Update 5.7 Patchnotes

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nidefawl
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Update 5.7 Patchnotes

Post by nidefawl » Wed Oct 01, 2014 1:50 am

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Patchnotes:
Updated the code to allow more Block IDs than 256
Updated rendering code to make translucent blocks blend like vanilla does


Added Disenchanter Block
Added Stained Glass
Added Stained Glass Panes
Added 1.8 Slime Blocks
Added 1.8 Banners
Added 1.8 Mutton, Cooked Mutton (Sheep drop)
Added Dark Oak 1.8 Doors/Sapling/Leaves/Log/Plank/Stairs/Slab/Fences/Fence Gate
Added Birch 1.8 Doors/Fences/Fence Gates
Added Spruce 1.8 Doors/Fences/Fence Gates
Added Jungle 1.8 Doors/Fences/Fence Gates
Added Acacia 1.8 Doors/Fences/Fence Gates
Added Redwood Fences/Fence Gates
Added Fir Fences/Fence Gates
Added Packed Ice
Added Hay Blocks
Added Mimic Block (WIP)
Added Inferno Pickaxe (WIP)
Added Obsidian Sword (WIP)
Added Phoenix Sword (WIP)
Added Ice Sword (WIP)
Added Dark Scythe (WIP)
Added Mace (WIP)
Added Pitch Fork (WIP)
Added Bat Fang Item (WIP)
Added Candy Item (WIP)
Added Lollypop Item (WIP)
Added a new trade list GUI to Villagers

Ender Dragons now have 1000 HP and do more damage
Fixed some rendering bugs
Fixed Chest Lock GUI not allowing to unlock when over limit
Fixed Apprentices being able to select any player as mentor
Fixed Mentors not getting completed students stat updated when offline

Temporarily disabled Shaders to keep the game stable
Temporarily disabled Connected Textures to keep the game stable
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Soulmusician
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Re: Update 5.7 Patchnotes

Post by Soulmusician » Wed Oct 01, 2014 10:13 am

Holy moly!

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Re: Update 5.7 Patchnotes

Post by TiLT » Wed Oct 01, 2014 10:55 am

me like

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Re: Update 5.7 Patchnotes

Post by Toguno » Wed Oct 01, 2014 11:21 am

Awesome update. Thanks again to those who programmed it.

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Re: Update 5.7 Patchnotes

Post by YT_Rivenful » Wed Oct 01, 2014 11:43 am

Awesome update looking forward to more! :D
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Re: Update 5.7 Patchnotes

Post by amp » Wed Oct 01, 2014 2:14 pm

You should also change the fact that when your student hatches a moa, for the task to be completed, you need to be close to the incubator. It's annoying.
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Re: Update 5.7 Patchnotes

Post by nickmcski » Wed Oct 01, 2014 2:27 pm

Chance wrote:You should also change the fact that when your student hatches a moa, for the task to be completed, you need to be close to the incubator. It's annoying.
It's hard to tell who put the Moa in the incubator so the best way to do it was to make it a 10 block radius arround the Moa.
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Re: Update 5.7 Patchnotes

Post by amp » Wed Oct 01, 2014 2:48 pm

nickmcski wrote:
Chance wrote:You should also change the fact that when your student hatches a moa, for the task to be completed, you need to be close to the incubator. It's annoying.
It's hard to tell who put the Moa in the incubator so the best way to do it was to make it a 10 block radius arround the Moa.
Yeah. I know that now. But when I tried to train a student, we did other things while hatching the moa. So it didn't go through :/
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Re: Update 5.7 Patchnotes

Post by Kye » Thu Oct 02, 2014 2:28 pm

Yes Yes nice update nide Good job
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In other news Derpy wins the Award for most Jailbait.

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Re: Update 5.7 Patchnotes

Post by Fightface » Thu Oct 02, 2014 11:45 pm

damn, all that candy tho... TASTY.

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