About the new world

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Killgun
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Re: About the new world

Post by Killgun » Mon Jan 14, 2013 10:11 pm

Talk to me about it, all I'm gonna say is no.
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Re: About the new world

Post by Blackjack » Tue Jan 15, 2013 12:49 am

Nuking old world: Go for it. I know few new players who play in the old world, and few old players who still play. I'm in support of it. Just send a notice that world wipes will occur, and people should get their crap and get out. OR, hold a vote? Public forum. If a player is having extreme doubts about it and has large castles or establishments and such, we could always do a bit of cut and paste with WE.

New world PvP: Eh.. I like the idea, on a few conditions:
1) Spawners are nerfed. HARD. Otherwise, all it will be is: "Huh. I need a sword with better stats to ruin newbies. *20 enchants later* Hell yeah, best stats!"
2) MMCO is nerfed. HARD. Level cap less than 1000 for Axes and swords. 100% of crit hit with eff 4 valk axe? Come on, 3 hits later and your armor is trash.
3) Different chats for PvP, and factions. PvP without factions.. well, not as fun. it's a way for players to control regions, without said regions being invincible.
4) Rules along the line of "What happens in PvP stays in PvP.." Because I don't want massive flame wars in global chat of the normal world, because Kid1 broke Kid2's base.
5) Seperate shops for PvP? Or money wipe.
6) Some sort of leveling system? Newbies who just entered pvp = level 1. People who will probably live in PvP like Zarvon or people with high stats = level 15. Level 15 can kill like, level 10-15, or something like that. It could be off MMCO powerlevel, whichever way would be most efficient at preventing mass rapage of players without 20 spawners to grind axes off of..


As for wiping all worlds and everything? Well, I'm up for it. I really haven't created many achievements on craftland besides a few awkward looking castles. But, we'd be losing a lot of players.

What I actually want? Old world gone. From where I've traveled, it's full of relics past staff members have built. One of the first cool things I saw way a giant square ocean, in the middle of land, filled with an underwater city. Not to mention contant weird cut off WE cliffs leading to massive oceans with half completed builds. Also, new world = good. Better land generation, and new stuff. New land. New start. I like PvP, but I don't wanna sacrifice a whole world to get kicks out of killing other players, when I can wander over to one of 10 billion PvP servers on planetminecraft, and play there, instead of putting pressure between players and tension on the one and only aether server, and pretty much the only server with a community that I actually play on and like. I don't want to jeopardize the good of the server so we can poke each other with valk lances and axes instead of diamond swords.
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Re: About the new world

Post by Cynthriel » Tue Jan 15, 2013 1:09 am

__Blackjack__ wrote: New world PvP: Eh.. I like the idea, on a few conditions:
1) Spawners are nerfed. HARD. Otherwise, all it will be is: "Huh. I need a sword with better stats to ruin newbies. *20 enchants later* Hell yeah, best stats!"
2) MMCO is nerfed. HARD. Level cap less than 1000 for Axes and swords. 100% of crit hit with eff 4 valk axe? Come on, 3 hits later and your armor is trash.
3) Different chats for PvP, and factions. PvP without factions.. well, not as fun. it's a way for players to control regions, without said regions being invincible.
4) Rules along the line of "What happens in PvP stays in PvP.." Because I don't want massive flame wars in global chat of the normal world, because Kid1 broke Kid2's base.
5) Seperate shops for PvP? Or money wipe.
6) Some sort of leveling system? Newbies who just entered pvp = level 1. People who will probably live in PvP like Zarvon or people with high stats = level 15. Level 15 can kill like, level 10-15, or something like that. It could be off MMCO powerlevel, whichever way would be most efficient at preventing mass rapage of players without 20 spawners to grind axes off of..
Yes, I have the same opinion on all of this if there is pvp+world reset.
Most of my ideas I offered and talked to nide with were completely compatible with a full reset. I don't know how much of it will come through and how much of it I'm not supposed to talk about, they're mostly theoretical ideas that are planned.
McMMO would be completely replaced for economy stability, spawners would require a lot of work to maintain. (spawners = nide's idea)
Of course "What happens in PvP stays in PvP." Griefing = stealing, but purposefully causing more damage.
Some solutions purely mine, some purely nide's. A lot were common sense.

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Re: About the new world

Post by Zarvon » Tue Jan 15, 2013 1:27 am

Blackjack, I don't see how having two worlds (griefing & non-griefing) wouldn't be compatible with your idea. But I seriously doubt it would be easy to gauge what is "griefing" and what is "wood house = easier to nuke with lava". Griefing would almost certainly have to come with a pvp world.
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Re: About the new world

Post by Handyman » Tue Jan 15, 2013 6:53 am

Mcmmo will already be caped towards 1.000.
We, as admin (dunno about mod), can create chat channels if this isn't added with towns.
A leveling system could be linked with mcmmo, as nide already did with enchanting.

What I also could suggest is making the leveling harder, it is like there isn't any difference between levels.
Levels should be harder to earn then that it is now. Currently it is like +100 exp needed more when leveled.
The exp required for levels could easily be bubbled, if not tripled.

When reset, reset everything!
Every coin, every block, every item, even stats.
This will give everyone and everything a fresh start.
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Re: About the new world

Post by Mr_Blobby » Tue Jan 15, 2013 7:24 am

Blackjack wrote:
What I actually want? Old world gone. From where I've traveled, it's full of relics past staff members have built. One of the first cool things I saw way a giant square ocean, in the middle of land, filled with an underwater city. Not to mention contant weird cut off WE cliffs leading to massive oceans with half completed builds. Also, new world = good. Better land generation, and new stuff. New land. New start. I like PvP, but I don't wanna sacrifice a whole world to get kicks out of killing other players, when I can wander over to one of 10 billion PvP servers on planetminecraft, and play there, instead of putting pressure between players and tension on the one and only aether server, and pretty much the only server with a community that I actuallyq play on and like. I don't want to jeopardize the good of the server so we can poke each other with valk lances and axes instead of diamond swords.
Dude, new world has constant generation problems, old world generation is fine. Plus, new world only brought suit holes if water and ice, a few dodgy mineshafts and a bunch of strongholds
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Re: About the new world

Post by klubjosh » Tue Jan 15, 2013 8:38 am

handman1991 wrote:When reset, reset everything!
Every coin, every block, every item, even stats.
This will give everyone and everything a fresh start.
Thank you, you sir are a genius.

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Re: About the new world

Post by Zarvon » Tue Jan 15, 2013 12:41 pm

I'd like this two; this is actually what I meant. I think we should keep mcmmo and add spawners again, though. I like both a lot, though mcmmo would have to be nerfed a LOT. I don't think a powerlevel cap is a good idea, but maybe a cap when it starts actually doing anything more.
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Re: About the new world

Post by nickmcski » Tue Jan 15, 2013 3:20 pm

Why did this get locked?
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Re: About the new world

Post by Handyman » Tue Jan 15, 2013 3:26 pm

no idea, just unlocked it.
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