Make bosses harder!
- Mogubea
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Make bosses harder!
Bosses... what do you think of when you hear that word? A challange? A final battle? I don't know. But when I think of that word, I think of a good challange. Something that is almost going to kill you if you mess up in the slightest. I want to bring some of the difficulty of bosses into craftland.
Total Power Level
Im hoping you would all know about your power level. If you don't then I can quickly explain it. Your power level is the total of all your McMMO skills put together. (Mining 5 + Excavation 5 = PowerLevel of 10). This feature would be used in this suggestion.
Loot
Yea, loot, normally that is what everyone fights a boss for. Or just for something to do. I think the loots of bosses can be too bad if my suggestion were to ever come into play. Loot will be apart of the suggestion aswell.
Right, now time for the actual suggestion. Bosses are far too easy for expert players of Craftland (Not saying I am one but bosses are too easy). I'm talking about the people with Protection 7 on their gear and Sharpness 9 on their weaponry. Bosses will be a breeze for them. And the loot they get is pretty much pointless (unless they have a shop). I'm saying you, nidefawl, should buff the bosses to a level equal to their power level.
Why their power level?
A newbie would NOT want to fight an overpowered boss would they? So just.. don't buff the boss if they are new to the game (in which their power-level would be really low).
Bosses dependent on their power-level would be great! Players with a power-level of over 9000 could get an actual challenge instead of walking in their and the next minute they are out with some bad loot
What should change about the bosses?
Health - Higher the power level, the more health it has. Simple.
Damage - Same as health, higher power level, higher attack.
Loot - Better loot dependent on the power level... Why would you want crap loot when you have just beaten a boss beyond compare?
Attack AI - Different attack AI would be my favorite part. Having a new way that they come at you with their new strength would be surprising. Lets take the Slider for an example. His AI is to slide either Up, down, north, east, south or west. With this system, as an op player walks in and attacks the slider, the speed of his movements can be increased and maybe he could charge directly at you no matter what direction you are in as a rare move dealing a lot of damage. Maybe he could also summon a few minions of his own sometimes. There is so many things I could suggest.
Know what else could be fun? Maybe the bosses could rarely inflict some negative potion effects such as blindness and poison.
Thank you for reading this suggestion
Total Power Level
Im hoping you would all know about your power level. If you don't then I can quickly explain it. Your power level is the total of all your McMMO skills put together. (Mining 5 + Excavation 5 = PowerLevel of 10). This feature would be used in this suggestion.
Loot
Yea, loot, normally that is what everyone fights a boss for. Or just for something to do. I think the loots of bosses can be too bad if my suggestion were to ever come into play. Loot will be apart of the suggestion aswell.
Right, now time for the actual suggestion. Bosses are far too easy for expert players of Craftland (Not saying I am one but bosses are too easy). I'm talking about the people with Protection 7 on their gear and Sharpness 9 on their weaponry. Bosses will be a breeze for them. And the loot they get is pretty much pointless (unless they have a shop). I'm saying you, nidefawl, should buff the bosses to a level equal to their power level.
Why their power level?
A newbie would NOT want to fight an overpowered boss would they? So just.. don't buff the boss if they are new to the game (in which their power-level would be really low).
Bosses dependent on their power-level would be great! Players with a power-level of over 9000 could get an actual challenge instead of walking in their and the next minute they are out with some bad loot
What should change about the bosses?
Health - Higher the power level, the more health it has. Simple.
Damage - Same as health, higher power level, higher attack.
Loot - Better loot dependent on the power level... Why would you want crap loot when you have just beaten a boss beyond compare?
Attack AI - Different attack AI would be my favorite part. Having a new way that they come at you with their new strength would be surprising. Lets take the Slider for an example. His AI is to slide either Up, down, north, east, south or west. With this system, as an op player walks in and attacks the slider, the speed of his movements can be increased and maybe he could charge directly at you no matter what direction you are in as a rare move dealing a lot of damage. Maybe he could also summon a few minions of his own sometimes. There is so many things I could suggest.
Know what else could be fun? Maybe the bosses could rarely inflict some negative potion effects such as blindness and poison.
