Search found 20 matches
- Wed Oct 02, 2013 3:09 am
- Forum: Main Forum
- Topic: Craftland is sorta stale ):
- Replies: 12
- Views: 9568
Sorry i came off mean...
I didn't mean to insult anyone, the server obviously took hours to make, and it looks really awesome. Nidefawl is a great server owner and coder. I guess I am just bored of craftlands style, i know it looked like an insult so sorry nidefawl, and everyone else......
- Wed Sep 18, 2013 1:40 am
- Forum: Main Forum
- Topic: Craftland is sorta stale ):
- Replies: 12
- Views: 9568
Craftland is sorta stale ):
I really want to play, I do, its just... Meh. Craftland is getting old because...... its basically become a build server. Once you have an hour or so of grinding, you become rich and just build stuff. ... I dont really like the economy, but i love the server. Nide, this is going to you: Can you make...
- Wed Jul 31, 2013 7:01 am
- Forum: Suggestions
- Topic: Please open up to new playstyles!
- Replies: 9
- Views: 7477
Please open up to new playstyles!
As you know, minecraft has many playstyles.Technical, redstonian, Natural, role play, PvP,etc etc. Craftland is a cool, casual server while the main playstyle is natural/builder. That is ok, I kind of like it, but I have one problem. The server isn't open to the technical playstyle. In case you don'...
- Sun Jul 21, 2013 7:19 pm
- Forum: Problems
- Topic: Craftland has no risks and big rewards
- Replies: 7
- Views: 5723
Re: Craftland has no risks and big rewards
Seems great, lets hope no one makes a super efficient mob grinder out of it. Glad to see some people recognize this problem.
- Sun Jul 21, 2013 5:07 pm
- Forum: Problems
- Topic: Craftland has no risks and big rewards
- Replies: 7
- Views: 5723
Craftland has no risks and big rewards
In my opinion, craftland has become a bit too easy. Mainly because minecraft was created with a risk and reward system. Craftland has made every risk removed with the rewards untouched. We can already teleport and warp to places if we are in danger, we can never get lost in caves because we can do /...
- Sun Jul 21, 2013 5:01 pm
- Forum: Suggestions
- Topic: Bottles of XP
- Replies: 11
- Views: 10939
Re: Bottles of XP
I know that you guys would love this, but think about something. Minecraft was created with a risk and reward system. You guys are basically begging for every risk to be removed with the rewards untouched. We can already teleport and warp to places if we are in danger, we can never get lost in caves...
- Sun Jul 21, 2013 4:55 pm
- Forum: Problems
- Topic: Enchantment table bug !!PLEASE FIX!!
- Replies: 13
- Views: 10292
Re: Enchantment table bug !!PLEASE FIX!!
Sometimes I dont want to sit at a grinder for 20 minutes to get level 30 enchants, and I want to get low levels like sharp 1 or something. Lets say I have 4 levels. I could get a full set of protection 1 armor with four levels. If I have to pay 5 levels each, which seems to be the minimum, then the ...
- Sat Jul 20, 2013 9:00 pm
- Forum: Offtopic
- Topic: MoaKart Project (mario kart)
- Replies: 20
- Views: 19314
Re: MoaKart Project (mario kart)
What happens when horses come into play? Lol
- Fri Jul 12, 2013 5:45 am
- Forum: Offtopic
- Topic: Antons Swimming center Staff Application
- Replies: 11
- Views: 9531
Re: Antons Swimming center Staff Application
I find it awesome how minecraft servers can simulate real jobs, with pay profit etc. Even applications. I am not applying, I am just saying how cool that is. What other games have social, economical properties?
- Fri Jul 12, 2013 5:41 am
- Forum: Problems
- Topic: Enchantment table bug !!PLEASE FIX!!
- Replies: 13
- Views: 10292
Re: Enchantment table bug !!PLEASE FIX!!
Its a feature? oh... lol. Can you please add a way to disable it then? I didn't know. Either way, forcing the high levels without a way to turn it off is annoying. A way to turn it off would be nice (: