I'm subzeroshark.

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Xan
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Accountname: subzeroshark
Posts: 39
Joined: Jun 17, 2013
Last login: 2 years ago
Played: 480 hours
Blocks Mined: 79,558
Achievements: 63
Contact:

I'm subzeroshark.

Post by Xan » Sun Apr 27, 2014 1:35 pm

So I was thinking upon telling a bit about myself. I'll get started!

Hobbies: Craftland (Of course!), ROBLOX, and Blockland.

Strengths: I can code in ROBLOX LUA with amazing precision (I made a superflat code generator for minecraft!) and can solve certain problems with speed.

Other stuph: I have an IQ of 133, way above average. I create code for people on ROBLOX. My account there is http://www.roblox.com/User.aspx?ID=18406183. That's about it. Here's that code for minecraft superflat:

Code: Select all

Data = {
	Current_Version = "Version 1.6.2",
	Time_To_Update = "23 minutes",
	Creator = "XanthicDragon",
	Purpose = [[
		Allows the user to more easily create SuperFlat seeds for Minecraft by creating the seed code.
	]],
	
	PRIORITY_NOTE = [[
		VERY IMPORTANT!!
		WITH THIS UPDATE, I ADDED BIOME DATA. DECORATION AND EXTRA BIOME PERKS ARE NOT ADDED YET.
		
		BIOME DATA IS BELOW WITH THE CHARTS.
	]],
	
	Extra_Stuff = [[
		Now open source! Take it, but make sure to credit me, XanthicDragon!
		
		ROBLOX has no affiliation with Mojang, the creators of Minecraft
		
		HEY YOU!!
		Have a cool seed you made that you want me to try? PM me with the
		minecraft version it's designed to run on and the code.
		
		Uh-oh! Bugs? PM me what the console said. If it is a preset error (it starts with
		(MCFlatWorldGen V1.5)) then also include the tables (BlockIDS, BlockQuantities, and BlockData) as well as the HasBlockData value.
		PM me the error, as well.
		------------------------------------------------------------
		If it's not a preset error, PM me the console and the entire script.
	]]
}


DataValues = { --Unfortunately this has to stay here :(
"minecraft:air",
"minecraft:stone",
"minecraft:grass",
"minecraft:dirt",
"minecraft:cobblestone",
"minecraft:oakwoodplank",
"minecraft:bedrock",
"minecraft:oaksapling",
"minecraft:water",
"minecraft:stationarywater",
"minecraft:lava",
"minecraft:stationarylava",
"minecraft:sand",
"minecraft:gravel",
"minecraft:goldore",
"minecraft:ironore",
"minecraft:coalore",
"minecraft:oakwood",
"minecraft:oakleaves",
"minecraft:sponge",
"minecraft:glass",
"minecraft:lapislazuliore",
"minecraft:lapislazuliblock",
"minecraft:dispenser",
"minecraft:sandstone",
"minecraft:noteblock",
"minecraft:bedblock",
"minecraft:poweredrail",
"minecraft:detectorrail",
"minecraft:stickypiston",
"minecraft:web",
"minecraft:deadshrub",
"minecraft:deadshrub",
"minecraft:piston",
"minecraft:pistonhead",
"minecraft:wool",
"minecraft:dandelion",
"minecraft:poppy",
"minecraft:brownmushroom",
"minecraft:redmushroom",
"minecraft:goldblock",
"minecraft:ironblock",
"minecraft:doublestoneslab",
"minecraft:stoneslab",
"minecraft:brick",
"minecraft:tnt",
"minecraft:bookshelf",
"minecraft:mossycobblestone",
"minecraft:obsidian",
"minecraft:torch",
"minecraft:fire",
"minecraft:monsterspawner",
"minecraft:oakwoodstairs",
"minecraft:chest",
"minecraft:redstonewire",
"minecraft:diamondore",
"minecraft:diamondblock",
"minecraft:workbench",
"minecraft:wheatcrops",
"minecraft:soil",
"minecraft:furnace",
"minecraft:burningfurnace",
"minecraft:signpost",
"minecraft:woodendoorblock",
"minecraft:ladder",
"minecraft:rails",
"minecraft:cobblestonestairs",
"minecraft:wallsign",
"minecraft:lever",
"minecraft:stonepressureplate",
"minecraft:irondoorblock",
"minecraft:woodenpressureplate",
"minecraft:redstoneore",
"minecraft:glowingredstoneore",
"minecraft:redstonetorch",
"minecraft:redstonetorch",
"minecraft:stonebutton",
"minecraft:snow",
"minecraft:ice",
"minecraft:snowblock",
"minecraft:cactus",
"minecraft:clay",
"minecraft:sugarcane",
"minecraft:jukebox",
"minecraft:fence",
"minecraft:pumpkin",
"minecraft:netherrack",
"minecraft:soulsand",
"minecraft:glowstone",
"minecraft:portal",
"minecraft:jack-o-lantern",
"minecraft:cakeblock",
"minecraft:redstonerepeaterblock",
"minecraft:redstonerepeaterblock",
"minecraft:whitestainedglass",
"minecraft:trapdoor",
"minecraft:stone",
"minecraft:stonebrick",
"minecraft:redmushroomcap",
"minecraft:brownmushroomcap",
"minecraft:ironbars",
"minecraft:glasspane",
"minecraft:melonblock",
"minecraft:pumpkinstem",
"minecraft:melonstem",
"minecraft:vines",
"minecraft:fencegate",
"minecraft:brickstairs",
"minecraft:stonebrickstairs",
"minecraft:mycelium",
"minecraft:lilypad",
"minecraft:netherbrick",
"minecraft:netherbrickfence",
"minecraft:netherbrickstairs",
"minecraft:netherwart",
"minecraft:enchantmenttable",
"minecraft:brewingstand",
"minecraft:cauldron",
"minecraft:endportal",
"minecraft:endportalframe",
"minecraft:endstone",
"minecraft:dragonegg",
"minecraft:redstonelamp",
"minecraft:redstonelamp",
"minecraft:doubleoakwoodslab",
"minecraft:oakwoodslab",
"minecraft:cocoaplant",
"minecraft:sandstonestairs",
"minecraft:emeraldore",
"minecraft:enderchest",
"minecraft:tripwirehook",
"minecraft:tripwire",
"minecraft:emeraldblock",
"minecraft:sprucewoodstairs",
"minecraft:commandblock",
"minecraft:beaconblock",
"minecraft:cobblestonewall",
"minecraft:flowerpot",
"minecraft:carrots",
"minecraft:potatoes",
"minecraft:woodenbutton",
"minecraft:mobhead",
"minecraft:anvil",
"minecraft:trappedchest",
"minecraft:weightedpressureplate",
"minecraft:weightedpressureplate",
"minecraft:redstonecomparator",
"minecraft:redstonecomparator",
"minecraft:daylightsensor",
"minecraft:redstoneblock",
"minecraft:netherquartzore",
"minecraft:hopper",
"minecraft:quartzblock",
"minecraft:quartzstairs",
"minecraft:activatorrail",
"minecraft:dropper",
"minecraft:whitestainedclay",
"minecraft:whitestainedglasspane",
"minecraft:acacialeaves",
"minecraft:acaciawood",
"minecraft:acaciawoodstairs",
"minecraft:darkoakwoodstairs",
"minecraft:slimeblock",
"minecraft:barrier",
"minecraft:irontrapdoor",
"minecraft:haybale",
"minecraft:carpet",
"minecraft:hardenedclay",
"minecraft:blockofcoal",
"minecraft:packedice",
"minecraft:sunflower"
} --It took [math.huge] HOURS TO MAKE THIS IN ID ORDER. *laugh-crying* x')
Biomes = {
Ocean, --0
Plains, --1
Desert, --2
ExtremeHills, --3
Forest, --4
Taiga, --5
Swampland, --6
River, --7
Hell, --8
Sky, --9
FrozenOcean, --10
FrozenRiver, --11
IcePlains, --12
IceMountains, --13
MushroomIsland, --14
MushroomIslandShore, --15
Beach, -- 16
DesertHills, --17
ForestHills, --18
TaigaHills, --19
ExtremeHillsEdge, --20
Jungle, --21
JungleHills, --22
JungleEdge, --23
DeepOcean, --24
StoneBeach, --25
ColdBeach, --26
BirchForest, --27
BirchForestHills, --28
RoofedForest, --29
ColdTaiga, --30
ColdTaigaHills, --31
MegaTaiga, --32
MegaTaigaHills, --33
ExtremeHillsBigger, --34
Savanna, --35
SavannaPlateau, --36
Mesa, --37
MesaPlateauF, --38
MesaPlateau --39
}--It took [math.huge] HOURS TO MAKE THIS IN ID ORDER. *laugh-crying* x') Darn it update 1.6.5! (to self: You're doing it for the users.. You're doing it for the users..)
NULL = false --Do I even need this? xP

