Hi.
So, now that the entire Grimlock halloween event is completly over and closed, I was looking for feedback on the event as a whole, and a few specifics.
Please give feedback on these points mainly, but any other things you think would be greatly appreciated!
- What went well?
- What didnt go so well?
- Should we do things like this again?
- If so, for what events(bare in mind some of these things take planning, and a fair bit of effort!)
Any feedback again, would be well appreciated
~pig
Grimlock Feedback
- MummieSenpai
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Re: Grimlock Feedback
- What went well?
The questing was challenging but fun
- What didnt go so well?
The spam in chat was annoying and way to much cobweb
- Should we do things like this again?
Yes
- If so, for what events(bare in mind some of these things take planning, and a fair bit of effort!)
Christmas
valentines day
summer
ofc Halloween
Spring
The questing was challenging but fun
- What didnt go so well?
The spam in chat was annoying and way to much cobweb
- Should we do things like this again?
Yes
- If so, for what events(bare in mind some of these things take planning, and a fair bit of effort!)
Christmas
valentines day
summer
ofc Halloween
Spring
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no clue what to write here more To be honest
if you reading this you have noting to do or just interested in what i have to say
then i need to disappoint you i dont have anything interested to say
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Sorry:(
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Re: Grimlock Feedback
i liked it.. just next time no mazes you have to crawl through plz
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Re: Grimlock Feedback
Exactly what mummie said but I found that people creating accounts with a website account generator abused getting those diarys which shouldn't of been allowed.MummieSenpai wrote:- What went well?
The questing was challenging but fun
- What didnt go so well?
The spam in chat was annoying and way to much cobweb
- Should we do things like this again?
Yes
- If so, for what events(bare in mind some of these things take planning, and a fair bit of effort!)
Christmas
valentines day
summer
ofc Halloween
Spring
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Re: Grimlock Feedback
People always create accounts to get free stuff .-. I think a easteregg hunt would be coolJay wrote:Exactly what mummie said but I found that people creating accounts with a website account generator abused getting those diarys which shouldn't of been allowed.MummieSenpai wrote:- What went well?
The questing was challenging but fun
- What didnt go so well?
The spam in chat was annoying and way to much cobweb
- Should we do things like this again?
Yes
- If so, for what events(bare in mind some of these things take planning, and a fair bit of effort!)
Christmas
valentines day
summer
ofc Halloween
Spring
- amp
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Re: Grimlock Feedback
Would be cool if there were like 50 randomized riddles, so, each time you do it it's different (prevents repeated farming)
Question Authority.
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Be Too Stupid To Stop.
Qu'importe le chemin que je prends j'aurai des regrets et des remords.
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Re: Grimlock Feedback
well if they hook a playername to the data of the item will fix it alsorubino wrote:Would be cool if there were like 50 randomized riddles, so, each time you do it it's different (prevents repeated farming)
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no clue what to write here more To be honest
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Sorry:(
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okay 300 char limit lets fill it up shall we
no clue what to write here more To be honest
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Re: Grimlock Feedback
There were a few things that bothered me:
1. Redstone Puzzles
Let's not call them Puzzles, it was just mostly "Press a Button and figure out where to run to"-Puzzles
I didn't think they were that bad, just make it slightly not impossible for people that have Lag Issues
(More Delay and not frame perfect running)
(I know there's no FPS lag, but if you have Ping lag you won't get through the Door, I know it, I
had that Problem.)
2. Warp Pad Maze
It wouldn't have been that bad ... IF the Warp Pads had some kind of reasoning to send you back to
the Beginning, like some Question Signs that you have to get right and not that you have to try out
every single combination possible to find the way. Besides that, it shouldn't send you ALL THE WAY
BACK when you fail once, just to a "Checkpoint" at the start of the Warp Pad Maze, otherwise it's just
horribly delaying the good experience and make People ragequit at that. It's not enjoyable to go
through a Maze 20 Times to finish it, just saying.
3. Invisible Things (Pressure plates, non-/solid Blocks and Clouds)
If used correctly it could add a nice effect, but like this.. it was just a "Search every Block to find the
Invisible Pressure plate or non-solid Block to proceed" and I didn't like that at all, completely
unnecessary.
Also, why even have invisible Pressure Plates in the Game? There's no need for that, that just has no
reason behind it, right?
4. Crawling in Mazes
Walking in Mazes would've done the same job, you know? Even with Speed Potion 2 it was slow as
heck...
5. etc.
Cobwebs... too many...
The one and only thing I really thought would be, at the Start of the Event ALWAYS should be a Smart Moving Tutorial for newer Players, because none of them would figure it out in time and don't bother asking and stop trying at some Point because they think it might be impossible.
I remember the time Jay made a Event when I was new, some kind of Dungeon with Dispenser traps that needed crawling and climbing and all that stuff, one part was Jumping off a Fence, I didn't even know that was a thing until I accidentally discovered it, so I know what I'm speaking of, not enough explanation.
Besides that, In general I liked the Idea of the Event and would love to see something like that again.
The Hats and Map really had some effort put into it and I'd say it was done well.
My Favorite thing was the Pumpkin Ring though, a Way to transform into something without Donating.
1. Redstone Puzzles
Let's not call them Puzzles, it was just mostly "Press a Button and figure out where to run to"-Puzzles
I didn't think they were that bad, just make it slightly not impossible for people that have Lag Issues
(More Delay and not frame perfect running)
(I know there's no FPS lag, but if you have Ping lag you won't get through the Door, I know it, I
had that Problem.)
2. Warp Pad Maze
It wouldn't have been that bad ... IF the Warp Pads had some kind of reasoning to send you back to
the Beginning, like some Question Signs that you have to get right and not that you have to try out
every single combination possible to find the way. Besides that, it shouldn't send you ALL THE WAY
BACK when you fail once, just to a "Checkpoint" at the start of the Warp Pad Maze, otherwise it's just
horribly delaying the good experience and make People ragequit at that. It's not enjoyable to go
through a Maze 20 Times to finish it, just saying.
3. Invisible Things (Pressure plates, non-/solid Blocks and Clouds)
If used correctly it could add a nice effect, but like this.. it was just a "Search every Block to find the
Invisible Pressure plate or non-solid Block to proceed" and I didn't like that at all, completely
unnecessary.
Also, why even have invisible Pressure Plates in the Game? There's no need for that, that just has no
reason behind it, right?
4. Crawling in Mazes
Walking in Mazes would've done the same job, you know? Even with Speed Potion 2 it was slow as
heck...
5. etc.
Cobwebs... too many...
The one and only thing I really thought would be, at the Start of the Event ALWAYS should be a Smart Moving Tutorial for newer Players, because none of them would figure it out in time and don't bother asking and stop trying at some Point because they think it might be impossible.
I remember the time Jay made a Event when I was new, some kind of Dungeon with Dispenser traps that needed crawling and climbing and all that stuff, one part was Jumping off a Fence, I didn't even know that was a thing until I accidentally discovered it, so I know what I'm speaking of, not enough explanation.
Besides that, In general I liked the Idea of the Event and would love to see something like that again.
The Hats and Map really had some effort put into it and I'd say it was done well.
My Favorite thing was the Pumpkin Ring though, a Way to transform into something without Donating.
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