Infernal Mobs
- pig001
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Infernal Mobs
I have no idea if this has been suggested already but i didnt see it in the last few pages.
So the main idea of the mod is to again, make craftland harder, as things have been getting easier.
This mod adds makes some mobs be special and have different ability's, i.e. Alchimist - throws Potions at you.
This can make craftland more challenging again and bring more fun into it.
They also drop the quadruple amount of xp and a random enchanted item.
I know it does require forge and this may be a problem but i still think it is worth being added or something like it being added.
"This mod randomly imbues spawning Living Things in the World with Diablo-style random Enchantments, making them much harder and much more rewarding to kill." Is from the Minecraft Forum page
So the main idea of the mod is to again, make craftland harder, as things have been getting easier.
This mod adds makes some mobs be special and have different ability's, i.e. Alchimist - throws Potions at you.
This can make craftland more challenging again and bring more fun into it.
They also drop the quadruple amount of xp and a random enchanted item.
I know it does require forge and this may be a problem but i still think it is worth being added or something like it being added.
"This mod randomly imbues spawning Living Things in the World with Diablo-style random Enchantments, making them much harder and much more rewarding to kill." Is from the Minecraft Forum page

- Handyman
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Re: Infernal Mobs
Would be better to code something like this ourselves into the mobs levelsystem that got into the server last update.
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- pig001
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Re: Infernal Mobs
Ye, Its mainly the idea of some of the mobs having special ability's to add new mob leveling system.
Also forgot to post the link to the minecraft forum topic so here: http://www.minecraftforum.net/topic/132 ... modifiers/" onclick="window.open(this.href);return false;
Also forgot to post the link to the minecraft forum topic so here: http://www.minecraftforum.net/topic/132 ... modifiers/" onclick="window.open(this.href);return false;

- DakotaSpine
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- David
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Re: Infernal Mobs
i got one hit by a zombie thats hard enough for me
- DakotaSpine
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Re: Infernal Mobs
For people who are fit with stuff like supercharged stuff and weapons, people are ready.David wrote:i got one hit by a zombie thats hard enough for me
Rawr
- DakotaSpine
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- Mr_Blobby
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Re: Infernal Mobs
Mild rubber-banding of enemy level to player gear would be nice, although I doubt coding it would be pleasant.
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- DakotaSpine
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Re: Infernal Mobs
Probabally not, but if nide WERE to put this in, these mobs drop powerful stuff anyway, so if somebody can code, all it adds are the stronger mobs and the good tool and armour drops from them, which the drops will be easy to code in, the mob would be the hard part. Again, I support this modMr_Blobby wrote:Mild rubber-banding of enemy level to player gear would be nice, although I doubt coding it would be pleasant.

Rawr
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