Make bosses harder!
Posted: Sun Jul 13, 2014 10:33 am
Bosses... what do you think of when you hear that word? A challange? A final battle? I don't know. But when I think of that word, I think of a good challange. Something that is almost going to kill you if you mess up in the slightest. I want to bring some of the difficulty of bosses into craftland.
Total Power Level
Im hoping you would all know about your power level. If you don't then I can quickly explain it. Your power level is the total of all your McMMO skills put together. (Mining 5 + Excavation 5 = PowerLevel of 10). This feature would be used in this suggestion.
Loot
Yea, loot, normally that is what everyone fights a boss for. Or just for something to do. I think the loots of bosses can be too bad if my suggestion were to ever come into play. Loot will be apart of the suggestion aswell.
Right, now time for the actual suggestion. Bosses are far too easy for expert players of Craftland (Not saying I am one but bosses are too easy). I'm talking about the people with Protection 7 on their gear and Sharpness 9 on their weaponry. Bosses will be a breeze for them. And the loot they get is pretty much pointless (unless they have a shop). I'm saying you, nidefawl, should buff the bosses to a level equal to their power level.
Why their power level?
A newbie would NOT want to fight an overpowered boss would they? So just.. don't buff the boss if they are new to the game (in which their power-level would be really low).
Bosses dependent on their power-level would be great! Players with a power-level of over 9000 could get an actual challenge instead of walking in their and the next minute they are out with some bad loot
What should change about the bosses?
Health - Higher the power level, the more health it has. Simple.
Damage - Same as health, higher power level, higher attack.
Loot - Better loot dependent on the power level... Why would you want crap loot when you have just beaten a boss beyond compare?
Attack AI - Different attack AI would be my favorite part. Having a new way that they come at you with their new strength would be surprising. Lets take the Slider for an example. His AI is to slide either Up, down, north, east, south or west. With this system, as an op player walks in and attacks the slider, the speed of his movements can be increased and maybe he could charge directly at you no matter what direction you are in as a rare move dealing a lot of damage. Maybe he could also summon a few minions of his own sometimes. There is so many things I could suggest.
Know what else could be fun? Maybe the bosses could rarely inflict some negative potion effects such as blindness and poison.
Thank you for reading this suggestion
Total Power Level
Im hoping you would all know about your power level. If you don't then I can quickly explain it. Your power level is the total of all your McMMO skills put together. (Mining 5 + Excavation 5 = PowerLevel of 10). This feature would be used in this suggestion.
Loot
Yea, loot, normally that is what everyone fights a boss for. Or just for something to do. I think the loots of bosses can be too bad if my suggestion were to ever come into play. Loot will be apart of the suggestion aswell.
Right, now time for the actual suggestion. Bosses are far too easy for expert players of Craftland (Not saying I am one but bosses are too easy). I'm talking about the people with Protection 7 on their gear and Sharpness 9 on their weaponry. Bosses will be a breeze for them. And the loot they get is pretty much pointless (unless they have a shop). I'm saying you, nidefawl, should buff the bosses to a level equal to their power level.
Why their power level?
A newbie would NOT want to fight an overpowered boss would they? So just.. don't buff the boss if they are new to the game (in which their power-level would be really low).
Bosses dependent on their power-level would be great! Players with a power-level of over 9000 could get an actual challenge instead of walking in their and the next minute they are out with some bad loot
What should change about the bosses?
Health - Higher the power level, the more health it has. Simple.
Damage - Same as health, higher power level, higher attack.
Loot - Better loot dependent on the power level... Why would you want crap loot when you have just beaten a boss beyond compare?
Attack AI - Different attack AI would be my favorite part. Having a new way that they come at you with their new strength would be surprising. Lets take the Slider for an example. His AI is to slide either Up, down, north, east, south or west. With this system, as an op player walks in and attacks the slider, the speed of his movements can be increased and maybe he could charge directly at you no matter what direction you are in as a rare move dealing a lot of damage. Maybe he could also summon a few minions of his own sometimes. There is so many things I could suggest.
Know what else could be fun? Maybe the bosses could rarely inflict some negative potion effects such as blindness and poison.
Thank you for reading this suggestion