Network Lag Issue Regarding Chunkloading

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Blue
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Network Lag Issue Regarding Chunkloading

Post by Blue » Sun Dec 10, 2017 1:03 am

https://www.youtube.com/watch?v=Eh4hEgWV6Rk

Periods of delay have lasted up to 2 minutes where nothing updates. I have been disconnected twice by interacting with blocks alot during the delay due to an overload of packets ("Too many packets"). This began happening yesterday (Dec. 8) and my F3 ping does not reflect the delay at any point.
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Nox
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Re: Network Lag Issue Regarding Chunkloading

Post by Nox » Sun Dec 10, 2017 2:39 pm

Too many packets come up if you click too many times in a time period. this was made so players wouldn't use 500 times a second to click auto clickers I believe

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Re: Network Lag Issue Regarding Chunkloading

Post by nickmcski » Tue Dec 12, 2017 1:39 am

It is possiable that your network has a lot of jitter. This normally isn't noticable for most programs but becomes very evident when using VoIP devices. This could mean your ping stays about the same but packets are taking a variable amount of time to send/return. The other possiability is there is lag on your client and that is causing the packets to be queued and processed at the same time. I will take a look to see if I can find any way to confirm either of these theories.
Nox wrote:
Sun Dec 10, 2017 2:39 pm
Too many packets come up if you click too many times in a time period. this was made so players wouldn't use 500 times a second to click auto clickers I believe
That's not at all why it was added. It's been a protection in the netcode for as long as I can remember.

It's designed to drop the connection if it received a abnormally large amount of packets in a set time frame. (The server assumes something it broken and the client is continually sending packets) As you mentioned if you click to fast this will trigger the same protection, processing 500 click packets is considered abnormal as well.
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