McMMO 1000 or 1200 special abilities

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Adam
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McMMO 1000 or 1200 special abilities

Post by Adam » Fri Sep 26, 2014 10:52 pm

There are already some special abilities that apply to skills when they reach level 1000, I only know of disarm. I propose the skills be revised with some new special abilities.

Swords: Speed. Be able to attack twice with every hit, reducing damage and knockback to 55%.

Axes: Bash. Knock the opponent and stagger them, causing their damage output to be reduced to 0 for 2 seconds. If the opponent is sprinting, the Bash fails and you deal 50% damage. Rare event.

Repair: Strengthen. Gives the repaired armor Protection and Unbreaking 1 for the first 10% of the armor's total duration. Added on, not seen under enchants.

Archery: Precision. If you can shoot an entity from 35 blocks away or more, they drop an arrow when killed.

Herbalism Wisdom. Allows Green Thumb to work at a 100% rate. Planted crops grow at a 5% increased rate.

Mining Worldly. Picaxes can mine blocks in both the Aether and the the overworld.


Acrobatics Active. All Smartmoving charges take 50% less time.

Fishing Sailor. Can yield up to 3 fish, possibly different types every successful catch.

Woodcutting Lumberjack. Reduce the chances of an axe losing duration to 60%.

I don't expect all of these to be implemented; just some ideas in case the skills are revised. And I would recommend setting all the special skills to 1200 to clear confusion. Thank you a lot for reading.
Last edited by Adam on Sun Sep 28, 2014 5:25 pm, edited 4 times in total.
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amp
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Re: McMMO 1000 or 1200 special abilities

Post by amp » Fri Sep 26, 2014 10:58 pm

Jeweler: I had proposed several times an auto-smelting pickaxe (maybe perfect diamond). I think that would be better imo
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Re: McMMO 1000 or 1200 special abilities

Post by pig001 » Fri Sep 26, 2014 11:09 pm

Chance wrote:Jeweler: I had proposed several times an auto-smelting pickaxe (maybe perfect diamond). I think that would be better imo
Auto-Smelting pickaxe has been added already, but will need to wait until server gets updated.
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Adam
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Re: McMMO 1000 or 1200 special abilities

Post by Adam » Fri Sep 26, 2014 11:17 pm

Good, I'll change the Mining ability then.
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Re: McMMO 1000 or 1200 special abilities

Post by amp » Sat Sep 27, 2014 3:07 am

Pig001 wrote:
Chance wrote:Jeweler: I had proposed several times an auto-smelting pickaxe (maybe perfect diamond). I think that would be better imo
Auto-Smelting pickaxe has been added already, but will need to wait until server gets updated.
WHAT
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Re: McMMO 1000 or 1200 special abilities

Post by Mooshroom » Sun Sep 28, 2014 5:07 am

It's added on the test client
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