Update 4.2 Patchnotes

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nidefawl
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Update 4.2 Patchnotes

Post by nidefawl » Sun Sep 29, 2013 7:18 am

Added Display Cases and Armor Stands
Added Saws and Wooden Plates which are used to craft Display Cases
You can now put Hats and almost all other Items in your Custom Slots
Added level-of-detail to all Entities: You may notice very far away Players will no longer show their armor
-> More FPS
Added a New option (Options -> Video Settings -> Performance -> Detailed Chunk Distance)
-> This option can boost your FPS a lot by skipping rendering of certain blocks at a certain distance
-> It hides Long Grass, Dead Bushes, Vines, Leaf Piles, Flowers, Torches, Fire, Anvils, Chairs and LittleBlocks on far away chunks
Mobs and players being hit from a distance greater than 5 blocks will no longer be knocked back. This change does not affect the knockback enchantment
Rewrote and fixed the chat text color parser and color render code
Fixed LittleBlocks structures shaking a bit when moving
Fixed LittleBlocks not always updating correctly (invisible faces)
Fixed the Hide Armor option
Fixed Redstone Comparators not allways updating
Fixed a few bugs with Villagers and Village detection/updates
Fixed rendering artifacts on Items when using MipMapping
Fixed a few bugs with slab block placing when the place animation is active
Fixed sideways placing of Aether Logs failing
Fixed texture rotation on sideways placed Golden Oak Log
Fixed shift clicking on the NPC and Villager Inventory
Fixed Entity Pathfinding failing a lot, causing Zombies not atticking you
Fixed a bug with general Entity AI tasks managing
Fixed invincible Mobs allowing you to level up skills
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RidleyWing
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Re: Update 4.2 Patchnotes

Post by RidleyWing » Sun Sep 29, 2013 7:49 am

Cool, but when will shop highlights when warping be fixed?
You try to kill me, I'll just come back 60 @$%*ing times

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My name is Commander RidleyWing, and this is my favorite server in Minecraft.

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Leo
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Re: Update 4.2 Patchnotes

Post by Leo » Sun Sep 29, 2013 12:09 pm

Very tasty update I must say.
m8

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Ian
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Re: Update 4.2 Patchnotes

Post by Ian » Mon Sep 30, 2013 1:36 am

Just saying in case you didn't know, when you put a hat into a custom slot it dupes it, but not permanently; the dupe will disappear at relog, warp, etc..

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Xykon58
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Re: Update 4.2 Patchnotes

Post by Xykon58 » Sun Oct 20, 2013 3:43 am

Well done sir, I tip my hat to you.

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