MC181 = false --Set this to true if you are using this generator for minecraft 1.8.1

------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------	
								--These are the blocks. Put the IDs seen in the chart below.
								--DO NOT USE ITEM ID'S (i.e diamond, spider eye, etc)
								--Want 1.8.1 IDs? Replace the normal number in this section
								--only with rawget (DataValues, []), where [] is your ID!
								--WARN: If you keep it the way it's supposed to be but MC181
								--is false, it will still post a result, but 2 things are ever
								--so slightly incorrect: It starts with 2; instead of 3;, and
								--it uses "x" instead of "*".
			BlockIDs = {	
				7,
				121,
				1
			}
------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------
								--This is the amount of blocks. The first number in this list
								--is how many blocks the first number in BlockIDs will have 
								--in it's layer size.
			BlockQuantities = { 
				1,
				50,
				1
			}
------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------
								--If HasBlockData is true, you can use ID's like 1:3. Remember
								--that this is set up like BlockQuantities where the first
								--number applies to the first ID in BlockIDs! Put NULL if
								--you don't want data for that block
			HasBlockData = true 
			BlockData = {
				NULL,
				NULL,
				NULL
			}
			
------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------
			HasBiomeData = true --Set this to true for Biome Data.
			Biome = 9 --Look above at the Biomes chart to see the number you should put.
			BiomeData = {
				Decoration = true, --Extra stuff that goes with that biome
				Biome_1 = true, --Biome structures like Trees in a forest biome
			}
------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------


