Update 3.6 Patchnotes

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Killgun
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Re: Update 3.6 Patchnotes

Post by Killgun » Fri May 31, 2013 10:28 am

Eleazar98 wrote:
Killgun wrote:Loving the pandas...
Activator rails will be helpful to set up a certain cool down timer for a certain 3x3 piston door...
Good, good. Everything necessary came in this update.
Awesome update, though it lacked the enchanting features i was hoping for. And killgun, just so you know, activator rails activate tnt minecarts and hopper minecarts only, they are not the same as detector rails.
I know.
But you have no idea how a piston timer works if you want it to be compact.
http://nightriderturbo.com/
AHHHHHHHHH
GOTTA STEER OHGODOHGOD *steering wheel pops off*
NONONOOOO WELL MAYBE MY LAST MOMENTS WILL IN PEACEFUL MUSIC *accidently tears out radio*
WHYYYYYYYY
~Ritz~

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Eleazar
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Re: Update 3.6 Patchnotes

Post by Eleazar » Tue Jun 04, 2013 5:04 am

Oh but I do, and it doesnt involve tnt or hopper minecarts..

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Killgun
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Re: Update 3.6 Patchnotes

Post by Killgun » Wed Jun 05, 2013 11:00 am

Eleazar98 wrote:Oh but I do, and it doesnt involve tnt or hopper minecarts..
How about you look at it when its done.
Okay?
:|
http://nightriderturbo.com/
AHHHHHHHHH
GOTTA STEER OHGODOHGOD *steering wheel pops off*
NONONOOOO WELL MAYBE MY LAST MOMENTS WILL IN PEACEFUL MUSIC *accidently tears out radio*
WHYYYYYYYY
~Ritz~

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