Grimlock 3: Ancient Origins

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Grimlock 3: Ancient Origins

Post by Arbr » Mon Oct 30, 2017 6:48 pm


Released at /Grimlock!

Grimlock 3 has officially been released. You can start this story by talking to Giruma found at the entrance of Skull Cave within Grimlock. The quest will take the player through the story of what happens after you have killed the witch in Grimlock 2: Shadows of Grim. Although it is the events after, you do not have to complete Shadows of Grim to do Ancient Origins.

Along with the main story there are new side quests and candy traders found within this part of Grimlock! All traders in the Ancient Origins section require candy corn!


With the addition of Grimlock 3: Ancient Origins we have added a wonderful new motion for everyone to enjoy.

This motion is called Zombie

Lastly in Grimlock we have added a feature that was highly requested from the Easter Event. In Grimlock we have a side quest for a Skull Hunt to celebrate Dia de los Muertos (Day of the Dead). This can only be access after one has completed Grimlock 3:Ancient Origins.


In other News: (Patch Notes)

Fix widgets not always closing when requested to close
Fix enchantment table bug where NBT data was wiped on removal of item
Fix new stone hardness
Fix naming on armour models
Fix Marble Crafting
Add Render Mobs with invisibility potion blended (Spooky)
Add new treasure chest texture.
Add Cat and Witch Rings
Add little blocks blocks to creative
Add -nodrop setting for when using -equip0 etc
Add new wand of growth abilities.
Update Times carpet output from loom by 4

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Re: Grimlock 3: Ancient Origins

Post by amp » Mon Oct 30, 2017 7:21 pm

Solid updaterooni. Can't wait to play Grimlock 3 (:
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