Dungeon Timers.

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Chedd
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Dungeon Timers.

Post by Chedd » Fri May 10, 2013 7:32 pm

While you're completing a dungeon, a timer could keep track of how long it takes from when you right-click the boss, until you finish it off. This could also add some more competition to dungeons, and maybe some new achievements?
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Re: Dungeon Timers.

Post by Killgun » Fri May 10, 2013 8:44 pm

Like this. And maybe, if it isn't too unfair, the timer could affect the rarity of the loot? Unless the loot is already preset. I never messed around with Aether codes; only Regular MC.
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Re: Dungeon Timers.

Post by Estato » Fri May 10, 2013 9:08 pm

If the timer would affect the rarity of the loot all the newbies are doomed.
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Re: Dungeon Timers.

Post by Blackjack » Fri May 10, 2013 9:13 pm

I like it!
Make it idiot proof and someone will make a better idiot.

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Re: Dungeon Timers.

Post by Handyman » Fri May 10, 2013 10:07 pm

Cant see any good reason for having timers. Besides that, how will you manage it with multiple players?
Once someone killed a boss, it would stay there forever on top, with no way of getting past it.
Also the loot is pre-set when a dungeon is regenerate after the defeat of the boss. (common sense, no need to look into a code for this)
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Re: Dungeon Timers.

Post by Mr_Blobby » Fri May 10, 2013 10:29 pm

Handyman wrote:Cant see any good reason for having timers. Besides that, how will you manage it with multiple players?
Once someone killed a boss, it would stay there forever on top, with no way of getting past it.
Also the loot is pre-set when a dungeon is regenerate after the defeat of the boss. (common sense, no need to look into a code for this)
On right click, create timer with Boss and Player instances, if Player disconnects or dies, or Boss instance dies or is no longer existent, end timer, sort from cause.
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