Nodes

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Toguno
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Re: Nodes

Post by Toguno » Mon Mar 17, 2014 11:06 pm

What chance said combined with crash's forum picture, I am creeped out.

Nightmares for ever

Looks good pig

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FallOutAdam
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Re: Nodes

Post by FallOutAdam » Wed Mar 19, 2014 5:36 pm

Carl_Grimes wrote:
Crash wrote:>:O
You may be one of the idiots Crash, but I still love you <3
<3
https://www.youtube.com/watch?v=OSCiMbMVDLI

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Re: Nodes

Post by BoLo_ » Wed Mar 19, 2014 8:51 pm

Pig, use netbeans. Its better than Eclipse and it doesnt create lots of folders (its how you want)
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Re: Nodes

Post by nickmcski » Wed Mar 19, 2014 9:29 pm

BoLo_ wrote:Pig, use netbeans. Its better than Eclipse and it doesnt create lots of folders (its how you want)
Eclipse is still the standard for minecraft development, every coder I know uses eclipse (mostly because of mcp)
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Re: Nodes

Post by FallOutAdam » Thu Mar 20, 2014 4:18 pm

Harmless posts deleted. Wow. Thanks.
https://www.youtube.com/watch?v=OSCiMbMVDLI

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pig001
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Re: Nodes

Post by pig001 » Sun Apr 13, 2014 11:45 pm

Little update.

-Added multiplayer compatibility
Most things work, but when accessing the GUI's, the slot numbers get messed up and inventory messes up. This allows duping of items and needs fixed
Also not storing inventory correctly, seems to store client side when on a server? Need to figure this out.

-Added matter collider. No idea what im going to do with it yet -_-

-Corrected names. Now matter, void matter, ethereal matter and chaos matter.

-New node system
Nodes are now breakable, and drop a random amount of node crystals. These can be used to craft crystals, which are used when constructing the altar.

-Added crafting recipes. Alter, podium, crystal, dark dungeon stone and void matter are now craftable.

-Fixed spawning of floating dungeons and stopped the lag they generated(I accidentally made them check if there wasnt a block above them every tick, somehow :/)

-Dungeon stone is now breakable, but takes longer than obsidian. Not sure if I will change this.

-Added ore. Generation and use will be revealed soon.

-Added advanced fuel, still need a good name for this. Uses still to be set in stone. Considering multiple things.

-Added magic storage. Stores "magic" that wasnt used fully in the creation of matter in the alter. Saves the magic level correctly but still need a use for it.
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pig001
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Re: Nodes

Post by pig001 » Fri Aug 29, 2014 3:29 pm

Updated a tonne.

-Fixed all GUI's, they actually work now, but I broke the progress bars etc.

-Added crates and keys, place a key in the left slot in a crate, get a random item(config file with excluded items in it, e.g. items that crash when given)
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-Now 9 nodes. All unbreakable, they have infinite essence right now, to get essence out, right click with a glass bottle, essence regens. Right click on it with a wand and it drops a node crystal. Doing this takes one out of the total essence that the node can hold(Say the essence contains 10 essence, when you right click with a bottle, it drops essence, and that essence regens over time. If you right click with a wand it drops a node crystal, and lowers the max amount of essence the node can hold, if that makes sense)
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-Matter producer, but off the magic side, will change so it requires essence later. Produces matter, about 1 per few minutes
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-Matter can be collided using a matter collider.(Will be renamed to combiner) 2 matter = 1 void matter, 2 void matter = 1 chaos matter.
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-Altar has been improved, now actually works. Can currently only craft arcane nodes. Altars will be used to craft nodes only.
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-Arcane nodes are the main crafting system for non-node items.
*Suck items in from a 3 block radius.
* Only accepts items it needs
* Throw in a stone plate to start(Idk, will change later.) There is currently 3 recipes, to start crafting a certain recipe, throw in the item for that certain recipe, then the other items in the correct order. Will add a item you can throw that will reset it.(The block looks terrible right now, im still working on the renderer)
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-Added a few ores, plants etc. Nothing much

- 2 Wands, basic and advanced, only basic has functions right now.

-Working on:
Making nodes generate better
Nodes having a essence cap.
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Re: Nodes

Post by Woot » Sat Sep 13, 2014 6:41 am

Crash wrote:>:O
THATS MY LINE
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amp
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Re: Nodes

Post by amp » Sat Sep 13, 2014 9:13 pm

Everytime I look at this forum post, I think about how fucking cool this looks. Keep up the good work, Pig.
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Re: Nodes

Post by Hampton » Sat Nov 14, 2015 11:49 am

download link?

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