More NPC features
- Handyman
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Re: More NPC features
Patrolling npc's, players can set waypoints for a npc and he walks the path, maybe even add a timer interval so you can make him stand still for a little while before he continues. This way you could make living towns full of them and having some life activity!
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- Fightface
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Re: More NPC features
That would actually be really cool!Handyman wrote:Patrolling npc's, players can set waypoints for a npc and he walks the path, maybe even add a timer interval so you can make him stand still for a little while before he continues. This way you could make living towns full of them and having some life activity!
- pig001
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Re: More NPC features
Allowing capes to be worn by npcs
- Fightface
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Re: More NPC features
and glovesPig001 wrote:Allowing capes to be worn by npcs
- Toguno
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Re: More NPC features
How about setting timers for commands with npcs? Could work with permissions and have a radius like jukeboxes, except with chat. you could have an automated shop advertisement that plays within the radius.
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Re: More NPC features
Also, following would be cool (atm an admin has to do it)
- nickmcski
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Re: More NPC features
Well right now players are not supost to have following NPC's, admins are only suppost to set it on there own NPC's or ones for server builds, not for normal players.Vendor wrote:Also, following would be cool (atm an admin has to do it)
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Re: More NPC features
Oh....... Oopsy lol pretend I said nothing =3 =3 =3nickmcski wrote:Well right now players are not supost to have following NPC's, admins are only suppost to set it on there own NPC's or ones for server builds, not for normal players.Vendor wrote:Also, following would be cool (atm an admin has to do it)
- nickmcski
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Re: More NPC features
Ok I will
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Re: More NPC features
Thanks that was awfully nickce of you see what I did there. I made a nick punnickmcski wrote:Ok I will
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