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NEW RESOURCE PACK

Posted: Tue Dec 24, 2013 11:44 am
by FallOutAdam
I propose that nidefawl adds John Smith resource pack with ExtraBiomes and Aether Mod textures. This really helps builders (like me) if they want to do a big build (like I am). Many people have done adaptions of John Smith for the Aether, so that is easy to find. Thanks, Crash.

Re: NEW RESOURCE PACK

Posted: Tue Dec 24, 2013 10:01 pm
by Toguno
CAPITOL TOPIC NAME, also wtf is a john smith pack? I feel like a nUUb not knowing.....

Re: NEW RESOURCE PACK

Posted: Wed Dec 25, 2013 6:37 am
by Blackjack
toguno wrote:CAPITOL TOPIC NAME, also wtf is a john smith pack? I feel like a nUUb not knowing.....

Probably a resource pack named after the guy who put it all together. googled it, found this: http://www.jslegacy.com/" onclick="window.open(this.href);return false;

Re: NEW RESOURCE PACK

Posted: Wed Dec 25, 2013 7:21 am
by Faker
Blackjack wrote:
toguno wrote:CAPITOL TOPIC NAME, also wtf is a john smith pack? I feel like a nUUb not knowing.....

Probably a resource pack named after the guy who put it all together. googled it, found this: http://www.jslegacy.com/" onclick="window.open(this.href);return false;
One of my favorite resource pack. Used it alot in vanilla.

Re: NEW RESOURCE PACK

Posted: Wed Feb 05, 2014 3:48 pm
by MrPopRock
We like the textures we have So no we should not use a new one Crash i dissaprove and so does the devil
:AngryX:

Re: NEW RESOURCE PACK

Posted: Wed Feb 05, 2014 8:24 pm
by FallOutAdam
MrPopRock wrote:We like the textures we have So no we should not use a new one Crash i dissaprove and so does the devil
:AngryX:
This is a texture pack, you do not have to have it. And that devil thing is a bit weird :|