Improved "magnet"

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stangeby
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Improved "magnet"

Post by stangeby » Sun Jan 01, 2017 4:21 pm

When you kill a mob, the xp sorrounding it will attract it self to you and become a part of your xp lvl. I would like this attraction to be stronger if you have donated, lets say Premium V and higher gets stronger attraction to xp.

What you guys think

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Bubik2
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Re: Improved "magnet"

Post by Bubik2 » Mon Jan 02, 2017 7:37 pm

Would be cool for mobs they are not spawned by spawners
Would be a improve for afk grinding
pls no
Last edited by Bubik2 on Thu Jan 05, 2017 9:14 am, edited 1 time in total.
Just a Bubik :O
(My English is always bad)

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Diesel
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Re: Improved "magnet"

Post by Diesel » Wed Jan 04, 2017 8:00 pm

I like this.

But its not fair in Arena.
When a boss is killed high Premium Players would get all the xp

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SecondStandard
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Re: Improved "magnet"

Post by SecondStandard » Thu Jan 05, 2017 7:58 am

wow amazing idea ofc if we want better afkgrinding
pls no
They all will burn

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stangeby
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Re: Improved "magnet"

Post by stangeby » Thu Jan 05, 2017 3:39 pm

Nice points. Is it possible for the "magnet" to not work for xp from bosses and mobs from spawners? Only the one's that is spawned in the wild?

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Re: Improved "magnet"

Post by Diesel » Thu Jan 05, 2017 6:25 pm

stangeby wrote:Nice points. Is it possible for the "magnet" to not work for xp from bosses and mobs from spawners? Only the one's that is spawned in the wild?

Yeah this is absolutely possible

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Arbr
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Re: Improved "magnet"

Post by Arbr » Thu Jan 05, 2017 7:45 pm

if your only person in area it should instantly go to you

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