New world

Please post your suggestions to the server, webpage and forum in this forum!
User avatar
TheAmazingAdam
Location: Las Vegas
Posts: 175
Joined: Apr 19, 2012
Last login: 12 years ago
Played: 1 hour
Blocks Mined: 21
Achievements: 82

Re: New world

Post by TheAmazingAdam » Sat Oct 20, 2012 5:42 am

Maybe in the meantime of the town system being made, special units could begin their towns and have a head start. Having a new 1.3 world exclusively for anything above VIP, for more than a short period sounds selfish in a way; we only have 2 other over worlds, and hardly anyone uses "world". Though, if this server does get densely populated, a donor+addict, maybe special unit world could be nice.
http://forum.craftland.org/viewtopic.php?f=2&t=759 <-- I am Cynthriel. And a girl.

User avatar
nickmcski
Site Admin
Premium 6
Location: Calgary, Canada
Posts: 1893
Joined: Aug 26, 2011
Last login: 2 months ago
Played: 4,304 hours
Blocks Mined: 576,366
Achievements: 170
Contact:

Re: New world

Post by nickmcski » Sat Oct 20, 2012 6:06 am

well i think if we use towns only special unit can create towns, special unit can build anywhere in the world (unless its someone elses town). But other ranks can build in towns if the town owner adds them. (this may be useful if you want to hire someone to lay down a lot of blocks) and this would allow for AWSOME buildings, i just think we need more of a motive to get special unit other than 'more warps' and the same applies for people who donate! A special would I think would be a cool intensive.

:rocks:
Contributor to the craftland wiki http://wiki.craftland.org/wiki
Craftland coder.
3500+ Hours played
2500+ Hours as a Craftland admin.

User avatar
TheAmazingAdam
Location: Las Vegas
Posts: 175
Joined: Apr 19, 2012
Last login: 12 years ago
Played: 1 hour
Blocks Mined: 21
Achievements: 82

Re: New world

Post by TheAmazingAdam » Sat Oct 20, 2012 6:41 am

Giving more motive to special unit would be nice-- if it was something you could buy or work towards with actual work. The idea of time based ranks is good, but should never be applied to things like owning a town and such similar special privileges . Buying a rank with ingame money or training powerlevel to a certain amount seems more "Only these ranks can make towns" domain, to me. Who wants to play 7 days in order to make a town? I know it's easy to look down on people from addict and special unit, but there are so many who will never get to special unit.

It's best to incorporate methods that aren't so lengthy and sometimes boring, for new players. Their happiness and desire to play is what makes the server. Making new donors to come, as we know not everyone has the ability to donate.
http://forum.craftland.org/viewtopic.php?f=2&t=759 <-- I am Cynthriel. And a girl.

User avatar
Nico8300
Location: A swamp in newworld
Posts: 43
Joined: Aug 12, 2012
Last login: 1 year ago
Played: 350 hours
Blocks Mined: 64,496
Achievements: 68

Re: New world

Post by Nico8300 » Sun Oct 21, 2012 2:24 am

I think its true that specialunits+ need their space becaust thats when they start to feel like making big projects.But vip or below need a chance to get emralds without trading too.So why dont make 2 worlds?One for everybody and one where only specialunit+ can build (exept an specialunit+ invites him to his region).But in the specialunit world i thinkk only specialunit+ should be able to BUILD.All ranks should be free to visit and check out the cool stuff.
-Craftland Awesome dude

-Creator of Pure Awesomeness

Post Reply

Who is online

Users browsing this forum: No registered users and 9 guests