No Pickup arguements

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Wizard
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No Pickup arguements

Post by Wizard » Sun Nov 17, 2013 2:47 am

Instead of just ./pickup you should be able to disable certain item pickup, as a new argument. For example ./pickup <item id>. This always annoys me when I'm wandering around and I pick up rotten flesh or string.
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Re: No Pickup arguements

Post by Fightface » Sun Nov 17, 2013 3:55 am

Good idea Wizard. I support this 100%

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Re: No Pickup arguements

Post by Wizard » Sun Nov 17, 2013 6:41 am

I had this idea back when I was a special unit, but I never thought of suggesting it.
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Re: No Pickup arguements

Post by BoLo_ » Mon Nov 18, 2013 9:23 pm

When ur mining, pickup cobblestone fill up your inv with cobblr, nothing else. +1
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Re: No Pickup arguements

Post by PhazeGod » Tue Nov 19, 2013 1:44 am

I really like this thought! No more Rotten Flesh!!! +1!
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Re: No Pickup arguements

Post by iole99 » Thu Nov 21, 2013 3:27 am

I love the idea wizard. It would be very effective.
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Re: No Pickup arguements

Post by Bob » Thu Nov 21, 2013 3:38 am

+100000000000000
Über charge

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Re: No Pickup arguements

Post by pig001 » Thu Nov 21, 2013 4:10 pm

Yes.
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Re: No Pickup arguements

Post by nickmcski » Thu Nov 21, 2013 4:28 pm

Someone mentioned something along the lines of this and nidefawl basically said /pickup is just designed for when your in vanish.
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Re: No Pickup arguements

Post by Wizard » Thu Nov 21, 2013 9:31 pm

Except nick this wouldn't be a staff only command. Mean't to be used by players
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