Here is why I want this removed. It makes anything large built covered in this ugly white or black fog. I am not talking about the ominous wood's fog. I am talking about the fog in every biome after a certain distance in DV.
To get to the point, I talked to nick and apparently what it does is helps "transition" into biomes with fog. In my opinion I would much rather be able to see what I am building from far away and anything else in general than have this ugly fog cover the whole landscape to help transition for ONE biome no one likes anyway (I hope).
So if enough players agree with me on this, please get rid of the fog in DV. If you don't know what I am talking about the fog in daytime starts around 80 blocks, at night time it is longer.
Get rid of fog in DV.
- hiddensavage
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- Hamster
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Re: Get rid of fog in DV.
upvote, expand 'extreme' render distance
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- Nox
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Re: Get rid of fog in DV.
You used to be able to do so, just change the options file in the craftland map, the downside to that I was able to make a xray bug, (reported that obviously) and it got fixed and hard-coded to a specific max setting.
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- Arbr
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Re: Get rid of fog in DV.
i wouldnt say get rid of.. but maybe make an option to remove it for those who want to i guess.
- hiddensavage
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Re: Get rid of fog in DV.
Absolutely terrible idea
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