Three new Feature suggestions.

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will_jedi
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Three new Feature suggestions.

Post by will_jedi » Wed Jul 02, 2014 7:12 pm

First of all Let's talk about left handed, I'm a left and so it strange i carry my stuff on the right. The simple idea is you either choose right or left handed, this changes the side your fist and tools are on and the side other players see your held item on. Simple but useful

Second this server need more slab types. I want to use holystone brick slabs for my roof but i can't, Just add slabs for aether blocks like holystone and carved stone.

Last but not least, add a feature for after you defeat a dungeon to unclaim it, After you beat a dungeon and no one else has used it in a long time add a feature for you to unclaim the dungeons so you can use if for what you want to use it for.

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Toguno
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Re: Three new Feature suggestions.

Post by Toguno » Wed Jul 02, 2014 10:36 pm

There would be no more dungeons in the server. Other two ideas sound good.

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Re: Three new Feature suggestions.

Post by Crazy » Wed Jul 02, 2014 11:03 pm

I mainly agree with the slab thing, but the other things just sound weird.

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Re: Three new Feature suggestions.

Post by will_jedi » Thu Jul 03, 2014 1:55 am

Crazy wrote:I mainly agree with the slab thing, but the other things just sound weird.
What sounds weird? You aren't left handed are you? And the dungeon unclaim is for those like me who want to build a shop in a silver dungeon or a base in a gold dungeon or maybe get the blocks they have.

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Re: Three new Feature suggestions.

Post by Toguno » Thu Jul 03, 2014 9:30 am

will_jedi wrote:
Crazy wrote:I mainly agree with the slab thing, but the other things just sound weird.
What sounds weird? You aren't left handed are you? And the dungeon unclaim is for those like me who want to build a shop in a silver dungeon or a base in a gold dungeon or maybe get the blocks they have.

If people could break dungeons, the amount of dungeons in the aether would drop to extremely low numbers. Would not work. Dungeons only spawn when a chunk is generated, meaning that once its there, no more new ones will appear around it. If you go around breaking dungeons, dungeons will start to disappear all together until new chunks are generated.

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Re: Three new Feature suggestions.

Post by Slash » Thu Jul 03, 2014 2:10 pm

dungeons used to be breakable along time ago but i wasnt here for that but im sure it had a bad economic impact too..
-Slash
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Re: Three new Feature suggestions.

Post by will_jedi » Fri Jul 04, 2014 5:30 pm

I posted that before seeing the dungeon thing but at least make dungeon blocks loot

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Re: Three new Feature suggestions.

Post by Toguno » Fri Jul 04, 2014 10:09 pm

will_jedi wrote:I posted that before seeing the dungeon thing but at least make dungeon blocks loot
They are currently for sliders.

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Re: Three new Feature suggestions.

Post by will_jedi » Sat Jul 05, 2014 9:45 am

Toguno wrote:
will_jedi wrote:I posted that before seeing the dungeon thing but at least make dungeon blocks loot
They are currently for sliders.
I know I have like 6 stacks of carved stone I meant angelic stone and hellfire stone. how did we get into this lol. Let's just stick with the first two ok?

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