Thank you for reading this suggestion
Ex-Owner of Craftland
- Kye
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Re: Make bosses harder!
explain how this would be fair to people like me who have high mcmmo and only use a valk axe?
Busy firing potatoes out of my butt.
In other news Derpy wins the Award for most Jailbait.
In other news Derpy wins the Award for most Jailbait.
- DakotaSpine
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Re: Make bosses harder!
If bosses all just stuck to what a player's skill levels are, then there would be no real progression. Just kind of fighting it as a weakling always, and there's no fun in that. The point of getting stronger is to be able to easier overcome those challenges, and eventually beat a boss without breaking a sweat. Besides, if people aren't careful, or prepared, they can easily be killed by the current bosses still. And even the new boss requires tons of hits, teamwork, and even kills some of the strongest players.
I really don't think they need a buff like this, if one at all.
I really don't think they need a buff like this, if one at all.
Rawr
- amp
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Re: Make bosses harder!
Would like harder bosses too. My solution: sword enchants don't phase the boss and do basic damage.
Also: Noobs do the bosses with older players everyday. Meaning the boss would be super hard for the noob. And they'd prolly lose. And rage.
Also: Noobs do the bosses with older players everyday. Meaning the boss would be super hard for the noob. And they'd prolly lose. And rage.
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- YT_Rivenful
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Re: Make bosses harder!
Maybe have it like for example: Im 1000 power level I can get a boss level from 1-1500 in my power level range, And if there is somebody there with me with 1000 power level too it gets doubled 1-3000 chance of that level boss.
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- Soulmusician
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Re: Make bosses harder!
just place 4 skeleton spawners next to him as his troops
do a maze with invisible blocks where the boss can pass through but you dont
make the boss regain health for every player he kills
instead of a invisible blocks maze give him the skill invisibility
instead of skeleton spwaners place blaze spawners or anything else or mix it
give him the ability to walk over one block gaps in the floor and make some sort of chessgame floor with block, void, block, void, etc. or do some areas where holes are in the ground
do a maze with invisible blocks where the boss can pass through but you dont
make the boss regain health for every player he kills
instead of a invisible blocks maze give him the skill invisibility
instead of skeleton spwaners place blaze spawners or anything else or mix it
give him the ability to walk over one block gaps in the floor and make some sort of chessgame floor with block, void, block, void, etc. or do some areas where holes are in the ground
- Robman533
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Re: Make bosses harder!
Chances idea sounds amazing.
I don't know yet if they are hard or not, I will face them on sunday probably because I am back home then.
Kind of offtopic: As for a new boss, I suggest a boss with more challenge: a blaze boss that can only be killed with projectiles: bows, cloud staff or darts. Not many people use these weapons nowadays, everyone uses melee combat, so it would bring back those weapons to our gameplay.
I don't know yet if they are hard or not, I will face them on sunday probably because I am back home then.
Kind of offtopic: As for a new boss, I suggest a boss with more challenge: a blaze boss that can only be killed with projectiles: bows, cloud staff or darts. Not many people use these weapons nowadays, everyone uses melee combat, so it would bring back those weapons to our gameplay.
- Mogubea
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Re: Make bosses harder!
Yea... about bows... they are weak as hay compared to all melee weapons such as swords n' axes.Agent_R wrote:As for a new boss, I suggest a boss with more challenge: a blaze boss that can only be killed with projectiles: bows, cloud staff or darts. Not many people use these weapons nowadays, everyone uses melee combat, so it would bring back those weapons to our gameplay.
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- Robman533
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Re: Make bosses harder!
Exactly, that would make it a hard boss since I hear the current ones are easy for veteran players.
- amp
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Re: Make bosses harder!
My bow does about 40dmg. That's not weak.Fluttershy wrote:Yea... about bows... they are weak as hay compared to all melee weapons such as swords n' axes.Agent_R wrote:As for a new boss, I suggest a boss with more challenge: a blaze boss that can only be killed with projectiles: bows, cloud staff or darts. Not many people use these weapons nowadays, everyone uses melee combat, so it would bring back those weapons to our gameplay.
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