Craftland: Challenge Suggestions
- Neo
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Craftland: Challenge Suggestions
A Way to Toggle KeepInv or Server Wide Removal: I firmly believe that not losing items for just Premium V or for any non-admin player is ridiculous. It removes almost any challenge of losing anything left on Craftland, and there is little to no risk in the Nether. I would like a /toggle command to toggle any donator benefit off, or a server wide removal of keeping inventory. For /toggle, not only would it work for KeepInv, but it could also work for many other donator benefits such as the mob bonuses.
Mining is Broken: I remember the small amount of excitement I had when I found a diamond back when Efficiency X worked like Efficiency 5. The diamonds were worth ~550 coins, and they were able to make a substantial profit without mining for hours. With the Efficiency X back like it was back in the days when I was hiding myself from the OP Enchant virus, and I created the Faal Sav Craftland Bod Klan, I have absolutely no emotion when I find a diamond while mining.
More Player v Player Challenges: As much as I want it, I know server wide PvP will never happen, but I do believe there should be some challenges that occur between two players. Perhaps a /duel (insertname) command could be added. This command would notify the player you send a duel request if they are 10 blocks away. They can then either accept or decline, and if they decline, nothing happens. In the instance that they accept, a duel will trigger, and those two players will be able to fight each other until the other dies. This could work in two manners: The duel lasts for a set amount of time, or the duel lasts until either player dies. I believe the latter is better as it would prevent PvP logging, and it could even lead to people tracking others down on the map to kill a target that ran from a duel. If you die from a player you were dueling, no items will be dropped. However, if you get killed by a mob, the normal deathchest or Premium V KeepInv would occur. Now, I have an idea for benefits to this. Every time you defeat someone in a duel, you gain honor points. Honor points can be used like Vote Points to buy items from an Honor Shop. This Honor Shop would sell items that would benefit you in duels, as a reward for doing well in previous duels. You could also add ranks and achievements to this, like a 100k achievement for defeating 50 players in duels. Also, you would only be able to duel the same player once a day to prevent farming duels with alternate accounts or siblings.
Comments? Suggestions? Leave them below!
Mining is Broken: I remember the small amount of excitement I had when I found a diamond back when Efficiency X worked like Efficiency 5. The diamonds were worth ~550 coins, and they were able to make a substantial profit without mining for hours. With the Efficiency X back like it was back in the days when I was hiding myself from the OP Enchant virus, and I created the Faal Sav Craftland Bod Klan, I have absolutely no emotion when I find a diamond while mining.
More Player v Player Challenges: As much as I want it, I know server wide PvP will never happen, but I do believe there should be some challenges that occur between two players. Perhaps a /duel (insertname) command could be added. This command would notify the player you send a duel request if they are 10 blocks away. They can then either accept or decline, and if they decline, nothing happens. In the instance that they accept, a duel will trigger, and those two players will be able to fight each other until the other dies. This could work in two manners: The duel lasts for a set amount of time, or the duel lasts until either player dies. I believe the latter is better as it would prevent PvP logging, and it could even lead to people tracking others down on the map to kill a target that ran from a duel. If you die from a player you were dueling, no items will be dropped. However, if you get killed by a mob, the normal deathchest or Premium V KeepInv would occur. Now, I have an idea for benefits to this. Every time you defeat someone in a duel, you gain honor points. Honor points can be used like Vote Points to buy items from an Honor Shop. This Honor Shop would sell items that would benefit you in duels, as a reward for doing well in previous duels. You could also add ranks and achievements to this, like a 100k achievement for defeating 50 players in duels. Also, you would only be able to duel the same player once a day to prevent farming duels with alternate accounts or siblings.
Comments? Suggestions? Leave them below!
"Biceps is always with you" -paszaBiceps, Professional CS:GO Player for Virtus.Pro, champions of EMS One Katowice 2014
- Riolu
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Re: Craftland: Challenge Suggestions
i think keepinv should be turned off #support
- Vigilante
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Re: Craftland: Challenge Suggestions
I Support Dueling, But for the KeepInv Removal No support from me there.
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Re: Craftland: Challenge Suggestions
I agree with removal of keep inventory
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Re: Craftland: Challenge Suggestions
Meliodas wrote:I agree with removal of keep inventory
https://www.youtube.com/watch?v=OSCiMbMVDLI
- Joyman533
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Re: Craftland: Challenge Suggestions
Don't remove KeepInventory; just add the /toggle so Premium 5/6 users can turn it off for themselves.
The wants of a few should not disadvantage many.
The wants of a few should not disadvantage many.
Helper 5/1/15 to 12/25/15.
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Please donate rails, stonebricks, and gold ores to the hopper at /warp TheSC. We need many of those in order to build the railroad network in Greycliff.
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Re: Craftland: Challenge Suggestions
Why would they disable it themselves?... Unless they're looking to lose all their stuff on purpose xDJoyman533 wrote:Don't remove KeepInventory; just add the /toggle so Premium 5/6 users can turn it off for themselves.
The wants of a few should not disadvantage many.
That doesn't help the situation at ALL.
https://www.youtube.com/watch?v=OSCiMbMVDLI
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Re: Craftland: Challenge Suggestions
The wants of a few should not disadvantage the majority.FallOutAdam wrote:Why would they disable it themselves?... Unless they're looking to lose all their stuff on purpose xDJoyman533 wrote:Don't remove KeepInventory; just add the /toggle so Premium 5/6 users can turn it off for themselves.
The wants of a few should not disadvantage many.
That doesn't help the situation at ALL.
You want KeepInventory removed? Your problem; you're looking to lose your stuff on purpose. That should not affect people who want to keep something that came with their donation.
Helper 5/1/15 to 12/25/15.
Please donate rails, stonebricks, and gold ores to the hopper at /warp TheSC. We need many of those in order to build the railroad network in Greycliff.
Please donate rails, stonebricks, and gold ores to the hopper at /warp TheSC. We need many of those in order to build the railroad network in Greycliff.
- Neo
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Re: Craftland: Challenge Suggestions
Well, 4 people on this thread have supported it, two have not. I don't know about the actual community as a whole, but those on this post have leaned towards the removal of it.Joyman533 wrote:The wants of a few should not disadvantage the majority.FallOutAdam wrote:Why would they disable it themselves?... Unless they're looking to lose all their stuff on purpose xDJoyman533 wrote:Don't remove KeepInventory; just add the /toggle so Premium 5/6 users can turn it off for themselves.
The wants of a few should not disadvantage many.
That doesn't help the situation at ALL.
You want KeepInventory removed? Your problem; you're looking to lose your stuff on purpose. That should not affect people who want to keep something that came with their donation.
"Biceps is always with you" -paszaBiceps, Professional CS:GO Player for Virtus.Pro, champions of EMS One Katowice 2014
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Re: Craftland: Challenge Suggestions
I agree with the toggling part because it wouldnt be fair to have a privilige you paid for be removed. It was guaranteed when they gave their money. Also when you die ur inventory is saved in a tombstone already. The only difference is that u have to go back amd get it.
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