Craftland Hard Mode

Please post your suggestions to the server, webpage and forum in this forum!
User avatar
Dietrig
Premium 5
Posts: 90
Joined: Dec 21, 2012
Last login: 3 years ago
Played: 1,587 hours
Blocks Mined: 397,324
Achievements: 146

Re: Craftland Hard Mode

Post by Dietrig » Mon Apr 21, 2014 9:36 am

Souls world for the gifted builders hahaha
sounds like something from a movie
The Ability to speak does not make you intelligent.

USER_AVATAR
SoundWave355
Posts: 64
Joined: Jul 23, 2012
Last login: 3 years ago
Played: 738 hours
Blocks Mined: 194,621
Achievements: 103

Re: Craftland Hard Mode

Post by SoundWave355 » Wed Apr 23, 2014 1:24 am

This sounds great, me and 22dsf23 tried to start something like this a long time ago; we were shot down..

User avatar
Estato
Banned
Premium 6
Location: Germany!
Accountname: EstonianBro
Posts: 361
Joined: Dec 14, 2012
Last login: 6 years ago
Played: 3,631 hours
Blocks Mined: 5,308,224
Achievements: 219

Re: Craftland Hard Mode

Post by Estato » Thu Jun 12, 2014 11:30 am

I am gonna bump this shit, everybody already seemed to forget about this damn idea, and i really want this to be reality...
I know it sounds hard but Nide can do this :P
They call me the defuse kit cuz I last 5 seconds.

Eyy baby, want to inspect my case hardened? ;)

User avatar
Psylocybin
Premium 6
Accountname: Soulmusician
Posts: 588
Joined: Dec 27, 2012
Last login: 1 day ago
Played: 1,346 hours
Blocks Mined: 675,128
Achievements: 115

Re: Craftland Hard Mode

Post by Psylocybin » Thu Jun 12, 2014 7:21 pm

Estato wrote:I am gonna bump this shit, everybody already seemed to forget about this damn idea, and i really want this to be reality...
I know it sounds hard but Nide can do this :P

You know what to do, keep supporting Pangaea and we will get that in a very unique way :)

http://maps.craftland.org/craftlandpro/#/-89/211/-5" onclick="window.open(this.href);return false;

Thanks bro for everything so far, if you keep going the way you are on to right now you will propably get a job in the recordings for the server advertisment. I know no other funny bad..s like you except a few older ones like Nide, Shadow, myself etc. I guess you will manage to find a amazing style and your edges will get surely smoothed by that =)

I think you are heading with the right people and you are part of a very special craftland generation with a ton of talents.

User avatar
pig001
Premium 6
Location: Scotland, UK
Posts: 989
Joined: Mar 31, 2013
Last login: 2 months ago
Played: 3,470 hours
Blocks Mined: 526,724
Achievements: 187

Re: Craftland Hard Mode

Post by pig001 » Mon Jun 23, 2014 6:55 pm

So, was thinking more about this. We need more things. For me, and other older players, im running out of things to get. There are VERY few unobtainable items left in the game, and I think we need more things. I know we are running low on BLOCK id's, but if im not mistaken, we still have plenty item id's(Im not really sure if it works like this in the version that craftland uses? Someone please correct me.) Even little things like small dungeon loot, and even with the block that we have, a new dungeon could be made, and a new boss? Bosses do require a lot of work in most cases to get working, but the generation part should be easy enough(again, without forge, cant remember how easy it is to add generation). I will probably work on something soon just to see some ideas that I can make and such. Feel free to post ideas, feedback, or correct me, as im not the best with how this works on craftland's current minecraft version.
Image

User avatar
Psylocybin
Premium 6
Accountname: Soulmusician
Posts: 588
Joined: Dec 27, 2012
Last login: 1 day ago
Played: 1,346 hours
Blocks Mined: 675,128
Achievements: 115

Re: Craftland Hard Mode

Post by Psylocybin » Tue Jun 24, 2014 7:03 am

Pig001 wrote:So, was thinking more about this. We need more things. For me, and other older players, im running out of things to get. There are VERY few unobtainable items left in the game, and I think we need more things. I know we are running low on BLOCK id's, but if im not mistaken, we still have plenty item id's(Im not really sure if it works like this in the version that craftland uses? Someone please correct me.) Even little things like small dungeon loot, and even with the block that we have, a new dungeon could be made, and a new boss? Bosses do require a lot of work in most cases to get working, but the generation part should be easy enough(again, without forge, cant remember how easy it is to add generation). I will probably work on something soon just to see some ideas that I can make and such. Feel free to post ideas, feedback, or correct me, as im not the best with how this works on craftland's current minecraft version.

Absolutly, thats what I think too! Lets work on a concept of what would come in handy. As much as i know the ids are limitless and even mobs and treegenerators or anything else could be a clou! Imagine for exampke just the world trees from twillight or forestry with our blocks, I mean we got enough wood and leaves to go for that. The Twillight trees would give us a opportunity to define own new bioms.

Could you try to brainstorm about craftland custom biomes could be?

User avatar
pig001
Premium 6
Location: Scotland, UK
Posts: 989
Joined: Mar 31, 2013
Last login: 2 months ago
Played: 3,470 hours
Blocks Mined: 526,724
Achievements: 187

Re: Craftland Hard Mode

Post by pig001 » Tue Jun 24, 2014 2:44 pm

I know for a fact that in the version of minecraft that craftland uses, the block id;s are not limitless, and we have very few remaining, thats why I didnt post any of my ideas. And unfortunately we cant just add trees and things from other mods, like dragging and dropping. Craftland doesnt use forge, and therefor mods that use it wont work, and even mods that dont use it, would require work as I would think nide had to edit base classes to get things working the way he wanted.
Image

User avatar
Psylocybin
Premium 6
Accountname: Soulmusician
Posts: 588
Joined: Dec 27, 2012
Last login: 1 day ago
Played: 1,346 hours
Blocks Mined: 675,128
Achievements: 115

Re: Craftland Hard Mode

Post by Psylocybin » Tue Jun 24, 2014 8:03 pm

Sorry I meant item ids. The thing with tree generators as much as nide told me is no problem, if we just use them with our logs and leaves, because of the block ids are limited right. So the point would be to make new biomes for example. I mean I honestly understand the problems we are facing, but I think we are not using what we got. Lets for example say define 5 new biomes, with their own skye appearance, color, mobs (why have to be zombs, creepers, skeletons everywhere and not new mobs in new biomes). As much as i know are mobs no problem if nide only has to add them and they could be a gain for the game concept.
Other thing, why for example do we need a real nether. To be honest lets have a biome in the normal world with a underground nether area, and lets screw the nether in our version or vanilla cause its pretty useless to have a own dimension for that or not? When it comes to the end, screw the thing. The end was planned by mojang to be a skyland aether like before the aether came out, thats why the endbiome is called sky. The only use mojang had in the end to put a stupid big bat in there.
Not really a gain for the game, more a loss in my eyes. At this point the game wasnt unique and fascinating anymore for me, just a clone of others stupidity.
Hei and I would love to know your ideas!

Yours

Soul

User avatar
Fightface
Premium 4
Location: Location could not be loaded due to system error code Jav.lang.string.isempty()Z
Accountname: Fightr2021
Posts: 538
Joined: Oct 08, 2012
Last login: 1 year ago
Played: 1,526 hours
Blocks Mined: 226,099
Achievements: 123
Contact:

Re: Craftland Hard Mode

Post by Fightface » Sun Jul 06, 2014 3:02 am

I remember seeing this post, still amazing. :P

Post Reply

Who is online

Users browsing this forum: No registered users and 21 guests