f = #BlockIDs

g = #BlockQuantities

h = #BlockData

if not MC181 then
	a = "2;"
elseif MC181 then
	a = "3;"
end
Blocks = f
Blocks2 = g
Blocks3 = h
function NormalGenerate()
	for i = 1, (Blocks) do
		if rawget(BlockQuantities, i) <= 422 then
			if Blocks ~= Blocks2 then
				bugged = 1
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and i < (Blocks) and (rawget (BlockIDs, i)) ~= nil then
				bugged = 0
				a = a..rawget (BlockQuantities, i).."x"..rawget (BlockIDs, i)..","
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and i > (Blocks-1) and (rawget (BlockIDs, i)) ~= nil then
				bugged = 0
				a = a..rawget (BlockQuantities, i).."x"..rawget (BlockIDs, i)..";1"
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and i < (Blocks) and (rawget (BlockIDs, i)) ~= nil then
				bugged = 0
				a = a..rawget (BlockIDs, i)..","..rawget (BlockQuantities, i+1).."x"
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			end
			DATAFINAL = a
		else
			bugged = 5
		end
	end
end
function ExtGenerate()
	for j = 1, (Blocks) do
		if rawget(BlockQuantities, j) <= 422 then
			if Blocks ~= Blocks3 and Blocks == Blocks2 then
				bugged = 2
			elseif Blocks ~= Blocks2 and Blocks == Blocks3 then
				bugged = 1
			elseif Blocks ~= Blocks2 and Blocks ~= Blocks3 then
				bugged = 4
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and Blocks == Blocks3 and j < (Blocks) and (rawget (BlockIDs, j)) ~= nil then
				bugged = 0
				if rawget (BlockData, j) ~= NULL then
					a = a..rawget (BlockQuantities, j).."x"..rawget (BlockIDs, j)..":"..rawget (BlockData, j)..","
				else
					a = a..rawget (BlockQuantities, j).."x"..rawget (BlockIDs, j)..","
				end
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and Blocks == Blocks3 and j > (Blocks-1) and (rawget (BlockIDs, j)) ~= nil then
				bugged = 0
				if rawget (BlockData, j) ~= NULL then
					a = a..rawget (BlockQuantities, j).."x"..rawget (BlockIDs, j)..":"..rawget (BlockData, j)..";1"
				else
					a = a..rawget (BlockQuantities, j).."x"..rawget (BlockIDs, j)..";1"
				end
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and Blocks == Blocks3 and j < (Blocks) and (rawget (BlockIDs, j)) ~= nil then
				bugged = 0
				if rawget (BlockData, j) ~= NULL then
					a = a..rawget (BlockIDs, j)..":"..rawget (BlockData, j)..","..rawget (BlockQuantities, j+1).."x"
				else
					a = a..rawget (BlockIDs, j)..","..rawget (BlockQuantities, j+1).."x"
				end
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			end
			DATAFINAL = a
		else
			bugged = 5
		end
	end
end

function NormalGenerate2()
	for k = 1, (Blocks) do
		if rawget(BlockQuantities, k) <= 422 then
			if Blocks ~= Blocks2 then
			bugged = 1
		
			-----------------------------------------------------------------------
			-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and k < (Blocks) and (rawget (BlockIDs, k)) ~= nil then
				bugged = 0
				a = a..rawget (BlockQuantities, k).."*"..rawget (BlockIDs, k)..","
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and k > (Blocks-1) and (rawget (BlockIDs, k)) ~= nil then
				bugged = 0
				a = a..rawget (BlockQuantities, k).."*"..rawget (BlockIDs, k)..";1"
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and k < (Blocks) and (rawget (BlockIDs, k)) ~= nil then
				bugged = 0
				a = a..rawget (BlockIDs, k)..","..rawget (BlockQuantities, k+1).."*"
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			end
			DATAFINAL = a
		else
			bugged = 5
		end
	end
end

function ExtGenerate2()
	for l = 1, (Blocks) do
		if rawget(BlockQuantities, l) <= 422 then
			if Blocks ~= Blocks3 and Blocks == Blocks2 then
				bugged = 2
			elseif Blocks ~= Blocks2 and Blocks == Blocks3 then
				bugged = 1
			elseif Blocks ~= Blocks2 and Blocks ~= Blocks3 then
				bugged = 4
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and Blocks == Blocks3 and l < (Blocks) and (rawget (BlockIDs, l)) ~= nil then
				bugged = 0
				if rawget (BlockData, l) ~= NULL then
					a = a..rawget (BlockQuantities, l).."*"..rawget (BlockIDs, l)..":"..rawget (BlockData, l)..","
				else
					a = a..rawget (BlockQuantities, l).."*"..rawget (BlockIDs, l)..","
				end
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and Blocks == Blocks3 and l > (Blocks-1) and (rawget (BlockIDs, l)) ~= nil then
				bugged = 0
				if rawget (BlockData, l) ~= NULL then
					a = a..rawget (BlockQuantities, l).."*"..rawget (BlockIDs, l)..":"..rawget (BlockData, l)..";1"
				else
					a = a..rawget (BlockQuantities, l).."*"..rawget (BlockIDs, l)..";1"
				end
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and Blocks == Blocks3 and l < (Blocks) and (rawget (BlockIDs, l)) ~= nil then
				bugged = 0
				if rawget (BlockData, l) ~= NULL then
					a = a..rawget (BlockIDs, l)..":"..rawget (BlockData, l)..","..rawget (BlockQuantities, l+1).."*"
				else
					a = a..rawget (BlockIDs, l)..","..rawget (BlockQuantities, l+1).."*"
				end
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			end
			DATAFINAL = a
		else
			bugged = 5
		end
	end
end

function ExtGenerate3()
	for asdasdasd = 1, (Blocks) do
		if rawget(BlockQuantities, asdasdasd) <= 422 then
			if Blocks ~= Blocks2 then
			bugged = 1
		
