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Damage Indicators Mod
Posted: Wed Jun 05, 2013 7:22 pm
by Snivy
I was thinking of a way not just to show health of mobs and other players, but the health of your tamed moas so you'll know if its close to dieing or pretty healthy, another part is make aechor petals recover moa's health by 4 or 5 HP
here is the site showing the mod
http://www.minecraftforum.net/topic/153 ... mount-mod/" onclick="window.open(this.href);return false;
i honestly think that expensive moas like black and white moas should be taken care of and have the ability to healing them so you wont have to pay for another expensive moa once it dies on you

Re: Damage Indicators Mod
Posted: Wed Jun 05, 2013 7:35 pm
by pig001
I would also like this mod... but there is a problem. The mods legal spoiler says
"This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified or unmodified versions of this mod require advance written permission of the OWNER, rich1051414, and may be subject to certain terms."
Meaning Nide would need permission from the owner, which may not be easy to get.
Re: Damage Indicators Mod
Posted: Thu Jun 06, 2013 11:33 am
by Mr_Blobby
pig001 wrote:I would also like this mod... but there is a problem. The mods legal spoiler says
"This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified or unmodified versions of this mod require advance written permission of the OWNER, rich1051414, and may be subject to certain terms."
Meaning Nide would need permission from the owner, which may not be easy to get.
Actually, the guys quite nice, I used a piece of his retired mods code within my mod, he's happy with it provided credit is given.
Re: Damage Indicators Mod
Posted: Thu Jun 06, 2013 2:15 pm
by Leo
So we may have this mod added to craftland? I think it would go nice with the server but thats for nidefawl to judge.
Re: Damage Indicators Mod
Posted: Thu Jun 06, 2013 2:24 pm
by SiviiX
I like the idea of it. But ofcourse, there should be a way to disable that or enable that. But ofcourse Nidefawl will do that he this is getting implented.
Re: Damage Indicators Mod
Posted: Thu Jun 06, 2013 3:50 pm
by nidefawl
Someone suggested it before. I confirmed it before
Tho I will write my own thing
Re: Damage Indicators Mod
Posted: Thu Jun 06, 2013 8:46 pm
by Killgun
Should be added.
Re: Damage Indicators Mod
Posted: Fri Jun 07, 2013 1:11 am
by Zarvon
nidefawl wrote:Tho I will write my own thing
Just felt someone should point out the bossness of this comment.
"Gawddammit, copyright? Screw it, I'm just gonna code the whole thing from scratch."
If you guys wanna see just how friggin' awesome this coding stuff is, watch nide's livestreams on twitch. I don't understand any of it, but it looks pretty and the mellow dub is nice.
Re: Damage Indicators Mod
Posted: Fri Jun 07, 2013 1:41 am
by Killgun
Zarvon wrote:nidefawl wrote:Tho I will write my own thing
Just felt someone should point out the bossness of this comment.
"Gawddammit, copyright? Screw it, I'm just gonna code the whole thing from scratch."
If you guys wanna see just how friggin' awesome this coding stuff is, watch nide's livestreams on twitch. I don't understand any of it, but it looks pretty and the mellow dub is nice.
Take it from me, its much cooler when you understand Java and what it is he actually is doing.