Aether - Newest Features

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Longbow73
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Aether - Newest Features

Post by Longbow73 » Mon Jan 16, 2012 9:37 pm

Okay, I know there is a new Aether update out. How is this going to work? Is the Aether, except for the bits around houses, going to get re-generated? Will there be a second Aether dimension? Will it replace the Sky Dimension? And is nide working on putting all the newest Aether stuff in? I can't get a hold of him on his livestream.

Basically. HALP. XD

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Re: Aether - Newest Features

Post by Handyman » Tue Jan 17, 2012 9:58 am

Why whould the aether be re-generated? most new featers can be inplanted into the generator. I dont know what is up to lately, but i think that updating minecraft to 1.1 and fixing bugs is priority one. He was also planning a new map with a higher hight and resetting the moneysystem.
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Re: Aether - Newest Features

Post by kobberman » Thu Jan 19, 2012 11:06 am

Nide said he wasn't updating aether to me

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Re: Aether - Newest Features

Post by nidefawl » Wed Feb 08, 2012 10:34 pm

Maybe I will when other things are done
(When all MC1.1 features and some of the MC1.2 features + the higher world + newbie areas are done)
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Re: Aether - Newest Features

Post by Handyman » Fri Feb 10, 2012 6:33 am

what do exectly have in mind how to make the newbie area?
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Re: Aether - Newest Features

Post by Arttu » Sun Feb 26, 2012 11:57 am

The new features are bullshit. Ambrosium is just coal, and bullshit christmas stuff fills Aether.
Aether should become a wacky playground for insane mods, which could be only active in the Aether, and not on the other maps.

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Re: Aether - Newest Features

Post by Zarvon » Thu Apr 05, 2012 11:11 pm

No, I defenitely think that aether stuff should continue to be compatable with normal world stuff.

Why's it say that all this stuff was posted this time last year, but 1.1 wasn't even close to out yet?

Imma feel like a n00b if this is an old post...
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Re: Aether - Newest Features

Post by Arttu » Sat Apr 07, 2012 3:02 pm

Zarvon wrote:No, I defenitely think that aether stuff should continue to be compatable with normal world stuff.

Why's it say that all this stuff was posted this time last year, but 1.1 wasn't even close to out yet?

Imma feel like a n00b if this is an old post...
theres something wrong with your pc clock, this stuff is from Jan '12 -->

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Re: Aether - Newest Features

Post by Handyman » Sat Apr 07, 2012 4:23 pm

You might be looking at the Joined date to the left.
Look under the title of the posts/reposts
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Re: Aether - Newest Features

Post by Zarvon » Sun Apr 08, 2012 6:56 pm

XD thanks, I was looking at the joined date.
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