Add A Mod

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ButchaBerserko
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Add A Mod

Post by ButchaBerserko » Fri Jul 27, 2012 6:57 pm

this is just a thought but wat about adding mo' creatures mod its multiplayer compateble and its super fun

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Mrjeje
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Re: Add A Mod

Post by Mrjeje » Sat Jul 28, 2012 12:55 pm

And super hard...
Good thing i'm invincible

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Handyman
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Re: Add A Mod

Post by Handyman » Sat Jul 28, 2012 3:08 pm

birds are already in
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Re: Add A Mod

Post by Titus » Sat Jul 28, 2012 7:33 pm

the problem with this mod is that it doesn't always sync right. while i could be looking at a regular horse, you could be flipping out that its a unicorn

EDIT: though i do think it would be pretty cool if we could get it to work right
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Blackjack
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Re: Add A Mod

Post by Blackjack » Sat Jul 28, 2012 8:48 pm

(guessing) also probably super server intensive.. LAG EVERYWHERE
Make it idiot proof and someone will make a better idiot.

Everyone is entitled to be stupid, some people just abuse the privilege.

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Re: Add A Mod

Post by Mrjeje » Sun Jul 29, 2012 1:02 am

__Blackjack__ wrote:(guessing) also probably super server intensive.. LAG EVERYWHERE
Good point.
Good thing i'm invincible

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Re: Add A Mod

Post by ButchaBerserko » Mon Jul 30, 2012 5:28 pm

handman1991 wrote:birds are already in
i have not seen any birds and also yal should really get no lag plugin it helps my server my friens server ect. >>>>> http://dev.bukkit.org/server-mods/lagmeter/" onclick="window.open(this.href);return false;

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Re: Add A Mod

Post by Handyman » Mon Jul 30, 2012 5:38 pm

That is a lagmeter, not a lag preventer.
To get rid of lag one should improve the server system or the coding of the server.
The biggest problem wouldn't be the lag, but the spawning as you already might have noticed on the normal mobs.
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Re: Add A Mod

Post by ButchaBerserko » Tue Jul 31, 2012 12:37 pm

handyman when i hust went in the chat it said i was banned and im not

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