Update 5.2 Patchnotes

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nidefawl
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Update 5.2 Patchnotes

Post by nidefawl » Mon Aug 11, 2014 2:39 pm

New Spawn world
Thanks to Soulmusician for his efforts on getting this world done so quickly
Thanks to everyone who helped building it!
-> The spawn world has randomized portals to Aether, Greycliff and Nether
You will land at different locations everytime you use the portals
-> The spawn world has disabled hunger bar
-> The command '/spawn' will take you to the spawn world now
(Unless used in a region with set spawn location)
-> More to come!

Added Archery skill
Does not have a command yet
Multiplies arrows damage by '1 + SkillLevel / 250' (applied after power enchantment!)
Increasing chance to not consume arrows when shooting
Increasing chance to make a shot critical even not fully charged

Added fishing skill
Increasing chance to give you 2 to 4 times as much fish
Increases your fishing speed
Increasing chance to find treasures
Increasing chance to get good treasure when you find treasure
Spawn world gives double fishing xp

- Added a lot better treasure to fishing

- You can now wear multiple hats (i.e. Sunglasses + Strawhat)
When starting the game it tests every hat against every other hat
If none of both hats cubes collide it will show both hats
Hint: You can put hats in your custom slot

- Added a preview when hovering hat items in the inventory

- Added options to the Appearance window to hide certain layers of your skin
- Fixed a bug that always set your name color cooldown when clicking something on the appearance window

- Added a lot more boss drops:
Potions, Aercloud, Enchantment Books, Perfect Diamond Armor
- Fixed bosses getting invisible when close to certain walls
- Fixed bosses HP bar not updating after you died
- All bosses now give equal Swords, Axes and Unarmed XP

- Portal creation is now disabled for players. Existing portals still work

- Disabled chestshops and block protections in the nether.
Removed all existing block protections in the nether

- Repairing an item with a new undamaged item on the anvil will now bring the increasing repair costs back to 0

- Tweaked Littleblocks rendering
- Added back a canPlace check to littleblocks and quarter blocks.
Checks if block is grass when placing flower, If a ladder could be placed etc.
- Added back basic physics to littleblocks and quarter blocks.
Makes double plants break fully when removeing lower part, Makes flying torches fall off
- Fixed some item drop bugs with littleblocks and quarterblocks

- Tweaked item rendering
- Fixed a crash with certain resourcepacks
- Synchronized seaLevels parameter on server and client. Fixes some sky render issues
- Fixed random players joining random partys
- /entity command is now admin only
- Added a rare hat drop to valkyrie queens
- Added a world flag to disable hunger bar
- Added a world flag "keep inventory on death"
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Toguno
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Re: Update 5.2 Patchnotes

Post by Toguno » Mon Aug 11, 2014 5:54 pm

Awesome job soul, handy, and anyone i missed, the new spawn is amazing. I love it!

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Re: Update 5.2 Patchnotes

Post by Ian » Mon Aug 11, 2014 6:11 pm

So many updates :D.

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Re: Update 5.2 Patchnotes

Post by Soulmusician » Mon Aug 11, 2014 6:49 pm

nidefawl wrote:New Spawn world
Thanks to everyone who helped building it!
Thanks Nidefawl for your extraordinary work! The lesson i learned from this is we can achieve a lot or even all if we work together. That way i although are glad and thankful and especially to the people i saw spending their time as big quality time for the craftland community.

Credits go to Nidefawl for making this possible and his trust in us.
Credits go to Handyman for building the spawn citadel and the amazing amount of hours he spent.
Credits go to Mizsi for the build of the incredible cool looking portals.
Credits go to Sleepyx7 for the whole surrounding and gardening of the citadel, navy cloud river, giant tree and spawnarea and her incredible advisory and the offer of reflexive conversation.
Credits go to Natedome for his cool Littleblock Pixelarts, the Minigame board an the Nether logo, gardening the fishing pond.
Credits go to Cerbion for building the Aether logo.
Credits go to Sebastian for building the Greycliff logo and the tree behind the greycliff portal.
Credits go to cccmonkey for every single statue at spawn, he made them all.
Credits go to Porkkana for the windmill.
Credits go to glorianna for building the bridge connecting the citadel and garden.
Credits go to Chellius for his help with the voteshop ideas, the cloudcanyon between citadel and garden and that he is still working on the next feature of the spawn.
Credits go to Dietrig for his themed idea of a skyway.
Credits go to the_mushroomcow for placing the NPC´s next to the logos, quite a job.
Credits go to Marc303 for administratory help.
Credits go to the community for keeping us up and running to make this happen at all.