			-----------------------------------------------------------------------
			-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and asdasdasd < (Blocks) and (rawget (BlockIDs, asdasdasd)) ~= nil then
				bugged = 0
				a = a..rawget (BlockQuantities, asdasdasd).."*"..rawget (BlockIDs, asdasdasd)..","
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and asdasdasd > (Blocks-1) and (rawget (BlockIDs, asdasdasd)) ~= nil and not HasBiomeData then
				bugged = 0
				a = a..rawget (BlockQuantities, asdasdasd).."*"..rawget (BlockIDs, asdasdasd)..rawget(BlockData, asdasdasd)..";1"
			elseif Blocks == Blocks2 and asdasdasd > (Blocks-1) and (rawget (BlockIDs, asdasdasd)) ~= nil and HasBiomeData then
				bugged = 0
				if not BiomeData.Decoration and not BiomeData.Biome_1 then
					bugged = 0
					if rawget (BlockData, asdasdasd) ~= NULL then
						a = a..rawget (BlockQuantities, asdasdasd).."*"..rawget (BlockIDs, asdasdasd)..rawget(BlockData, asdasdasd)..";"..Biome..";"
					else
						a = a..rawget (BlockQuantities, asdasdasd).."*"..rawget (BlockIDs, asdasdasd)..";"..Biome..";"
					end
				elseif BiomeData.Decoration and not BiomeData.Biome_1 then
					bugged = 0
					if rawget (BlockData, asdasdasd) ~= NULL then
						a = a..rawget (BlockQuantities, asdasdasd).."*"..rawget (BlockIDs, asdasdasd)..rawget(BlockData, asdasdasd)..";"..Biome..";decoration;"
					else
						a = a..rawget (BlockQuantities, asdasdasd).."*"..rawget (BlockIDs, asdasdasd)..";"..Biome..";decoration;"
					end
				elseif BiomeData.Decoration and BiomeData.Biome_1 then
					bugged = 0
					if rawget (BlockData, asdasdasd) ~= NULL then
						a = a..rawget (BlockQuantities, asdasdasd).."*"..rawget (BlockIDs, asdasdasd)..rawget(BlockData, asdasdasd)..";"..Biome..";decoration;Biome_1"
					else
						a = a..rawget (BlockQuantities, asdasdasd).."*"..rawget (BlockIDs, asdasdasd)..";"..Biome..";decoration;Biome_1"
					end
				elseif not BiomeData.Decoration and BiomeData.Biome_1 then
					bugged = 0
					if rawget (BlockData, asdasdasd) ~= NULL then
						a = a..rawget (BlockQuantities, asdasdasd).."*"..rawget (BlockIDs, asdasdasd)..rawget(BlockData, asdasdasd)..";"..Biome..";Biome_1"
					else
						a = a..rawget (BlockQuantities, asdasdasd).."*"..rawget (BlockIDs, asdasdasd)..";"..Biome..";Biome_1"
					end
				end
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and asdasdasd < (Blocks) and (rawget (BlockIDs, asdasdasd)) ~= nil then
				bugged = 0
				a = a..rawget (BlockIDs, asdasdasd)..","..rawget (BlockQuantities, asdasdasd+1).."*"
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			end
			DATAFINAL = a
		else
			bugged = 5
		end
	end
end
function NormalGenerate3()
	for mnm = 1, (Blocks) do
		if rawget(BlockQuantities, mnm) <= 422 then
			if Blocks ~= Blocks2 then
			bugged = 1
		
			-----------------------------------------------------------------------
			-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and mnm < (Blocks) and (rawget (BlockIDs, mnm)) ~= nil then
				bugged = 0
				a = a..rawget (BlockQuantities, mnm).."*"..rawget (BlockIDs, mnm)..","
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and mnm > (Blocks-1) and (rawget (BlockIDs, mnm)) ~= nil and not HasBiomeData then
				bugged = 0
				a = a..rawget (BlockQuantities, mnm).."*"..rawget (BlockIDs, mnm)..";1"
			elseif Blocks == Blocks2 and mnm > (Blocks-1) and (rawget (BlockIDs, mnm)) ~= nil and HasBiomeData then
				bugged = 0
				if not BiomeData.Decoration and not BiomeData.Biome_1 then
					bugged = 0
					a = a..rawget (BlockQuantities, mnm).."*"..rawget (BlockIDs, mnm)..";"..Biome..";"
				elseif BiomeData.Decoration and not BiomeData.Biome_1 then
					bugged = 0
					a = a..rawget (BlockQuantities, mnm).."*"..rawget (BlockIDs, mnm)..";"..Biome..";decoration;"
				elseif BiomeData.Decoration and BiomeData.Biome_1 then
					bugged = 0
					a = a..rawget (BlockQuantities, mnm).."*"..rawget (BlockIDs, mnm)..";"..Biome..";decoration;Biome_1;"
				elseif not BiomeData.Decoration and BiomeData.Biome_1 then
					bugged = 0
					a = a..rawget (BlockQuantities, mnm).."*"..rawget (BlockIDs, mnm)..";"..Biome..";Biome_1"
				end
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and mnm < (Blocks) and (rawget (BlockIDs, mnm)) ~= nil then
				bugged = 0
				a = a..rawget (BlockIDs, mnm)..","..rawget (BlockQuantities, mnm+1).."*"
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			end
			DATAFINAL = a
		else
			bugged = 5
		end
	end
end

