Update 3.5 Patchnotes

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nidefawl
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Update 3.5 Patchnotes

Post by nidefawl » Wed Feb 06, 2013 4:49 pm

+ A new fancy laucher!
+ Added smart moving
+ Added real shop chests, crafted like normal chest but with endstone
- Removed iConomyChestShop
+ Added a video recorder, you can download the needed library in the launcher
+ Added 3D jukebox streaming playing. You can listen radio together now
+ Added gamepad/controller support
+ Added better animations mod:
+ Added /crashme command. Awesome
+ Added rotating 3D items on ground, will render as 2D at some distance
+ Added the 1.3.x minecart sound update and fixed it, may still glitch out
+ Added a tab 'Invited warps' that shows warps you have been invited to
+ Added animation when opening/closing GUIs
+ Added Enchanted books
+ Added Fireworks
+ Added a message when the Ender Eye Item can't find a stronghold
+ Added Thorns enchantment
+ Added the craftland icon to the game window
+ Full stacks can be dropped now (by holding CTRL while pressing drop-key)
+ You can now use almost any block for bridges
+ You can now use iron/skyroot/netherrack and normal fences for gates

Improved the mob spawning
Renamed 'Swetty Ball' to 'Swet Ball'
Made gravitite swords less efficient on big entities
Made mob spawners spawn less mobs
Made mob spawners spawn more mobs
Enabled villager trading
Updated max enchantment level to 30
Updated enchantment weightings
Updated modifiers of some enchantments to reflect vanilla state
Updated dispensers to reflect vanilla state
Made texture loading threaded. (Less lag, short render glitch)
Changed minecraft to run in a native window instead of a JFrame
Changed the different video settings screens for better arranging
Shaders: tweaked + bugfixes
Updated the painting window to show previous pictures you loaded
Updated the warps tab, added a list for invites (permissions)
Improved dynamic texture updates
Tweaked Item rendering
Tweaked mob rendering
Tweaked TileEntity rendering
Tweaked particle rendering
Tweaked playerlist rendering
Removed single/multiplayer buttons
Removed interact events for pressure plates

Fixed Lore books opening the wrong GUI
Fixed mouse buttons keybindings
Fixed problems with texture pack loading/reloading
Fixed lots of smaller problems with GUI elements
Fixed arrows in entities rendering, and improved it a lot
Fixed some bugs with with attacked mobs color being full red
Fixed bugs with Swets, fixed its texture
Fixed bugs with Slimes, fixed its texture
Fixed inventory textures with custom texture packs
Fixed bugs with depthbuffer in different Windows/Screens
Fixed colored leather armor not rendering correct
Fixed snowman placing snow only on client side
Fixed light updates
Fixed chest render bug
Fixed shift clicking with armor and containers not working
Fixed PvP flag not showing when world has PvP enabled
Fixed plasma aercloud on minimap
Fixed minimap loading very slow with high res texture packs
Fixed fire aspect not setting mobs on fire
Fixed dungeon stones not beeing pick and placeable
Fixed passive mobs spawning on stone
Fixed dart shooters texture and consumed dart type
Fixed too many block faces beeing rendered sometimes
Fixed lots of problems with threaded rendering
Fixed bugs with Littleblocks rendering
Fixed bugs with protection enchantments
Fixed dragon egg dropping sometimes
Fixed sponge block not doing anything (It's not that powerful now)
Fixed Enderman teleporting into the ground
Fixed logs dropping sideway log items
Fixed pistons pushing blocks that it shouldn't push
Fixed PigZombie not dropping the right stuff
Fixed golden aechor plants turning to normal ones on chunk unload
Fixed a bug with registration links not working on first attempt
Fixed a bug that could lead to despawning of a mob/animal when player relogs
Fixed Aerbunnys hopping into the ground
Fixed all kinds of mobs moving through the ground
Fixed WorldEdit //pos[1|2] giving the server a headache
There is more that has been fixed...

Internal server performance tweaks:
(Block ticks, Entity AI, Entity tracking, collision detection,
biome lookups, explosions, redstone updates, chunk load/saving/unload)
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nidefawl
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Re: Update 3.5 Patchnotes

Post by nidefawl » Wed Feb 06, 2013 4:55 pm

Best update ever!
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patisfat
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Re: Update 3.5 Patchnotes

Post by patisfat » Wed Feb 06, 2013 4:58 pm

Very nice!

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Blackjack
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Re: Update 3.5 Patchnotes

Post by Blackjack » Wed Feb 06, 2013 8:25 pm

Christ. That's a lot. Nice job Nide.
Make it idiot proof and someone will make a better idiot.

Everyone is entitled to be stupid, some people just abuse the privilege.

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Zarvon
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Re: Update 3.5 Patchnotes

Post by Zarvon » Mon Feb 11, 2013 1:51 pm

Nidefawl, I love you.
-Most craftland videos posted on youtube
-Contibutor to the craftland wiki
-Most offtopic posts on forums
Rank: BADASS!

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