Craftland Hard Mode

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pig001
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Craftland Hard Mode

Post by pig001 » Tue Apr 08, 2014 7:26 pm

So, as I, and many other players feel, craftland is getting a bit boring. We all have a tonne of stuff, we dont need to worry about getting killed by mobs, lava, or anything for that matter.
Life is simple, but...
Simple = more boring for me.
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I suggest "Craftland HardMode" Or hardcore, whatever you want to call it.
It will be a new, "minigame" of sorts, where players go to start a fresh, in a new world. But this new world isnt normal, its...
HARDCORE.
The world will have its own inventory, like many of the game worlds.
Before people start moaning that new players will find this too hard, this is a NEW WORLD. You can only go in there if you want too, and stuff you lose/get in there, will stay in there.
Even some older players will find this hard, but I think it might be fun for many, players
I could fill about 5000 lines with my ideas for this hardmode, but I will post only my favorite ones and ones that I see, semi-possible.

Shortened Daytime
Daytime will be shortened and nighttime extended. Ties in with the increased mob spawning.

Acid Rain
Aswell as normal rain, acid rain will fall which will posion you if you stay in it for a short time.

Only level 6-10 mobs
All level 1-5 mobs dont spawn, making it even harder.

Mob Spawning is increased
At night, all mobs spawn more. But even during the day, creepers, spiders and all non-undead mobs spawn during the daytime, but slower.

Spiders arnt friendly during daytime
Spiders, instead of being friendly during the daytime, will attack you.

Mob Damage ∝ Playtime
The more playtime you have in that world, the more damage the mobs will do to you.

Armour resistance is reduced
Armour protects you less than normal.

Tool and armour durability is decreased
All tools and armour breaks quicker and easier

Pvp Enabled
Over the entire world, pvp will be enabled. You will never be safe anywhere!

Dungeons -
First, all dungeons in this world will yield very little loot, with only occasional rare loot.

The Frozen?
viewtopic.php?f=11&t=2069" onclick="window.open(this.href);return false;

Spider Nest
As the title says. A semi-long tunnel filled with red-spider/red-cavespider spawners and cobwebs.

Creeper Nest
Same basic concept as the spider nest. Creeper nests are filled with red-creeper/red-charged creepers with tnt-traps.


Ghast Layer
-In the nether-
Large structures under the ground lava and down to the bottom of the world. Have many red ghast spawners and also contain many tnt traps and random explosions. Loot randomly generated around the layer. Possibly a boss at the end with more loot.

Normal aether bosses
All bosses from the aether spawn in here, but a lot rarer, and the bosses have been buffed:
-Health increased
-Damage increased
-For the slider, it spawns in senturys randomly
-Valkyrie boss spawns in normal valkyries randomly
-Sun spirit spawns in little sun monsters randomly.
-Possibly more abilities

Traps
TnT and lava traps all around the world. All the blocks from these traps are either unbreakable or when they are broken, drop nothing.

Reduced Ores
Again as the title says, the spawning of the ore is greatly reduced and for ores such as redstone and lapis, the amount they drop is reduced.
Also ores like iron, gold and diamond all sometimes dont drop anything or drop cobblestone only.

No health regen unless full hunger
You will only heal hearts if your hunger bar is full.
This also means that when you run out of hunger you will die.

Reduced MCMMO powers or no MCMMO
MCMMO powers are reduced, so all super breakers will last a shorter time. And if its possible, this will be separate to the normal worlds.
If it would be the same to other worlds, then I would suggest it would be removed.

Thirst
Same as hunger, but you have to drink bottled water to raise the bar.

No Economy
There would be no /pay, or /sell commands, no selling to or from the shopGUI and no chest shops.

Aether ores spawn in this world
Above the normal land, there will me small floating islands, made of aether resources.

Gravitite armour jump reduced
The jump ability from gravitite armour would be reduced, and there would only be reduced fall damage.

Regions require "maintenance"
Now this may be a bit far. Regions now cant just stay there, but require maintenance. In the region gui, there may be a little bar called "region power level" and when this level goes below a certain point, the region reduces its size by a random amount every day, until it reaches a certain point (Say the region is normally 50x50x50, then it would keep reducing until its 20x20x20, then stop. This would have to be made very well and may not work.

-Debatable- Griefing

Will it be allowed in moderation? Or banned like normal worlds. I dont know about this.