function NormalGenerate4()
	for asda = 1, (Blocks) do
		if rawget(BlockQuantities, asda) <= 422 then
			if Blocks ~= Blocks2 then
				bugged = 1
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and asda < (Blocks) and (rawget (BlockIDs, asda)) ~= nil then
				bugged = 0
				a = a..rawget (BlockQuantities, asda).."x"..rawget (BlockIDs, asda)..","
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and asda > (Blocks-1) and (rawget (BlockIDs, asda)) ~= nil and HasBiomeData then
				bugged = 0
				if not BiomeData.Decoration and not BiomeData.Biome_1 then
					bugged = 0
					a = a..rawget (BlockQuantities, asda).."x"..rawget (BlockIDs, asda)..";"..Biome..";"
				elseif BiomeData.Decoration and not BiomeData.Biome_1 then
					bugged = 0
					a = a..rawget (BlockQuantities, asda).."x"..rawget (BlockIDs, asda)..";"..Biome..";decoration;"
				elseif BiomeData.Decoration and BiomeData.Biome_1 then
					bugged = 0
					a = a..rawget (BlockQuantities, asda).."x"..rawget (BlockIDs, asda)..";"..Biome..";decoration;Biome_1;"
				elseif not BiomeData.Decoration and BiomeData.Biome_1 then
					bugged = 0
					a = a..rawget (BlockQuantities, asda).."x"..rawget (BlockIDs, asda)..";"..Biome..";Biome_1"
				end
			elseif Blocks == Blocks2 and asda > (Blocks-1) and (rawget (BlockIDs, asda)) ~= nil and not HasBiomeData then
				bugged = 0
				a = a..rawget (BlockQuantities, asda).."x"..rawget (BlockIDs, asda)..";1"
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and asda < (Blocks) and (rawget (BlockIDs, asda)) ~= nil then
				bugged = 0
				a = a..rawget (BlockIDs, asda)..","..rawget (BlockQuantities, asda+1).."x"
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			end
			DATAFINAL = a
		else
			bugged = 5
		end
	end
end
function ExtGenerate4()
	for sasda = 1, (Blocks) do
		if rawget(BlockQuantities, sasda) <= 422 then
			if Blocks ~= Blocks3 and Blocks == Blocks2 then
				bugged = 2
			elseif Blocks ~= Blocks2 and Blocks == Blocks3 then
				bugged = 1
			elseif Blocks ~= Blocks2 and Blocks ~= Blocks3 then
				bugged = 4
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and Blocks == Blocks3 and sasda < (Blocks) and (rawget (BlockIDs, sasda)) ~= nil then
				bugged = 0
				if rawget (BlockData, sasda) ~= NULL then
					a = a..rawget (BlockQuantities, sasda).."x"..rawget (BlockIDs, sasda)..":"..rawget (BlockData, sasda)..","
				else
					a = a..rawget (BlockQuantities, sasda).."x"..rawget (BlockIDs, sasda)..","
				end
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and Blocks == Blocks3 and sasda > (Blocks-1) and (rawget (BlockIDs, sasda)) ~= nil and not HasBlockData then
				bugged = 0
				if rawget (BlockData, sasda) ~= NULL then
					a = a..rawget (BlockQuantities, sasda).."x"..rawget (BlockIDs, sasda)..":"..rawget (BlockData, sasda)..";1"
				else
					a = a..rawget (BlockQuantities, sasda).."x"..rawget (BlockIDs, sasda)..";1"
				end
			elseif Blocks == Blocks2 and Blocks == Blocks3 and sasda > (Blocks-1) and (rawget (BlockIDs, sasda)) ~= nil and HasBlockData then
				bugged = 0
				if rawget (BlockData, sasda) ~= NULL then
					a = a..rawget (BlockQuantities, sasda).."x"..rawget (BlockIDs, sasda)..":"..rawget (BlockData, sasda)..";"..Biome..";"
				else
					a = a..rawget (BlockQuantities, sasda).."x"..rawget (BlockIDs, sasda)..";"..Biome..";"
				end
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			elseif Blocks == Blocks2 and Blocks == Blocks3 and sasda < (Blocks) and (rawget (BlockIDs, sasda)) ~= nil then
				bugged = 0
				if rawget (BlockData, sasda) ~= NULL then
					a = a..rawget (BlockIDs, sasda)..":"..rawget (BlockData, sasda)..","..rawget (BlockQuantities, sasda+1).."x"
				else
					a = a..rawget (BlockIDs, sasda)..","..rawget (BlockQuantities, sasda+1).."x"
				end
				-----------------------------------------------------------------------
				-----------------------------------------------------------------------
			end
			DATAFINAL = a
		else
			bugged = 5
		end
	end
end

if not MC181 and HasBlockData and not HasBiomeData then
	ExtGenerate()
elseif not MC181 and not HasBlockData and not HasBiomeData then
	NormalGenerate()
elseif MC181 and HasBlockData and not HasBiomeData then
	ExtGenerate2()
elseif MC181 and not HasBlockData and not HasBiomeData then
	NormalGenerate2()
elseif not MC181 and HasBlockData and HasBiomeData then
	ExtGenerate3()
elseif not MC181 and not HasBlockData and HasBiomeData then
	NormalGenerate3()
elseif MC181 and HasBlockData and HasBiomeData then
	ExtGenerate4()
elseif MC181 and not HasBlockData and HasBiomeData then
	NormalGenerate4()
end
DATAFINAL = a


if bugged == 0 and MC181 == false then
error([[(MCFlatWorldGen by XanthicDragon) Minecraft Superflat world seed (Minecraft 1.7.5 or less):

]]..DATAFINAL..[[

]], 2)
elseif bugged == 0 and MC181 == true then
error([[(MCFlatWorldGen by XanthicDragon) Minecraft Superflat world seed (Minecraft 1.8.1):

]]..DATAFINAL..[[

]], 2)
elseif bugged == 1 then
error([[(MCFlatWorldGen by XanthicDragon) - [ERROR] An unexpected error has occured. Details:
::ERR_PROPERTY_COUNT; The amount of values in the Block ID and Block Quantity are different from eachother.
::PLAUSIBLE_FIX; Make sure there are the same amount of values in each table.]], 0)
elseif bugged == 2 then
error([[(MCFlatWorldGen by XanthicDragon) - [ERROR] An error has occured. Details:
::ERR_DATA; The amount of values in the Block Data holders are different from the amount of values in Block ID.
::FIX; Make sure that NULL is in a spot for the ID where you don't want data.]], 0)
elseif bugged == 4 then
error([[(MCFlatWorldGen by XanthicDragon) - [ERROR] 2 Errors have occured. Details:
::ERR_PROPERTY_COUNT; The amount of values in the Block ID and Block Quantity are different from eachother.
::ERR_DATA; The amount of values in the Block Data holders are different from the amount of values in Block ID.
::FIX; Make sure the value count is the same in all of the tables. Make sure you use NULL instead of anything else if you don't want a data tag.

