Updated Quake Maps

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Arbr
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Updated Quake Maps

Post by Arbr » Sun Aug 07, 2016 5:21 am

Recently 3 of the 5 quake maps have been updated based on player requests. Due to these changes we want to know what your opinions are on how they are. Did the changes fix the issue? were more issues made? is the flow of the map better? What map was updated the best? Please give us your feedbacks about the maps. Below are a list of some of the changes for each of the maps.


Egg Hunt:
  • Some blocks like "Diamond blocks" or "Spawners" have been removed to remove conflict with spawning
  • Some Dark spots have been removed due to Invisible Lights. This is shown below and on most of the balloons.
  • The Caves are lit up to make traveling easier.
  • Easter Eggs were added to the map to add more of an Easter feel.
  • Some Easter Eggs were placed near tunnel entrances to break up camping spots / make them a bit more difficult to use.
Rainbow Road:
  • Roughly 8 Spawn points have been moved and 1 Spawn point has been removed (One of the spawns in the center of the castle)
  • Tunnels under the Castle have been given 2 Additional Exit Points. The pipes that shot down into tunnels now only shoot up.
  • Mario's House color has been changed from a Spruce Plank to a Birch plank to match the games more accurately
  • Changed the Perry Umbrella to be Peaches Umbrella
  • Removed The Floating Stars Due to being Completely Open and Random in placement
  • Created Yoshi Egg / Star Path to get around the edge. These are to make it less open to Spawn killings.
  • Created Holes in Pipes that shoot up to the Top Roads
  • Added Some Light below the Mushrooms / In the Sewer Tunnels
  • Removed the Ability to get into the top tower of Peaches Castle
  • Removed Pixel Art Yoshi from Behind Tower. Changed it to a Painting
Pleasant View:
  • Removed all Fire from Nuke Town
  • Replaced / Removed Little Block Cars
  • Removed Water
  • Smoothed out Pits and made easier to Escape
  • Cleaned up Playground
  • Fixed Fountain Area
  • Created an easy way to get onto one of the roves.
  • Placed a Plane on the ground to fill in space / remove Cross Map Killing in that spot.
  • Replace most of the grass with Dirt / Stones
  • Placed a Road Block in middle of road.
  • Updated Carpets in House / created destroyed floors
  • Placed Cold Fire in Places needing to look like they have been "Nuked"
  • Added an Airplane Rubble Near the Truck to Reduce Spawn Killings
  • changed Walled Fences to Quarter-block Fencing to improve flow.
  • Removed 95% Of the NPC's
  • Destroyed part of a home to create a new entrance / exit.

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SecondStandard
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Re: Updated Quake Maps

Post by SecondStandard » Sun Aug 07, 2016 1:37 pm

Well craftland need more improvments like this checked all 3 maps and its amazing now especialy Pleasant View its my favorit map now. :)
They all will burn

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TheTepig
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Re: Updated Quake Maps

Post by TheTepig » Mon Aug 08, 2016 11:37 am

NUKETOWN 2025
Nevada USA
QuakeCraft

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