power mods
- Neoxity
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power mods
i think that applied energetics mod and thermal expatiation it will make life on this server so easy some people love technology mods like me. I hope this gets passed ill be so happy
- pig001
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Re: power mods
Craftland, if anything, is a magic themed server(what with the aether, which is pretty magicy), and honestly I dont think tech would mix at all well. Thermal expansion and applied energistics are both absolutly massive mods, and with craftland not having forge, or any kind of fully working modloader, we would have to recode the entire mod to work with craftland. Thats not even thinking about generation, power generation, balancing for the entire server, or anything of that sort. Right now, most of the work for craftland is being focused on the new world, which is currently in progress, and will hopefully turn out really well.
Short answer, would be way to much work to balance, and recode the entire thing, so id guess no.
Short answer, would be way to much work to balance, and recode the entire thing, so id guess no.
- Diesel
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Re: power mods
Technic also gets really boring after a while what magic and adventure themed mods does not
- Neoxity
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Re: power mods
ah okpig001 wrote:Craftland, if anything, is a magic themed server(what with the aether, which is pretty magicy), and honestly I dont think tech would mix at all well. Thermal expansion and applied energistics are both absolutly massive mods, and with craftland not having forge, or any kind of fully working modloader, we would have to recode the entire mod to work with craftland. Thats not even thinking about generation, power generation, balancing for the entire server, or anything of that sort. Right now, most of the work for craftland is being focused on the new world, which is currently in progress, and will hopefully turn out really well.
Short answer, would be way to much work to balance, and recode the entire thing, so id guess no.
- Jovaniph
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Re: power mods
Well have redstone. Why don't we get mods that would harness the 'power' of redstone?
- Neoxity
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Re: power mods
but when it comes to balancing the mod out what do you have to balance in applied energetics only thing that can grief is the mater cannon and in thermal expatiation rf generation is stable nothing op if you check and for world gen the ores can gen in the mining world and since i havnt screwed around with the mods on the server idk if there is any id conflicts with any mods on the server but it is a 30% possibility but what do you mean about work with craftland.pig001 wrote:Craftland, if anything, is a magic themed server(what with the aether, which is pretty magicy), and honestly I dont think tech would mix at all well. Thermal expansion and applied energistics are both absolutly massive mods, and with craftland not having forge, or any kind of fully working modloader, we would have to recode the entire mod to work with craftland. Thats not even thinking about generation, power generation, balancing for the entire server, or anything of that sort. Right now, most of the work for craftland is being focused on the new world, which is currently in progress, and will hopefully turn out really well.
Short answer, would be way to much work to balance, and recode the entire thing, so id guess no.
- Neoxity
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Re: power mods
the mod thermal expantion basically dosnt use redstone it creates automation for easy storge and item sorting applied energetics makes virtual storage for items bye chest when u get to this modJovaniph wrote:Well have redstone. Why don't we get mods that would harness the 'power' of redstone?
Last edited by Neoxity on Wed Sep 16, 2015 9:26 pm, edited 1 time in total.
- Jovaniph
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Re: power mods
I know what those mods do. I'm familiar with Tekkit and Voltz pack.camol0 wrote:the mod basically dosnt use redstone it creates automation for easy storge and item sortingJovaniph wrote:Well have redstone. Why don't we get mods that would harness the 'power' of redstone?
- Neoxity
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Re: power mods
yea but im in to easy thingsJovaniph wrote:I know what those mods do. I'm familiar with Tekkit and Voltz pack.camol0 wrote:the mod basically dosnt use redstone it creates automation for easy storge and item sortingJovaniph wrote:Well have redstone. Why don't we get mods that would harness the 'power' of redstone?
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