END MASS ERROR]], 0)
elseif bugged == 5 then
error([[(MCFlatWorldGen by XanthicDragon) - [ERROR] An error has occured. Details:
::ERR_INVALID_ID; There is an ID that seems to be out of the range of basic blocks in your BlockIDs.
::FIX; Make sure a block ID is 422 or less.]], 0)
elseif bugged == 6 then
error([[(MCFlatWorldGen by XanthicDragon) - [ERROR] An error has occured. Details:
::ERR_BIOME_DATA; There is an invalid call to the biome data.]], 0)
end


--[[
ID CHART:
0		Air
1		Stone
1:1		Granite
1:2		Polished Granite
1:3		Diorite
1:4		Polished Diorite
1:5		Andesite
1:6		Polished Andesite
2		Grass
3		Dirt
3:1		Grassless Dirt
3:2		Podzol
4		Cobblestone
5		Oak Wood Plank
5:1		Spruce Wood Plank
5:2		Birch Wood Plank
5:3		Jungle Wood Plank
5:4		Acacia Wood Plank
5:5		Dark Oak Wood Plank
6		Oak Sapling
6:1		Spruce Sapling
6:2		Birch Sapling
6:3		Jungle Sapling
6:4		Acacia Sapling
6:5		Dark Oak Sapling
7		Bedrock
8		Water
9		Stationary Water
10		Lava
11		Stationary Lava
12		Sand
12:1		Red Sand
13		Gravel
14		Gold Ore
15		Iron Ore
16		Coal Ore
17		Oak Wood
17:1		Spruce Wood
17:2		Birch Wood
17:3		Jungle Wood
18		Oak Leaves
18:1		Spruce Leaves
18:2		Birch Leaves
18:3		Jungle Leaves
19		Sponge
20		Glass
21		Lapis Lazuli Ore
22		Lapis Lazuli Block
23		Dispenser
24		Sandstone
24:1		Chiseled Sandstone
24:2		Smooth Sandstone
25		Note Block
26		Bed Block
27		Powered Rail
28		Detector Rail
29		Sticky Piston
30		Web
31		Dead Shrub
31:1		Grass
31:2		Fern
32		Dead Shrub
33		Piston
34		Piston Head
35		White Wool
35:1		Orange Wool
35:2		Magenta Wool
35:3		Light Blue Wool
35:4		Yellow Wool
35:5		Lime Wool
35:6		Pink Wool
35:7		Gray Wool
35:8		Light Gray Wool
35:9		Cyan Wool
35:10		Purple Wool
35:11		Blue Wool
35:12		Brown Wool
35:13		Green Wool
35:14		Red Wool
35:15		Black Wool
37		Dandelion
38		Poppy
38:1		Blue Orchid
38:2		Allium
38:3		Azure Bluet
38:4		Red Tulip
38:5		Orange Tulip
38:6		White Tulip
38:7		Pink Tulip
38:8		Oxeye Daisy
39		Brown Mushroom
40		Red Mushroom
41		Gold Block
42		Iron Block
43		Double Stone Slab
43:1		Double Sandstone Slab
43:2		Double Wooden Slab
43:3		Double Cobblestone Slab
43:4		Double Brick Slab
43:5		Double Stone Brick Slab
43:6		Double Nether Brick Slab
43:7		Double Quartz Slab
44		Stone Slab
44:1		Sandstone Slab
44:2		Wooden Slab
44:3		Cobblestone Slab
44:4		Brick Slab
44:5		Stone Brick Slab
44:6		Nether Brick Slab
44:7		Quartz Slab
45		Brick
46		TNT
47		Bookshelf
48		Mossy Cobblestone
49		Obsidian
50		Torch
51		Fire
52		Monster Spawner
53		Oak Wood Stairs
54		Chest
55		Redstone Wire
56		Diamond Ore
57		Diamond Block
58		Workbench
59		Wheat Crops
60		Soil
61		Furnace
62		Burning Furnace
63		Sign Post
64		Wooden Door Block
65		Ladder
66		Rails
67		Cobblestone Stairs
68		Wall Sign
69		Lever
70		Stone Pressure Plate
71		Iron Door Block
72		Wooden Pressure Plate
73		Redstone Ore
74		Glowing Redstone Ore
75		Redstone Torch (off)
76		Redstone Torch (on)
77		Stone Button
78		Snow
79		Ice
80		Snow Block
81		Cactus
82		Clay
83		Sugar Cane
84		Jukebox
85		Fence
86		Pumpkin
87		Netherrack
88		Soul Sand
89		Glowstone
90		Portal
91		Jack-O-Lantern
92		Cake Block
93		Redstone Repeater Block (off)
94		Redstone Repeater Block (on)
95		White Stained Glass
95:1		Orange Stained Glass
95:2		Magenta Stained Glass
95:3		Light Blue Stained Glass
95:4		Yellow Stained Glass
95:5		Lime Stained Glass
95:6		Pink Stained Glass
95:7		Gray Stained Glass
95:8		Light Gray Stained Glass
95:9		Cyan Stained Glass
95:10		Purple Stained Glass
95:11		Blue Stained Glass
95:12		Brown Stained Glass
95:13		Green Stained Glass
95:14		Red Stained Glass
95:15		Black Stained Glass
96		Trapdoor
97		Stone (Silverfish)
97:1		Cobblestone (Silverfish)
97:2		Stone Brick (Silverfish)
97:3		Mossy Stone Brick (Silverfish)
97:4		Cracked Stone Brick (Silverfish)
97:5		Chiseled Stone Brick (Silverfish)
98		Stone Brick
98:1		Mossy Stone Brick
98:2		Cracked Stone Brick
98:3		Chiseled Stone Brick
99		Red Mushroom Cap
100		Brown Mushroom Cap
101		Iron Bars
102		Glass Pane
103		Melon Block
104		Pumpkin Stem
105		Melon Stem
106		Vines
107		Fence Gate
108		Brick Stairs
109		Stone Brick Stairs
110		Mycelium
111		Lily Pad
112		Nether Brick
113		Nether Brick Fence
114		Nether Brick Stairs
115		Nether Wart
116		Enchantment Table
117		Brewing Stand
118		Cauldron
119		End Portal
120		End Portal Frame
121		End Stone
122		Dragon Egg
123		Redstone Lamp (inactive)
124		Redstone Lamp (active)
125		Double Oak Wood Slab
125:1		Double Spruce Wood Slab
125:2		Double Birch Wood Slab
125:3		Double Jungle Wood Slab
125:4		Double Acacia Wood Slab
125:5		Double Dark Oak Wood Slab
126		Oak Wood Slab
126:1		Spruce Wood Slab
126:2		Birch Wood Slab
126:3		Jungle Wood Slab
126:4		Acacia Wood Slab
126:5		Dark Oak Wood Slab
127		Cocoa Plant
128		Sandstone Stairs
129		Emerald Ore
130		Ender Chest
131		Tripwire Hook
132		Tripwire
133		Emerald Block
134		Spruce Wood Stairs
135		Birch Wood Stairs
136		Jungle Wood Stairs
137		Command Block
138		Beacon Block
139		Cobblestone Wall
139:1		Mossy Cobblestone Wall
140		Flower Pot
141		Carrots
142		Potatoes
143		Wooden Button
144		Mob Head
145		Anvil
146		Trapped Chest
147		Weighted Pressure Plate (light)
148		Weighted Pressure Plate (heavy)
149		Redstone Comparator (inactive)
150		Redstone Comparator (active)
151		Daylight Sensor
152		Redstone Block
153		Nether Quartz Ore
154		Hopper
155		Quartz Block
155:1		Chiseled Quartz Block
155:2		Pillar Quartz Block
156		Quartz Stairs
157		Activator Rail
158		Dropper
159		White Stained Clay
