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Spice of Life mod

Posted: Sun Jul 08, 2018 2:05 am
by jetoler
The mod makes it where if you eat the same food over and over again, the food gives you less food over time, encouraging players to start eating a variety of foods. Obviously if this was implemented it would be a good idea to make it optional for players, but I think it would be a cool idea.

Re: Spice of Life mod

Posted: Sun Jul 08, 2018 6:26 pm
by Mogubea
If it were to be implemented, then the player should be rewarded for eating a variety of foods. For example with a long-lasting tiny defense boost or just more hunger from the food.

Re: Spice of Life mod

Posted: Sun Jul 08, 2018 6:44 pm
by jetoler
Beandon wrote:
Sun Jul 08, 2018 6:26 pm
If it were to be implemented, then the player should be rewarded for eating a variety of foods. For example with a long-lasting tiny defense boost or just more hunger from the food.
yeah that'd be pretty cool, maybe like a few achievements regarding it or something

Re: Spice of Life mod

Posted: Mon Jul 09, 2018 8:24 pm
by Crovan
Spice of Life is implemented for the most part (saturation bar). Hunger stays the same but the saturation gained will vary due to declining nutrition levels.
If you eat the same food all the time then the saturation gained will reach zero and you start losing hunger instantly.

*From what I know the mod only adds some visuals but doesn't change the config

Re: Spice of Life mod

Posted: Tue Jul 10, 2018 12:41 pm
by Mogubea
Crovan wrote:
Mon Jul 09, 2018 8:24 pm
Spice of Life is implemented for the most part (saturation bar). Hunger stays the same but the saturation gained will vary due to declining nutrition levels.
If you eat the same food all the time then the saturation gained will reach zero and you start losing hunger instantly.
We don't have this implemented. We only have Saturation (Which can be observed via the blue outline of the hams) and Hunger (The hams themselves). I eat the same food all the time and my Saturation decreases at the normal rate dependant on my character's activities (declining fastest when sprinting when goldrushing).