Difficult Point Tokens Suggestion.

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Difficult Point Tokens Suggestion.

Post by YT_Rivenful » Tue Nov 24, 2015 9:48 pm

What are Difficult points: The higher difficult points you got the Higher level mobs that get spawned near you can go up to monsters level 30 depending on how many difficult points a player got. Difficult points can be applied to the player by finding difficult Tokens.

How to get Difficult point tokens: Super rare drop from any monster, A little less rare from boss drops, and killing arena bosses should give lots of them.

Each Token is worth 1 point, it takes 20 points to increase the level of monsters that spawn.

Whats the point in making monsters more difficult to kill? For players who wants to have more of a challenge in killing monsters and it can help players get their mcmmo skills up a lot faster.

Mummie's Idea: Have tokens into Arena Bosses rewards!
1st Place +4 Tokens
2nd = +3 Tokens
3rd = +2 Tokens
Rest = +1 Token
Super bosses killed = +2 ontop of the normal token drop

Difficult points should be able to be turned off/on with a command.

NOTE: These points only increase Natural monster Levels not ones that are Spawned by Mob Spawners.
Last edited by YT_Rivenful on Wed Nov 25, 2015 9:17 pm, edited 5 times in total.
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Re: Difficult Point Tokens Suggestion.

Post by BeepBoop » Tue Nov 24, 2015 9:51 pm

I'd see this being abused for mcmmo grinding, but if theres a way around it im up for it.

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Re: Difficult Point Tokens Suggestion.

Post by YT_Rivenful » Tue Nov 24, 2015 9:52 pm

Hades wrote:I'd see this being abused for mcmmo grinding, but if theres a way around it im up for it.
It would be natural mobs hades
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Re: Difficult Point Tokens Suggestion.

Post by MummieSenpai » Tue Nov 24, 2015 9:54 pm

Jay wrote:What are Difficult points: The higher difficult points you got the Higher level mobs that get spawned near you can go up to monsters level 30 depending on how many difficult points a player got. Difficult points can be applied to the player by finding difficult Tokens.

How to get Difficult point tokens: Super rare drop from any monster, A little less rare from boss drops, and mob killing achievements should give lots of them.

Each Token is worth 1 point, it takes 20 points to increase the level of monsters that spawn.

Whats the point in making monsters more difficult to kill? For players who wants to have more of a challenge in killing monsters and it can help players get their mcmmo skills up a lot faster.
how is it going to work for players that already have the mob killing achievements (like me)

do they have a set amount already or do the achievements reset
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Re: Difficult Point Tokens Suggestion.

Post by YT_Rivenful » Tue Nov 24, 2015 9:57 pm

MummieSenpai wrote:
Jay wrote:What are Difficult points: The higher difficult points you got the Higher level mobs that get spawned near you can go up to monsters level 30 depending on how many difficult points a player got. Difficult points can be applied to the player by finding difficult Tokens.

How to get Difficult point tokens: Super rare drop from any monster, A little less rare from boss drops, and mob killing achievements should give lots of them.

Each Token is worth 1 point, it takes 20 points to increase the level of monsters that spawn.

Whats the point in making monsters more difficult to kill? For players who wants to have more of a challenge in killing monsters and it can help players get their mcmmo skills up a lot faster.
how is it going to work for players that already have the mob killing achievements (like me)

do they have a set amount already or do the achievements reset
Well im not too sure maybe it can be New arena Achievements instead? :o, 1 Arena boss = 2 Tokens, 5 Arena bosses = 4 Tokens, and then bigger ones like 1000 Arena bosses 500 tokens :)
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Re: Difficult Point Tokens Suggestion.

Post by MummieSenpai » Tue Nov 24, 2015 10:04 pm

What about this first on arena = +4
2nd = +3
3rd = +2
Rest = +1

Super bosses killed = +2 ontop of the normal token drop
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Re: Difficult Point Tokens Suggestion.

Post by YT_Rivenful » Tue Nov 24, 2015 10:05 pm

MummieSenpai wrote:What about this first on arena = +4
2nd = +3
3rd = +2
Rest = +1

Super bosses killed = +2 ontop of the normal token drop
Good idea I like it like that :)
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Re: Difficult Point Tokens Suggestion.

Post by MummieSenpai » Wed Nov 25, 2015 7:12 am

Jay wrote:
MummieSenpai wrote:What about this first on arena = +4
2nd = +3
3rd = +2
Rest = +1

Super bosses killed = +2 ontop of the normal token drop
Good idea I like it like that :)
so if we make a little calculation how fast you get higher mobs

you do 3 arena bosses a day 2 solo 1 you get first

That will be 4+4+3 = 11
and if you have this 7 days a week you get higher mobs fast
thats 77 points in a week.

so thats a bit high in my eyes so you gain 3 mob lvls in a week and on the second week you get 4 lvls and so on

if there is more than 4 players the tokens will be handed out will balance that a bit i think

or there is something that checks the amount of players and if there is like 2 .

so you get something like this:

Check players amount = 2

payout first place = 2
payout second place = 1
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Re: Difficult Point Tokens Suggestion.

Post by Diesel » Wed Nov 25, 2015 2:33 pm

Jay wrote:What are Difficult points: The higher difficult points you got the Higher level mobs that get spawned near you can go up to monsters level 30 depending on how many difficult points a player got. Difficult points can be applied to the player by finding difficult Tokens.

How to get Difficult point tokens: Super rare drop from any monster, A little less rare from boss drops, and killing arena bosses should give lots of them.

Each Token is worth 1 point, it takes 20 points to increase the level of monsters that spawn.

Whats the point in making monsters more difficult to kill? For players who wants to have more of a challenge in killing monsters and it can help players get their mcmmo skills up a lot faster.

Mummie's Idea: Have tokens into Arena Bosses rewards!
1st Place +4 Tokens
2nd = +3 Tokens
3rd = +2 Tokens
Rest = +1 Token
Super bosses killed = +2 ontop of the normal token drop

NOTE: These points only increase Natural monster Levels not ones that are Spawned by Mob Spawners.
In my opinion you should be able to turn difficult mobs off, because it may be annoying have powerful mobs around all the time :nono:

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Re: Difficult Point Tokens Suggestion.

Post by YT_Rivenful » Wed Nov 25, 2015 9:16 pm

Diesel wrote:
Jay wrote:What are Difficult points: The higher difficult points you got the Higher level mobs that get spawned near you can go up to monsters level 30 depending on how many difficult points a player got. Difficult points can be applied to the player by finding difficult Tokens.

How to get Difficult point tokens: Super rare drop from any monster, A little less rare from boss drops, and killing arena bosses should give lots of them.

Each Token is worth 1 point, it takes 20 points to increase the level of monsters that spawn.

Whats the point in making monsters more difficult to kill? For players who wants to have more of a challenge in killing monsters and it can help players get their mcmmo skills up a lot faster.

Mummie's Idea: Have tokens into Arena Bosses rewards!
1st Place +4 Tokens
2nd = +3 Tokens
3rd = +2 Tokens
Rest = +1 Token
Super bosses killed = +2 ontop of the normal token drop

NOTE: These points only increase Natural monster Levels not ones that are Spawned by Mob Spawners.
In my opinion you should be able to turn difficult mobs off, because it may be annoying have powerful mobs around all the time :nono:
I'll add this to the suggestion it's a fair point being able to turn off and on your difficult points :)
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