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Update 6.6 Patchnotes

Posted: Fri Feb 19, 2016 6:24 pm
by nidefawl
Mining world got reset
Increased the chance to find high level enchantment trades on villagers
Increased the repair XP
You now get the same amount of repair-xp for all types of items (damage points repaired * 20)
Added marble blocks (Raw, Stone, Chiseled, Stairs, Bricks, Pillars, Pillar Top)
Added a world setting for creative worlds that disables all mob drops and stats
Removed spectral tools that had too high levels on their enchants (Unbreaking > 3, Eff. > 5, etc)
Lowered the effect protections enchants have on fall-damage
Name-tags can no longer be used on Moas
Fixed gamemode always falling back to survival when re-joining creative worlds
Removed lightning swords from creative inventory
Several fixes/tweaks on different parts of the GUI

Re: Update 6.6 Patchnotes

Posted: Fri Feb 19, 2016 11:16 pm
by TheLegendJet
Thanks for the Update Nide & Staff :)

Re: Update 6.6 Patchnotes

Posted: Sat Feb 20, 2016 12:39 am
by A_Land_Whale
rip kye's pick. It served me well.

Re: Update 6.6 Patchnotes

Posted: Sat Feb 20, 2016 11:03 pm
by Kye
nidefawl wrote:Mining world got reset
Increased the chance to find high level enchantment trades on villagers
Increased the repair XP
You now get the same amount of repair-xp for all types of items (damage points repaired * 20)
Added marble blocks (Raw, Stone, Chiseled, Stairs, Bricks, Pillars, Pillar Top)
Added a world setting for creative worlds that disables all mob drops and stats
Removed spectral tools that had too high levels on their enchants (Unbreaking > 3, Eff. > 5, etc)
Lowered the effect protections enchants have on fall-damage
Name-tags can no longer be used on Moas
Fixed gamemode always falling back to survival when re-joining creative worlds
Removed lightning swords from creative inventory
Several fixes/tweaks on different parts of the GUI
Good work coders I can't wait to get me some marble.

Re: Update 6.6 Patchnotes

Posted: Sun Feb 21, 2016 1:45 am
by A_Land_Whale
Kye wrote:
nidefawl wrote:Mining world got reset
Increased the chance to find high level enchantment trades on villagers
Increased the repair XP
You now get the same amount of repair-xp for all types of items (damage points repaired * 20)
Added marble blocks (Raw, Stone, Chiseled, Stairs, Bricks, Pillars, Pillar Top)
Added a world setting for creative worlds that disables all mob drops and stats
Removed spectral tools that had too high levels on their enchants (Unbreaking > 3, Eff. > 5, etc)
Lowered the effect protections enchants have on fall-damage
Name-tags can no longer be used on Moas
Fixed gamemode always falling back to survival when re-joining creative worlds
Removed lightning swords from creative inventory
Several fixes/tweaks on different parts of the GUI
Good work coders I can't wait to get me some marble.
its pretty dope looking, ill be making my new base out of it when the new world comes. gg chev

Re: Update 6.6 Patchnotes

Posted: Sun Feb 21, 2016 11:18 am
by Build
thx for update :)

Re: Update 6.6 Patchnotes

Posted: Sun Feb 21, 2016 2:31 pm
by Frost
A_Land_Whale wrote:
its pretty dope looking, ill be making my new base out of it when the new world comes. gg chev

You mean next year? :cheesy:

Cool update