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Command Macros
Posted: Fri Feb 12, 2016 12:41 am
by jetoler
So, I was hoping of a thing that I can possibly be added. I'd like to call them command macros. They're like the macros in the controls but instead of pushing a button on your keyboard, you type in a custom command. For example, maybe I decided to make a macro where whenever i did /house1 it will teleport me to my house. or /house2 will tp me to my other house, or maybe /shopad will advertise my shop in chat.
Re: Command Macros
Posted: Fri Feb 12, 2016 6:22 am
by Handyman
Isn't it already possible add commands to macros? Then it is just easier to add for the example /warp house2 to a key.
Re: Command Macros
Posted: Fri Feb 12, 2016 7:27 am
by nickmcski
Are you talking about macros or command aliases?
Re: Command Macros
Posted: Fri Feb 12, 2016 9:35 am
by TheLegendJet
nickmcski wrote:Are you talking about macros or command aliases?
The way I understood it, was: Macros use a defined Key to activate, he wants a command that does the same, so...
Macro set on 'A'
Presses a = This is a Testmacro
Text line saved as /test
Writes /test = This is a Testmacro
Personally I think it's useless, since there's enough Keys on the Keyboard to add Macros to, if they are hit by accident, then they should be set on a less used Key or (like I do it) Deactivate the Numpad for Macros and activate it for the Numbers. That way you can't spam a command by accident.
Re: Command Macros
Posted: Fri Feb 12, 2016 1:38 pm
by Arbr
Handyman wrote:Isn't it already possible add commands to macros? Then it is just easier to add for the example /warp house2 to a key.
I think the suggestion was to make it so they can make their own custom commands that would work similar as a macro like
Currently:
./say OMG I like tomatoes - Press W
What is being Suggested to be able to do as an option:
./say OMG i like tomatoes - Type /omgtom
Pretty much same thing but allows them to just make it a command so that have the keys free and wont accidentally press like how i press my 4 corners keys accidentally all the time.
----
Honestly I love the idea. But only issue I can see is if someone would decide to overlap already existing commands like ./spawn or ./wikisay .
Re: Command Macros
Posted: Fri Feb 12, 2016 1:50 pm
by pig001
./alias
Re: Command Macros
Posted: Fri Feb 12, 2016 2:35 pm
by RandoroMcDuck
When already on this, would be great if alias command took arguments like:
/alias wi /warp invite %0 %1
Doing /wi mywarp pig001 -> /warp invite mywarp pig001
Re: Command Macros
Posted: Fri Feb 12, 2016 3:07 pm
by nickmcski
Randoro wrote:When already on this, would be great if alias command took arguments like:
/alias wi /warp invite %0 %1
Doing /wi mywarp pig001 -> /warp invite mywarp pig001
They do
Re: Command Macros
Posted: Sat Feb 13, 2016 3:51 pm
by jetoler
Handyman wrote:Isn't it already possible add commands to macros? Then it is just easier to add for the example /warp house2 to a key.
Yea but if I did that I might accidentally push the key and waste 8 coins on tping to my house. And there's also a limited amount of keys, maybe if there were key combos like AL to do that.
Re: Command Macros
Posted: Sun Feb 14, 2016 12:05 am
by TheLegendJet
Jetoluv wrote:Handyman wrote:Isn't it already possible add commands to macros? Then it is just easier to add for the example /warp house2 to a key.
Yea but if I did that I might accidentally push the key and waste 8 coins on tping to my house. And there's also a limited amount of keys, maybe if there were key combos like AL to do that.
Jet wrote:
[...] if they are hit by accident, then they should be set on a less used Key or (like I do it) Deactivate the Numpad for Macros and activate it for the Numbers. That way you can't spam a command by accident.
Do that,