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Monster Spawner tweaks

Posted: Fri Dec 14, 2012 2:01 pm
by Mr_Blobby
To encourage exploration and discourage the attitude of "AFK, Kill, AFK, Kill", I propose that Monsterhunt kills won't count "Forcefully spawned" monsters.
This could in turn lead to people not being able to farm money so much, and encourage actual hunting.
Spawners are basically money machines, and it's rather out of hand, it puts new player at a major disadvantage.

Opinoins?

Re: Monster Spawner tweaks

Posted: Fri Dec 14, 2012 4:02 pm
by Handyman
Agreed, there has to be done something

Re: Monster Spawner tweaks

Posted: Fri Dec 14, 2012 4:17 pm
by Zarvon
Actually, this isn't a huge deal - my grinder only produces 300 - 400 mobs even if I wait, and that only gets me 600-700 coins.
That much money isnt a huge deal, but if you want to change it, PLEASE change the hunt and not the grinders. Grinders are the best (and fairly cheap; a newbie with a spider spawner can do this) way to get decent xp, 'cause since you guys haven't implemented the new enchanting system getting high - level enchants is really, really hard otherwise.

Re: Monster Spawner tweaks

Posted: Fri Dec 14, 2012 6:51 pm
by Mr_Blobby
Zarvon wrote:Actually, this isn't a huge deal - my grinder only produces 300 - 400 mobs even if I wait, and that only gets me 600-700 coins.
Some people just AFK till night and slaughter it all at the end of it, for a few hours, thats like, 6-7k+.

Re: Monster Spawner tweaks

Posted: Fri Dec 14, 2012 6:53 pm
by Zarvon
blobbosezhi2 wrote:
Zarvon wrote:Actually, this isn't a huge deal - my grinder only produces 300 - 400 mobs even if I wait, and that only gets me 600-700 coins.
Some people just AFK till night and slaughter it all at the end of it, for a few hours, thats like, 6-7k+.
Well thats just assinine. I really hope you can fix this without damaging grinders.

Re: Monster Spawner tweaks

Posted: Fri Dec 14, 2012 7:06 pm
by Mr_Blobby
Zarvon wrote:Well thats just assinine. I really hope you can fix this without damaging grinders.
My post didn't concern the grinders themselves so much as the potential for money whoring.

You should be using spawners for XP, not money.

Re: Monster Spawner tweaks

Posted: Fri Dec 14, 2012 7:11 pm
by Zarvon
Yup. I totally agree - personally, I don't really like money. I've played on a number of servers where it was the only "safe" commodity, and it always pissed me off. Much prefer being item - rich.

Re: Monster Spawner tweaks

Posted: Fri Dec 14, 2012 8:19 pm
by Blackjack
I thought that mobs got nuked by the server after a while?

Re: Monster Spawner tweaks

Posted: Fri Dec 14, 2012 9:10 pm
by Zarvon
__Blackjack__ wrote:I thought that mobs got nuked by the server after a while?
Apparently really, really quickly. That 16x grinder you "fixed" has mobs dying CONSTANTLY (honestly, minute survival time, tops.)

Re: Monster Spawner tweaks

Posted: Fri Dec 14, 2012 9:48 pm
by klubjosh
Can't agree with u on this one Zarvon. Money farms are clearly the easiest way to make money and they are destroying the economy.