159:1		Orange Stained Clay
159:2		Magenta Stained Clay
159:3		Light Blue Stained Clay
159:4		Yellow Stained Clay
159:5		Lime Stained Clay
159:6		Pink Stained Clay
159:7		Gray Stained Clay
159:8		Light Gray Stained Clay
159:9		Cyan Stained Clay
159:10		Purple Stained Clay
159:11		Blue Stained Clay
159:12		Brown Stained Clay
159:13		Green Stained Clay
159:14		Red Stained Clay
159:15		Black Stained Clay
160		White Stained Glass Pane
160:1		Orange Stained Glass Pane
160:2		Magenta Stained Glass Pane
160:3		Light Blue Stained Glass Pane
160:4		Yellow Stained Glass Pane
160:5		Lime Stained Glass Pane
160:6		Pink Stained Glass Pane
160:7		Gray Stained Glass Pane
160:8		Light Gray Stained Glass Pane
160:9		Cyan Stained Glass Pane
160:10		Purple Stained Glass Pane
160:11		Blue Stained Glass Pane
160:12		Brown Stained Glass Pane
160:13		Green Stained Glass Pane
160:14		Red Stained Glass Pane
160:15		Black Stained Glass Pane
161		Acacia Leaves
161:1		Dark Oak Leaves
162		Acacia Wood
162:1		Dark Oak Wood
163		Acacia Wood Stairs
164		Dark Oak Wood Stairs
165		Slime Block
166		Barrier
167		Iron Trapdoor
170		Hay Bale
171		White Carpet
171:1		Orange Carpet
171:2		Magenta Carpet
171:3		Light Blue Carpet
171:4		Yellow Carpet
171:5		Lime Carpet
171:6		Pink Carpet
171:7		Gray Carpet
171:8		Light Gray Carpet
171:9		Cyan Carpet
171:10		Purple Carpet
171:11		Blue Carpet
171:12		Brown Carpet
171:13		Green Carpet
171:14		Red Carpet
171:15		Black Carpet
172		Hardened Clay
173		Block of Coal
174		Packed Ice
175		Sunflower
175:1		Lilac
175:2		Double Tallgrass
175:3		Large Fern
175:4		Rose Bush
175:5		Peony
256		Iron Shovel
257		Iron Pickaxe
258		Iron Axe
259		Flint and Steel
260		Apple
261		Bow
262		Arrow
263		Coal
263:1		Charcoal
264		Diamond
265		Iron Ingot
266		Gold Ingot
267		Iron Sword
268		Wooden Sword
269		Wooden Shovel
270		Wooden Pickaxe
271		Wooden Axe
272		Stone Sword
273		Stone Shovel
274		Stone Pickaxe
275		Stone Axe
276		Diamond Sword
277		Diamond Shovel
278		Diamond Pickaxe
279		Diamond Axe
280		Stick
281		Bowl
282		Mushroom Soup
283		Gold Sword
284		Gold Shovel
285		Gold Pickaxe
286		Gold Axe
287		String
288		Feather
289		Sulphur
290		Wooden Hoe
291		Stone Hoe
292		Iron Hoe
293		Diamond Hoe
294		Gold Hoe
295		Wheat Seeds
296		Wheat
297		Bread
298		Leather Helmet
299		Leather Chestplate
300		Leather Leggings
301		Leather Boots
302		Chainmail Helmet
303		Chainmail Chestplate
304		Chainmail Leggings
305		Chainmail Boots
306		Iron Helmet
307		Iron Chestplate
308		Iron Leggings
309		Iron Boots
310		Diamond Helmet
311		Diamond Chestplate
312		Diamond Leggings
313		Diamond Boots
314		Gold Helmet
315		Gold Chestplate
316		Gold Leggings
317		Gold Boots
318		Flint
319		Raw Porkchop
320		Cooked Porkchop
321		Painting
322		Golden Apple
322:1		Enchanted Golden Apple
323		Sign
324		Wooden Door
325		Bucket
326		Water Bucket
327		Lava Bucket
328		Minecart
329		Saddle
330		Iron Door
331		Redstone
332		Snowball
333		Boat
334		Leather
335		Milk Bucket
336		Clay Brick
337		Clay Balls
338		Sugarcane
339		Paper
340		Book
341		Slimeball
342		Storage Minecart
343		Powered Minecart
344		Egg
345		Compass
346		Fishing Rod
347		Clock
348		Glowstone Dust
349		Raw Fish
349:1		Raw Salmon
349:2		Clownfish
349:3		Pufferfish
350		Cooked Fish
350:1		Cooked Salmon
351		Ink Sack
351:1		Rose Red
351:2		Cactus Green
351:3		Coco Beans
351:4		Lapis Lazuli
351:5		Purple Dye
351:6		Cyan Dye
351:7		Light Gray Dye
351:8		Gray Dye
351:9		Pink Dye
351:10		Lime Dye
351:11		Dandelion Yellow
351:12		Light Blue Dye
351:13		Magenta Dye
351:14		Orange Dye
351:15		Bone Meal
352		Bone
353		Sugar
354		Cake
355		Bed
356		Redstone Repeater
357		Cookie
358		Map
359		Shears
360		Melon
361		Pumpkin Seeds
362		Melon Seeds
363		Raw Beef
364		Steak
365		Raw Chicken
366		Cooked Chicken
367		Rotten Flesh
368		Ender Pearl
369		Blaze Rod
370		Ghast Tear
371		Gold Nugget
372		Nether Wart Seeds
373		Potion
374		Glass Bottle
375		Spider Eye
376		Fermented Spider Eye
377		Blaze Powder
378		Magma Cream
379		Brewing Stand
380		Cauldron
381		Eye of Ender
382		Glistering Melon
383:50		Spawn Creeper
383:51		Spawn Skeleton
383:52		Spawn Spider
383:54		Spawn Zombie
383:55		Spawn Slime
383:56		Spawn Ghast
383:57		Spawn Pigman
383:58		Spawn Enderman
383:59		Spawn Cave Spider
383:60		Spawn Silverfish
383:61		Spawn Blaze
383:62		Spawn Magma Cube
383:65		Spawn Bat
383:66		Spawn Witch
383:90		Spawn Pig
383:91		Spawn Sheep
383:92		Spawn Cow
383:93		Spawn Chicken
383:94		Spawn Squid
383:95		Spawn Wolf
383:96		Spawn Mooshroom
383:98		Spawn Ocelot
383:100		Spawn Horse
383:120		Spawn Villager
384		Bottle o' Enchanting
385		Fire Charge
386		Book and Quill
387		Written Book
388		Emerald
389		Item Frame
390		Flower Pot
391		Carrot
392		Potato
393		Baked Potato
394		Poisonous Potato
395		Map
396		Golden Carrot
397		Mob Head (Skeleton)
397:1		Mob Head (Wither Skeleton)
397:2		Mob Head (Zombie)
397:3		Mob Head (Human)
397:4		Mob Head (Creeper)
398		Carrot on a Stick
399		Nether Star
400		Pumpkin Pie
401		Firework Rocket
402		Firework Star
403		Enchanted Book
404		Redstone Comparator
405		Nether Brick
406		Nether Quartz
407		Minecart with TNT
408		Minecart with Hopper
417		Iron Horse Armor
418		Gold Horse Armor
419		Diamond Horse Armor
420		Lead
421		Name Tag
422		Minecart with Command Block
2256		13 Disc
2257		Cat Disc
2258		Blocks Disc
2259		Chirp Disc
2260		Far Disc
2261		Mall Disc
2262		Mellohi Disc
2263		Stal Disc
2264		Strad Disc
2265		Ward Disc
2266		11 Disc
2267		Wait Disc

