Update 5.0 Patchnotes

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nidefawl
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Update 5.0 Patchnotes

Post by nidefawl » Wed Jul 09, 2014 2:06 am

Added new boss spawners for boss arenas:
- The arenas will be public places in normal worlds (no gameworld), everyone can join them.
- The boss fight can be joined and left by any player any time
- After a boss fight there is a cooldown between 20 minutes and a 6 hours
- Once the cooldown is over the spawner needs to be fed with items to spawn a new boss
- Players standing near the boss spawner will lower the cooldown a lot
- There is 2 types of bosses right now: Boss Skeleton and Boss Golem
- The bosses have around 20000 health
- The bosses drop a lot of different things
- Drops are split apart all players based on damage done
- Drops directly go into your Receive Item window

Added perfect diamonds:
- Dropped by diamond ores with a chance of 1%
- Does not drop when using fortune to mine the ore
- Can be crafted into Perfect Diamond armor set
- Can be crafted into Perfect Diamond Axe and Sword
- Perfect Diamond items are repaired with perfect diamonds only

Villagers:
- can now despawn after 10 hours if they were never traded with
The villagers will not poof right after 10 hours.
It depends on the overall server load, how the long villager and how far away the next player is
- Now have a maximum number of trades per recipe!


Rebalanced Enchantments:
- Efficency: Slightly reduced the power of the Efficiency > 5
- Fortune: Amount of additional drops of levels > 5 is more random now

Even more:
- Added experimental feature "Animated Corpse"
Inspired by the mod "Mob Dismemberment"
You can find it in Settings -> Other -> Animated Corpse
- Added new effect to strawberries "Scarry Berry"
- Fixed hats rendering white when getting hurt
- Fixed a bug with Moa textures after switching texture pack
- Attempt to increase Penguin spawn rate
- Tweaked the hostile mob target AI a bit, they switch targets more often now
- Fixed ingame voting
- Put a hard limit of 10 on all potion amplifiers
- Fixed some server side translation names. (Fixes rename cost on Anvil for some items)
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Woot
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Re: Update 5.00 Patchnotes

Post by Woot » Wed Jul 09, 2014 2:22 am

I just noticed
Craftland Version 5.00
What in the world was craftland 1.00 like?
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Re: Update 5.00 Patchnotes

Post by amp » Wed Jul 09, 2014 2:44 am

woot000 wrote:I just noticed
Craftland Version 5.00
What in the world was craftland 1.00 like?
Check the patchnotes XD
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Re: Update 5.0 Patchnotes

Post by Fightface » Wed Jul 09, 2014 3:08 am

One of the best updates yet. Nice job! Though, that lightning could be changed... (╯°□°)╯︵ ┻━┻)

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Re: Update 5.0 Patchnotes

Post by Soulmusician » Wed Jul 09, 2014 5:28 am

:thumbsup:

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Robman533
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Re: Update 5.0 Patchnotes

Post by Robman533 » Wed Jul 09, 2014 8:37 am

That moment when you hate being on vacation with no wifi for 1.5 more weeks...

Daaaaamn, looking horribly forward to being back. There's the craftland challenges I (and possibly others) have been waiting for! Hard obtainable sets and big bosses with split drops. All we need for those bosses to drop now are otherwise unobtainable items and they will be crowded as hell: drops like unique hats with very low drop rates.

Anyways, guys, I can't get online, what's good about perfect diamond stuff? Also, could someone post img of the bosses and if possible perfect diamond stuff?
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Re: Update 5.0 Patchnotes

Post by nickmcski » Wed Jul 09, 2014 12:42 pm

Agent_R wrote:All we need for those bosses to drop now are otherwise unobtainable items and they will be crowded as hell: drops like unique hats with very low drop rates.
They have a small chance of dropping hats and spawnwers.
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Re: Update 5.0 Patchnotes

Post by Crazy » Wed Jul 09, 2014 3:34 pm

Yay for more new stuff recently!

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Re: Update 5.0 Patchnotes

Post by Robman533 » Thu Jul 10, 2014 1:44 pm

:o nick, which?
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Re: Update 5.0 Patchnotes

Post by nickmcski » Thu Jul 10, 2014 2:29 pm

Agent_R wrote::o nick, which?
Viking hat, villager spawner, phyg spawner. Details here http://wiki.craftland.org/wiki/Boss_Fights" onclick="window.open(this.href);return false;
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