Update 3.6 Patchnotes

User avatar
nidefawl
Premium 6
Location: Germany
Posts: 718
Joined: Jan 27, 2011
Last login: 6 months ago
Played: 2,264 hours
Blocks Mined: 98,426
Achievements: 102

Update 3.6 Patchnotes

Post by nidefawl » Thu May 23, 2013 5:52 am

- Mobs from MobSpawners now have a limited lifetime.
They randomly despawn after a minimum liftime of 1 min
- Improved Moas: Riding is no longer laggy
- Added ExtraBiomes XL mod
- Added a new World called 'GreyCliff' not yet public
- Added keybinding for /wave
- Added new Recipe types for Money and Votepoints to NPCs
- Added missing Netherbrick slab
- Added missing Command blocks
- Added Pandas
- Added XP for enchanting gravitite ore, mining zanite and mining ambrosium
- Added close button to most Container GUIs
- Added a hopper button to Containers to allow hopper interaction
- Added a protection button to Containers to confiugure protection
- Added missing shift-clicking handlers for a some block types (still missing a few)

- When relogging too fast and too often you will get a timeout now
- When logging in while the server is full you will be put on a queue now
- Attempt to fix steve skin bug
- Fixed sheeps eating grass bridges
- Allowed teleports betweens admins and mods
- Tweaked HawkEye database scheme
- Implemented better HawkEye Container (Chest) logs
- Allow /modify self
- Readded fire-spreading as option. Disabled in all worlds right now
- Droppers and Hoppers can be protected
- Updated the Connected Texture Manager
- Jukeboxes can now play aac streams in 3D

- Fixed optifine Fog setting acting weird
- Fixed Mob Skulls being placeable in protected regions
- Fixed dogs following you when they should sit and stay
- Fixed burning arrows always setting players on fire
- Fixed rotated golden oak log drops
- Fixed shift/alt key stuck bug (4 real)
- Fixed camera in 3rd person colliding with grass and vines
- Fixed custom models
- Fixed bugs with shift-clicking on bigger inventories
- Fixed wither skeletons bugs (size/no weapon)
- Fixed a nasty crash bug been around for 3 month
- Fixed shaders not really working
- Fixed skyroot buckets not working
- Fixed donors /glow command being usable on other players
- Fixed WorldGuard ghost regions
- Fixed Moa Eggs stacking

Minecraft 1.52 Features:
- Implemented new Texture Pack System (Wrote own version)
- Added new Minecart types
- New Inventory management featuers (doubleclick/drag-divide)
- Added new death message system (WIP)
- Added Nether Quartz Ore, Quartz and Quartz Block/Slab/Stairs
- Added Activator Rail
- Added Block of Redstone
- Added Daylight Sensor
- Added Dropper
- Added Hopper
- Added Redstone Comparator
- Added Weighted Pressure Plates
- Beacon range increased
- A lot of internal redstone changes
- There are some missing features which will be added soon

- There is probably more that has been fixed/tweaked/changed/added
ImageImageImage

User avatar
Killgun
Premium 1
Location: New York City, 11th Grade.
Accountname: KILLGUN345
Posts: 652
Joined: Aug 03, 2012
Last login: 8 years ago
Played: 912 hours
Blocks Mined: 62,183
Achievements: 51
Contact:

Re: Update 3.6 Patchnotes

Post by Killgun » Thu May 23, 2013 11:00 am

Loving the pandas...
Activator rails will be helpful to set up a certain cool down timer for a certain 3x3 piston door...
Good, good. Everything necessary came in this update.
http://nightriderturbo.com/
AHHHHHHHHH
GOTTA STEER OHGODOHGOD *steering wheel pops off*
NONONOOOO WELL MAYBE MY LAST MOMENTS WILL IN PEACEFUL MUSIC *accidently tears out radio*
WHYYYYYYYY
~Ritz~

User avatar
Blackjack
Premium 3
Location: Flying a desk.
Accountname: __Blackjack__
Posts: 808
Joined: Apr 06, 2012
Last login: 9 years ago
Played: 881 hours
Blocks Mined: 419,565
Achievements: 93

Re: Update 3.6 Patchnotes

Post by Blackjack » Fri May 24, 2013 6:43 pm

<3

Thanks for the update nide.
Make it idiot proof and someone will make a better idiot.