Food goes off

After a certain time, all food either bio-degrades or if its meat, then it turns into rotten flesh. Food can be "frozen" in a freezer to refresh its "eat by date", but this can only be done once.

Xp dropped is reduced
Basically as the title says, all xp dropped is reduced.

Certain blocks get "worn" over time
Some blocks, like bricks, chip and break away over time, and eventually break.

Breaking blocks takes longer
Generally breaking any block takes longer.

Chest inventory size is decreased
The amount of items that a chest can hold is decreased from 6 rows to 4 rows.

Players inventory is decreased
The amount of items that the player can hold is decreased from 4 rows to 3

Stack sizes are halved
Title says it all

Warps are disabled
No warps in the world

Tp takes away health, hunger and thirst depending on the amount of blocks traveled
Title says it all

/home takes away health, hunger and thirst depending on the amount of blocks traveled
Title says it all

Biomes
A lot more challenging biomes
-Lava and ash biomes are increased
-Dense forests
And more

Storms
Storms like thunder and lightning, but with more lightning

Bows and arrows are less accurate
Title says it all

Good Enchants are harder to get
Title says it all

Mobs
-Creeper explosion radius is increased
-Skeleton firing speed is increased
-Zombie movement speed is increased
-Spider movement speed is increased
-Blaze firing speed increased

Nether
Nether mobs, such as the ghast and blaze spawn rarley above ground in the overworld.
This world also has its own nether, but nether portals arnt able to be constructed, they have to be found in the wild.
From a nether portal, nether brick and netherrack spew out of the area. Nether portals only last a random amount of time, before it all explodes in a firey blaze.
New nether portals can appear throughout the world, at random points.
In the nether, mob spawning is increased and much of the things included elsewhere in this post are also, but there is much more lava.
Hunger and thirst deplete faster here also. Random structures in the nether spawn which contain loot, and a "ghast layers" also spawn

There is no end portals, for obvious reasons
Title says it all

And for dietrigs sake
Dragons: viewtopic.php?f=11&t=3011&p=21178" onclick="window.open(this.href);return false;

I will expand on this list later, when I have more time
Last edited by pig001 on Tue Apr 08, 2014 7:54 pm, edited 6 times in total.
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Toguno
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Re: Craftland Hard Mode

Post by Toguno » Tue Apr 08, 2014 7:29 pm

sounds.....

AMAZING

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Robman533
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Re: Craftland Hard Mode

Post by Robman533 » Tue Apr 08, 2014 7:33 pm

Very, very amazing, but it would take months to add all your ideas. I would love having this on the server, but I'm afraid it would either get added really late or never.
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Slash
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Re: Craftland Hard Mode

Post by Slash » Tue Apr 08, 2014 9:52 pm

holy shit, Bravo pig! i love this idea to its fullest, but like rob said it would be along time to add but i would totally start playing again if dis was added haha
-Slash
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Dietrig
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Re: Craftland Hard Mode

Post by Dietrig » Thu Apr 10, 2014 12:49 am

NEED DRAGONS, CANNOT RESIST
The Ability to speak does not make you intelligent.

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Estato
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Re: Craftland Hard Mode

Post by Estato » Thu Apr 10, 2014 1:59 pm

Needs more dragons, as Dietrig said. c:
They call me the defuse kit cuz I last 5 seconds.

Eyy baby, want to inspect my case hardened? ;)

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Toguno
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Re: Craftland Hard Mode

Post by Toguno » Thu Apr 10, 2014 8:01 pm

needs new weapons as well. Riding dragons would be "cewl" :P

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Psylocybin
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Re: Craftland Hard Mode

Post by Psylocybin » Sun Apr 20, 2014 1:17 pm

Some of this might be possible in a project i am on, so it would be in adventure mode plus hard.

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pig001
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Re: Craftland Hard Mode

Post by pig001 » Sun Apr 20, 2014 1:37 pm

It would be hard, as, as far as I know the project your working on is in your world, and your world is only a certain size. This world I was planning on would be like greycliff, 8kx8k blocks.
Also I wouldn't want your world being ruined by greifers, which could possibly be allowed in that world.
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Psylocybin
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Re: Craftland Hard Mode

Post by Psylocybin » Sun Apr 20, 2014 3:43 pm

Right, in mine there should be a rpg in adventure mode and building for gifted builders.

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