--'Yer bonus:
165      aether portal
166      aether dirt
167      aether grass
168      quicksoil
169      Holystone
169:2      Mossy HolyStone
170      icestone
171      Cold Aercloud
171:1      Blue Aercloud
171:2      Gold Aercloud
172      aerogel
173      enchanter
174      incubator
175      Skyroot Log
176      skyroot plank
177      skyroot leaves
178      golden oak leaves
179      skyroot sapling
180      golden oak sapling
181      ambrosium ore
182      ambrosium torch
183      zanite ore
184      gravitite ore
185      enchanted gravitite
186      trap
187      wooden chest
188      treasure chest
189      Carved stone
189:1      Angelic Stone
189:2      HellfireStone
190      Sentry Stone
190:1      Light Angelic Stone
190:2      Light Hellfirestone
193      Pillar
193:1      Pillar Top
194      BlockZanite
195      BlockQuicksoilGlass
196      Freezer
197      WhiteFlower
198      PurpleFlower
324      Fake chest/Monster chest
--Just for you! Your very own aether block IDs!
--]]
Undertale Prediction: Undertale Is Not A Series That I Do Because Undertale Is Not Real ...

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Robman533
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Re: I'm subzeroshark.

Post by Robman533 » Sun Apr 27, 2014 3:47 pm

subzeroshark wrote:I have an IQ of 133, way above average.
I don't mean to hate on you, but I smell lies in this.
Image

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nickmcski
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Re: I'm subzeroshark.

Post by nickmcski » Sun Apr 27, 2014 3:56 pm

Agent_R wrote:
subzeroshark wrote:I have an IQ of 133, way above average.
I don't mean to hate on you, but I smell lies in this.
Heys in the 67th percentile, it's not that high. If he said 198 or something like that I would be surprised
Contributor to the craftland wiki http://wiki.craftland.org/wiki
Craftland coder.
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Xan
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Re: I'm subzeroshark.

Post by Xan » Sun Apr 27, 2014 5:37 pm

Nick is very correct. Einstein was 187 or somewhere around there.
Undertale Prediction: Undertale Is Not A Series That I Do Because Undertale Is Not Real ...

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Crazy
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Re: I'm subzeroshark.

Post by Crazy » Sun Apr 27, 2014 6:46 pm

subzeroshark wrote:Nick is very correct. Einstein was 187 or somewhere around there.
http://www.cse.emory.edu/sciencenet/mis ... rch04.html" onclick="window.open(this.href);return false;

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Xan
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Re: I'm subzeroshark.

Post by Xan » Sun Apr 27, 2014 6:48 pm

I did well..... enough...
Undertale Prediction: Undertale Is Not A Series That I Do Because Undertale Is Not Real ...

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