Everyone is entitled to be stupid, some people just abuse the privilege.

User avatar
Zarvon
Premium 1
Location: MA. That's not Maine. Maine is ME. MA is Massachusetts. Look it up.
Posts: 1024
Joined: Apr 05, 2012
Last login: 9 years ago
Played: 393 hours
Blocks Mined: 228,577
Achievements: 96

Re: Update 3.6 Patchnotes

Post by Zarvon » Fri May 24, 2013 7:21 pm

Greycliff. Staying tuned.
-Most craftland videos posted on youtube
-Contibutor to the craftland wiki
-Most offtopic posts on forums
Rank: BADASS!

User avatar
ethan0369
Premium 2
Posts: 37
Joined: Mar 06, 2013
Last login: 7 years ago
Played: 32 hours
Blocks Mined: 7,669
Achievements: 20

Re: Update 3.6 Patchnotes

Post by ethan0369 » Sun May 26, 2013 12:35 pm

No more setting fire to players with bows? Great! I don't want IT to happen again! D:

User avatar
Woot
Premium 5
Location: Hell (not the Michigan one)
Accountname: woot000
Posts: 105
Joined: Apr 28, 2012
Last login: 4 years ago
Played: 2,256 hours
Blocks Mined: 2,444,426
Achievements: 202

Re: Update 3.6 Patchnotes

Post by Woot » Tue May 28, 2013 2:13 am

I like the update and all, but why the spawner nerf? I can only get like 3 kills out of my blaze grinder now. And there are 5 spawners there. Can you change the 1 min to 6-7 min for despawning?
Also yesterday seemed like :morons: everywhere.
Image

User avatar
Woot
Premium 5
Location: Hell (not the Michigan one)
Accountname: woot000
Posts: 105
Joined: Apr 28, 2012
Last login: 4 years ago
Played: 2,256 hours
Blocks Mined: 2,444,426
Achievements: 202

Re: Update 3.6 Patchnotes

Post by Woot » Thu May 30, 2013 9:16 pm

Scrap the 6-7 min thing, it should be 2-3 min.
Image

USER_AVATAR
Eleazar
Premium 5
Accountname: Eleazar98
Posts: 65
Joined: Apr 17, 2013
Last login: 4 years ago
Played: 1,087 hours
Blocks Mined: 395,213
Achievements: 123

Re: Update 3.6 Patchnotes

Post by Eleazar » Fri May 31, 2013 2:47 am

Killgun wrote:Loving the pandas...
Activator rails will be helpful to set up a certain cool down timer for a certain 3x3 piston door...
Good, good. Everything necessary came in this update.
Awesome update, though it lacked the enchanting features i was hoping for. And killgun, just so you know, activator rails activate tnt minecarts and hopper minecarts only, they are not the same as detector rails.

USER_AVATAR
unclecreeperjoe
Posts: 6
Joined: May 26, 2013
Last login: 11 years ago
Played: 21 hours
Blocks Mined: 14,491
Achievements: 16

Re: Update 3.6 Patchnotes

Post by unclecreeperjoe » Fri May 31, 2013 2:59 am

Tnt blast radius for stone and cobble is 3x3 i think thats what he was getting at LOL:)

User avatar
nickmcski
Site Admin
Premium 6
Location: Calgary, Canada
Posts: 1893
Joined: Aug 26, 2011
Last login: 28 days ago
Played: 4,297 hours
Blocks Mined: 576,291
Achievements: 170
Contact:

Re: Update 3.6 Patchnotes

Post by nickmcski » Fri May 31, 2013 3:19 am

unclecreeperjoe wrote:Tnt blast radius for stone and cobble is 3x3 i think thats what he was getting at LOL:)
Tnt is disabled though.
Contributor to the craftland wiki http://wiki.craftland.org/wiki
Craftland coder.
3500+ Hours played
2500+ Hours as a Craftland admin.

Post Reply

Who is online

Users browsing this forum: No registered users and 114 guests