Thanks to everyone i missed i propably did so, just remind me i will edit this post to give credits correctly cause all of the helpers here deserve that and they should be acknowledged if it comes in the future to something like a builders or architect rank. Those people deserve that if I may say so.

I encourage all of you to give response on what you would like to see at spawn we may have missed. I hope that we can get the spawn to some sort of community place. If we should have contests in the future we might even use it for that, like for example all players start with an empty inventory and if they put some recommended blocks or items from a quest inside of a chest at spawn quick they get some reward or even a achievement maybe? Like such a quest starts to gather all vegetables and fruits as quick as possible and place it in the chest. The fastest player wins. This can be like the Monsterhunt and the quests may be randomized like bring all sand or all mob drops of zombies, skeletons, spiders. This could even be a continuous achievement for some quests.

Another thing would be like you can fish experience like orbs out of the spawn ponds, your playtime while idling is not stopping if you are a premium 3 or higher member it will just be reduced to 33% and for all others to 25%. If you are not idling at spawn the playtime of all ranks is increased by 20% to 120% of normal.

Please give feedback on game features the spawn should have in the future and how we can make it a place full of live so that even new players immediatley see we are alive ;) and we rock!

I hope and trust in that we make progress further on and I look forward to see a ton of you at the christmas special over the holidays, which might reward players if they spend some time possibly ;) ?!? Maybe in the way of a buff, content or playtime? How knows...

Take care!

Yours

Soul
Last edited by Soulmusician on Tue Aug 12, 2014 9:15 pm, edited 1 time in total.

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Re: Update 5.2 Patchnotes

Post by Fightface » Mon Aug 11, 2014 10:36 pm

This update is quite a classic. The skills added back in.

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Re: Update 5.2 Patchnotes

Post by Soulmusician » Thu Aug 14, 2014 12:53 pm

Hei Nide,

do you want something like that as painting present on the spawn?
http://www.internetviz.com/psjblog/wp-c ... 00x191.jpg" onclick="window.open(this.href);return false;
Maybe like on a archway between the two minigame boards?

Yours

Soul

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Re: Update 5.2 Patchnotes

Post by nickmcski » Thu Aug 14, 2014 3:10 pm

Soulmusician wrote:Hei Nide,

do you want something like that as painting present on the spawn?
http://www.internetviz.com/psjblog/wp-c ... 00x191.jpg" onclick="window.open(this.href);return false;
Maybe like on a archway between the two minigame boards?

Yours

Soul
I'm just wondering what the point of that would be soul, if they were able to install the launcher and join the server that means they are able to understand english.
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amp
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Re: Update 5.2 Patchnotes

Post by amp » Thu Aug 14, 2014 7:48 pm

nickmcski wrote:
Soulmusician wrote:Hei Nide,

do you want something like that as painting present on the spawn?
http://www.internetviz.com/psjblog/wp-c ... 00x191.jpg" onclick="window.open(this.href);return false;
Maybe like on a archway between the two minigame boards?

Yours

Soul
I'm just wondering what the point of that would be soul, if they were able to install the launcher and join the server that means they are able to understand english.
Nick. You use Google Chrome. Every page you go to in another language asks if you would like it translated. Countless people join every month that can't speak english, or know very little.
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Be Too Stupid To Stop.

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Re: Update 5.2 Patchnotes

Post by Phyows » Thu Aug 14, 2014 7:57 pm

Chance wrote:
nickmcski wrote:
Soulmusician wrote:Hei Nide,

do you want something like that as painting present on the spawn?
http://www.internetviz.com/psjblog/wp-c ... 00x191.jpg" onclick="window.open(this.href);return false;
Maybe like on a archway between the two minigame boards?

Yours

Soul
I'm just wondering what the point of that would be soul, if they were able to install the launcher and join the server that means they are able to understand english.
Nick. You use Google Chrome. Every page you go to in another language asks if you would like it translated. Countless people join every month that can't speak english, or know very little.
xPaiDeTodos is an example of that :3 and i use google translate to talk to him... .-.

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Re: Update 5.2 Patchnotes

Post by nickmcski » Thu Aug 14, 2014 11:26 pm

Chance wrote:
nickmcski wrote:
Soulmusician wrote:Hei Nide,

do you want something like that as painting present on the spawn?
http://www.internetviz.com/psjblog/wp-c ... 00x191.jpg" onclick="window.open(this.href);return false;
Maybe like on a archway between the two minigame boards?

Yours

Soul
I'm just wondering what the point of that would be soul, if they were able to install the launcher and join the server that means they are able to understand english.
Nick. You use Google Chrome. Every page you go to in another language asks if you would like it translated. Countless people join every month that can't speak english, or know very little.
But whats the point of welcoming them in their own language, there is no support for other languages and all the documentation is in english (along with all the command name)
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