Mob Drop Thing

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FallOutAdam
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Mob Drop Thing

Post by FallOutAdam » Tue Jul 15, 2014 4:39 pm

When you kill a mob, it has a very low (like 5% or something) to drop an egg.

For example, I kill a pig and it has a 5% chance to drop a Pig Spawn Egg.

Just thought this was a good idea,

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Kye
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Re: Mob Drop Thing

Post by Kye » Tue Jul 15, 2014 9:55 pm

no, would be way to op for instance if you grinders or own farms of rare animals,you can make to much money
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Re: Mob Drop Thing

Post by Handyman » Wed Jul 16, 2014 12:26 pm

I think it can be possible to let spawned mobs out of the drops
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TiLT
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Re: Mob Drop Thing

Post by TiLT » Wed Jul 16, 2014 3:50 pm

This could work, maybe if you dropped like every 0.1% or somthing, because of grinders and stuff.

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FallOutAdam
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Re: Mob Drop Thing

Post by FallOutAdam » Wed Jul 16, 2014 6:22 pm

Ok then. How about it only drops out of naturally spawned mobs (1% chance)?
https://www.youtube.com/watch?v=OSCiMbMVDLI

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Re: Mob Drop Thing

Post by pig001 » Wed Jul 16, 2014 6:49 pm

If it where to work, it would have to be extremely rare, and only from naturally spawned mobs. Also, this, out of all suggestions, makes the least sense ever. Why would a sheep be carrying around an egg that contains another sheep on him? It would only really work for animals that lay eggs themselves.
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FallOutAdam
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Re: Mob Drop Thing

Post by FallOutAdam » Wed Jul 16, 2014 7:00 pm

And why would a zombie carry a carrot? It is a video game, it doesn't have to make sense.
https://www.youtube.com/watch?v=OSCiMbMVDLI

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TiLT
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Re: Mob Drop Thing

Post by TiLT » Wed Jul 16, 2014 9:38 pm

^

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Re: Mob Drop Thing

Post by Slash » Thu Jul 17, 2014 4:26 am

haha crash your post made my day, responding like a boss
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Re: Mob Drop Thing

Post by YT_Rivenful » Thu Jul 17, 2014 10:41 am

The zombie could be an undead farmer that had a carrot in his pocket before it turned, And The zombie carrying a iron ingot could of been a blacksmith that smith iron before he turned, Zombies were humans before so it makes sense if u think about it.
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