More NPC features

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Fightface
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More NPC features

Post by Fightface » Sat Jan 18, 2014 2:27 am

I know NPCs are already the best things ever, but, I just wanted more. I would like an option to make the NPCs babies and to custom trades that you could put in the item like... You could have a trade 1 emerald for 15 glowstone. You could put in glowstone like a shop chest, but, when you trade an emerald, the owner of the NPC gets that emerald and the player gets the 15 glowstone.

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Re: More NPC features

Post by nickmcski » Sat Jan 18, 2014 3:54 am

I don't think the triads would be a feature too add. It would just over complicate an already moderately confusing system.
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Re: More NPC features

Post by Fightface » Sat Jan 18, 2014 4:00 am

nickmcski wrote:I don't think the triads would be a feature too add. It would just over complicate an already moderately confusing system.
Well, one thing, apperantly Krebs told me that colored names for NPCs are a bug, is that true? I found the colors and now he's saying that I "copied" his idea completely.

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Re: More NPC features

Post by Robman533 » Sat Jan 18, 2014 1:14 pm

No to trades, yes to shrinking them to babies.
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Re: More NPC features

Post by Joyman533 » Sat Jan 18, 2014 4:46 pm

Fightr wrote:
nickmcski wrote:I don't think the triads would be a feature too add. It would just over complicate an already moderately confusing system.
Well, one thing, apperantly Krebs told me that colored names for NPCs are a bug, is that true? I found the colors and now he's saying that I "copied" his idea completely.
If anything, he should be saying I copied him because I said in global how to make colored names. (Fightr was the only one to get it) :|

If colored npc names are a bug, then so are colored warp names.
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Re: More NPC features

Post by Handyman » Sat Jan 18, 2014 4:54 pm

The trades would just mess things up, as you can put in a dirt to be traded to a diamond, you can get infinite diamonds!
Unless there will be a sytems setup where you can trade stuff for a kind of value, but this would take a lot of time to organize and how would the value be set?

What could be suggested is that they act as a guard, but wont attack high leveled mobs and bosses.
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Re: More NPC features

Post by pig001 » Sat Jan 18, 2014 4:57 pm

I think the idea was it was like a shop chest. So if you want to sell something, you would have to put the stock in.
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Re: More NPC features

Post by Fightface » Sat Jan 18, 2014 5:34 pm

Pig001 wrote:I think the idea was it was like a shop chest. So if you want to sell something, you would have to put the stock in.
yeah, that's what I was trying to describle.

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Re: More NPC features

Post by Fightface » Sat Jan 18, 2014 9:29 pm

Joyman533 wrote:
Fightr wrote:
nickmcski wrote:I don't think the triads would be a feature too add. It would just over complicate an already moderately confusing system.
Well, one thing, apperantly Krebs told me that colored names for NPCs are a bug, is that true? I found the colors and now he's saying that I "copied" his idea completely.
If anything, he should be saying I copied him because I said in global how to make colored names. (Fightr was the only one to get it) :|

If colored npc names are a bug, then so are colored warp names.
actually, what you said was wrong (no offense) I just got the symbol "§" and then did a color number/letter. It disappears then whatever you type is colored.

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Re: More NPC features

Post by Joyman533 » Sun Jan 19, 2014 3:19 am

Fightr wrote: actually, what you said was wrong (no offense) I just got the symbol "§" and then did a color number/letter. It disappears then whatever you type is colored.
Which is what I described...
I said "use the section sign". § is the section sign.

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