/return
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/return
My suggestion is that if you use /return, you'd be tomporarily invincible so you can get your stuff easier.
It would make sense that you can't hurt mobs or players during that time
It would make sense that you can't hurt mobs or players during that time

someone's going to see this eventually, right? https://www.youtube.com/watch?v=DuSKERiejO0
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Re: /return
+1
- Blackjack
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Re: /return
+1
Make it idiot proof and someone will make a better idiot.
Everyone is entitled to be stupid, some people just abuse the privilege.
Everyone is entitled to be stupid, some people just abuse the privilege.
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Re: /return
I agree on this since most of the time when you die you go back to die again.
Or at least have a resistance/fire resistance buff.
Or at least have a resistance/fire resistance buff.

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- Handyman
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Re: /return
How about pvp?
You run into the arena again and kill you will get.
You run into the arena again and kill you will get.
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- Mr_Blobby
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Re: /return
Take no damage, deal no damage, Shiny glow-like effect on player that blinks as it expires?Handyman wrote:How about pvp?
You run into the arena again and kill you will get.
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Re: /return
So you will have to be in f5 mode to know when it expires, should make a counter on screen for it too.Mr_Blobby wrote:Take no damage, deal no damage, Shiny glow-like effect on player that blinks as it expires?Handyman wrote:How about pvp?
You run into the arena again and kill you will get.
How long would this actually be active? 5 secs, 10 secs or even 30 secs?
On the side note, these are just some questions to work the idea a bit further out, not that you all may think that I'm against it.
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Re: /return
I'd reckon 5 seconds would be a decent number - Enough time for the world to load in and quickly pickup you're stuff, mabye find your sword.
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- Killgun
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Re: /return
Agreed. 5 seconds is a decent amount of time, maybe 10 if we see it's a bit too short.
+1
+1
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Re: /return
how about you temp invincible and you temp cant do damage to balance it out
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