McMMo Adjustments c:
Posted: Wed Dec 20, 2017 11:09 pm
So, everyone knows McMMo is long hard (Thats what she said) and just quite annoying. I feel like all the nerfs of the multiplier of McMMo has basically been put in place to prevent everybody on the server AFK grinding in a grinder all night long to get 1200 on everything. I just want to add that even doing that ^ AFK grinding all day long (I say all day long because people like me, Chance and Tjolleeeh and many others have second PC's that we can use to grind essentially 24/7. Bit sad. I KNOW) for days on end, is not efficient, as the multipliers from spawner grinders give players around 3 XP a kill, where the higher levels in McMMo are in the hundred-thousands range, so 24/7 aint gonna cut it in a spawner grinder. However in a non-spawner grinder, things are a bit more easy, you get around 100-200 XP a kill, still not much but alot better but the problem with this is that things go wrong with non spawner grinders as you dont know what mobs will spawn, maybe a creeper, skele, zombie or a spider, somehow something will fuck up and move you out of your afk grinding position. Even if you get it right down to the dot, it'll still take weeks of day and night grinding to get maxed, thats only including skills that include killing things, so that means 4 out of the 11, also afk grinding bows is fucking dreadful. Alright lets say somehow you maxed out Swords, Axes, Unarmed and Archery, now you gotta do the rest, most are quite easy like Mining, Excavation, Acrobatics, Herbalism and Woodcutting, but shit like repair and fishing are just tedious. Repairing is just long, repairing your own and others things 24/7, no efficient way of grinding it. And Fishing was afk grindable by either a script or an autoclick timer, the script was patched and the autoclick timer was very inefficient.
*sighs* Now non of that is actually relevant anymore as AFK grinding is now "criminalized"? eh we'll go with "bannable". I only explained all that to show you guys how fucking tedious it is to grind mcmmo with afk grinding. However now that afk grinding is bannable, along with autoclickers and scripts to grind. It makes it a hell of alot harder to afk grind, one example is, quite alot of people used to use autoclicker timers to grind fishing but they were still at their computer, so they thought its ok, but in the "AFK Grinding Ban" post its stated "No AFK grinding or using autoclickers to grind(including custom macros)", so thats out of the picture now meaning that to grind fishing you need to be at your computer clicking physically hours and hours on end staring at your screen to see if the lil bubbles come up. Your probably wondering aswell, how did the people that have maxed McMMo right now get maxed, well I can assure you some of them abused bugs, such as the ol' hammer of notch in a pool of withers and then swapping your tool, also the good ol' repairing bows with other bows from skele grinders which was OP as fek, how could I forgetti the famous setting the autoclicker to right click every 1ms and holding a bow with infinity at mobs. Just saying all those bugs I just stated are all patched so no point of trying , anyway also before the passing of afk grinding people still afk grinded, because the most that'd happen is a kick, this is how alot of people got fishing maxed, then during the period where it afk grinding was allowed, people did it more and had no punishment.
That leaves us here, with people complaining in chat saying McMMo is way to hard and tedious to grind, because we're left with the repercussions/nerfs of AFK grinding even though no one AFK grinds anymore. Meaning that levelling up is just hard as it was when afk grinding was allowed, imagine how hard it is to grind shit now! oh wait you dont gotta imagine, just log in and try maxing out your McMMo!
Well that was it, fucking hell didn't expect it to get that big (Thats what she said) So essentially what I would hope to happen is that McMMo multipliers will be looked at again and to be readjusted to Craftlands state now, as McMmo is just to long to grind, I know its not supposed to be something easily obtained but if it takes weeks of constant AFK grinding to get then their is clearly a problem, because now that afk grinding is bannable it takes wayyyyy longer.
tl;dr: We're still being haunted by AFK Grinding.
*sighs* Now non of that is actually relevant anymore as AFK grinding is now "criminalized"? eh we'll go with "bannable". I only explained all that to show you guys how fucking tedious it is to grind mcmmo with afk grinding. However now that afk grinding is bannable, along with autoclickers and scripts to grind. It makes it a hell of alot harder to afk grind, one example is, quite alot of people used to use autoclicker timers to grind fishing but they were still at their computer, so they thought its ok, but in the "AFK Grinding Ban" post its stated "No AFK grinding or using autoclickers to grind(including custom macros)", so thats out of the picture now meaning that to grind fishing you need to be at your computer clicking physically hours and hours on end staring at your screen to see if the lil bubbles come up. Your probably wondering aswell, how did the people that have maxed McMMo right now get maxed, well I can assure you some of them abused bugs, such as the ol' hammer of notch in a pool of withers and then swapping your tool, also the good ol' repairing bows with other bows from skele grinders which was OP as fek, how could I forgetti the famous setting the autoclicker to right click every 1ms and holding a bow with infinity at mobs. Just saying all those bugs I just stated are all patched so no point of trying , anyway also before the passing of afk grinding people still afk grinded, because the most that'd happen is a kick, this is how alot of people got fishing maxed, then during the period where it afk grinding was allowed, people did it more and had no punishment.
That leaves us here, with people complaining in chat saying McMMo is way to hard and tedious to grind, because we're left with the repercussions/nerfs of AFK grinding even though no one AFK grinds anymore. Meaning that levelling up is just hard as it was when afk grinding was allowed, imagine how hard it is to grind shit now! oh wait you dont gotta imagine, just log in and try maxing out your McMMo!
Well that was it, fucking hell didn't expect it to get that big (Thats what she said) So essentially what I would hope to happen is that McMMo multipliers will be looked at again and to be readjusted to Craftlands state now, as McMmo is just to long to grind, I know its not supposed to be something easily obtained but if it takes weeks of constant AFK grinding to get then their is clearly a problem, because now that afk grinding is bannable it takes wayyyyy longer.
tl;dr: We're still being haunted by AFK Grinding.