Page 1 of 1

Block Scanning in Regions

Posted: Fri Dec 22, 2017 2:46 am
by Blue
A command or part of the Craftland GUI that displays the amount of a certain block in the specified region.

Re: Block Scanning in Regions

Posted: Fri Dec 22, 2017 2:59 pm
by BeepBoop
Easily abusable. Imagine a corrupt helper (Ofc not me, Im a fucking saint) regions parts of underground in deepvale say, in a desert then uses the GUI to see the amount of ruby in that area, making it easy to narrow down rare gems. Or if people made huge regions in deepvale to see if there are any dungeon blocks near in their region, therefore knowing their close.

There could be a workaround, for example displaying the blocks placed by a user. But still I dont get why this is a needed thing, like what would you use it for?

Re: Block Scanning in Regions

Posted: Fri Dec 22, 2017 4:21 pm
by Mogubea
I agree with Hades. The feature seems unneccessary and is easily abusable.

Re: Block Scanning in Regions

Posted: Fri Dec 22, 2017 5:37 pm
by amp
Hadesbino wrote:
Fri Dec 22, 2017 2:59 pm
Imagine a corrupt helper (Ofc not me, Im a fucking saint)
I'm gunna stop you right there, pal. :nono:

Re: Block Scanning in Regions

Posted: Mon Dec 25, 2017 4:55 pm
by Blue
ye, yall right. i was thinking about how sometimes when i build something i want to gauge a rough price of it regarding all of the blocks i used. perhaps it could be a command with use approved by mods/admins?

Re: Block Scanning in Regions

Posted: Sun Dec 31, 2017 8:26 pm
by nickmcski
Bluebino wrote:
Mon Dec 25, 2017 4:55 pm
ye, yall right. i was thinking about how sometimes when i build something i want to gauge a rough price of it regarding all of the blocks i used. perhaps it could be a command with use approved by mods/admins?
I will see if I can add a region value command. Our code already has a way to calculate the value of each item so we can possible a command like /region value in order for you to see what all of the block in the area cost (excluding chests)