A idea for having 200 Achievement Points.
Posted: Wed Jan 27, 2016 1:49 pm
After a player earns 200 Achievement Points they will be invited to a warp to an island. On this island there will be level 14 Animal Spirits all around the island Non aggressive, These Animal Spirits will have 800 health each and if attacked they will attack back and hit really hard with the Void damaging effect.
Drops: These Animal Spirits will drop a Helmet that will look like a Mask, These Masks will drop as an Uncharged Mask with a 1/950 Drop chance, To charge these masks you must use End Dragon Souls 8 of them with the Uncharged mask in the center, it will craft a Charged Mask (10). These Masks will boost all mcmmo levels by 30% faster Exp rate but, Every charge is consumed by 1 level in a skill.
By giving these Spirits a Long ranged attack I think that players would not be able to just sit and train their mcmmo skills off of these without getting Killed, With the Void damaging effect that would come from the longed ranged attacks players would have to heal themselves and watch their health.
Points why this would be a good thing to have in game:
- A highly Valuable Item in game.
- Helps with skills for when they get raised again or people that got a hard time spending time leveling up.
- Keep players on with Something to work towards for until they reach 200 Achievements.
- Charging the mask could be considered as a money drain from the economy.
- Unlocking new areas is really fun for a lot of players.
- Something New to do in the game.
Drops: These Animal Spirits will drop a Helmet that will look like a Mask, These Masks will drop as an Uncharged Mask with a 1/950 Drop chance, To charge these masks you must use End Dragon Souls 8 of them with the Uncharged mask in the center, it will craft a Charged Mask (10). These Masks will boost all mcmmo levels by 30% faster Exp rate but, Every charge is consumed by 1 level in a skill.
By giving these Spirits a Long ranged attack I think that players would not be able to just sit and train their mcmmo skills off of these without getting Killed, With the Void damaging effect that would come from the longed ranged attacks players would have to heal themselves and watch their health.
Points why this would be a good thing to have in game:
- A highly Valuable Item in game.
- Helps with skills for when they get raised again or people that got a hard time spending time leveling up.
- Keep players on with Something to work towards for until they reach 200 Achievements.
- Charging the mask could be considered as a money drain from the economy.
- Unlocking new areas is really fun for a lot of players.
- Something New to do in the game.