Bottles of XP

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Handyman
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Re: Bottles of XP

Post by Handyman » Sun Jul 21, 2013 6:49 pm

megaMC wrote:I know that you guys would love this, but think about something. Minecraft was created with a risk and reward system. You guys are basically begging for every risk to be removed with the rewards untouched. We can already teleport and warp to places if we are in danger, we can never get lost in caves because we can do /home, we never starve because of /warp kitchen, we get tons of diamonds from one ore because of McMMo, some people with high enough skills have their fist as a deadly weapon. Xp is so easy to get because of the super efficient grinders, only possible because of movable spawners. Taking away another risk for a big reward would make a mistake. The server is getting easier and easier as you guys beg for things to be easier. I for one want the server to be like real minecraft: You take risks to get rewards. who agrees?
I totally agree, I have been saying things like this for some time already, but this is one of the best ways to say it!
-Joined 20 march 2011-
-Longest Playtime until 1947 hours-

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Mr_Blobby
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Re: Bottles of XP

Post by Mr_Blobby » Mon Jul 22, 2013 12:36 pm

+1
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-In loving memory of Mr Blobby, departed 1999-

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