I can't believe nobody got this xD I am laughing so hard right nowXykon58 wrote:I suggest a minigame where the the players of said minigame are required to have empty inventories, but are given a plot and the supplies to build their own minigame. The minigame is to make a minigame better than others minigames. If your minigame is to decide which minigame is the correct minigame, then you might lose, because I'm sure other peoples redstone minigames will best your minigame minigame you designed in this minigame.
[Official] Minigames Suggestions
- Eleazar
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Re: [Official] Minigames Suggestions
- Blue
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Re: [Official] Minigames Suggestions
Who would judge the said minigame minigame?
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Re: [Official] Minigames Suggestions
A minigame made by a playerBlue wrote:Who would judge the said minigame minigame?
Meow
- Adam
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Re: [Official] Minigames Suggestions
Perhaps double the hunger losing speed and make it a bit more hardcore, so the action is all in the game, not the deathmatch.
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- Slash
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Re: [Official] Minigames Suggestions
What about an infected GameMode?
one person spawns in an area and is considered 'infected' and the other players have 30 seconds or so to run around the map to hide, what have you
then if the infected tags you/punches you, you respawn as an infected and the last person alive wins
You could make Achievements by surviving X times, infecting X people and so on.
one person spawns in an area and is considered 'infected' and the other players have 30 seconds or so to run around the map to hide, what have you
then if the infected tags you/punches you, you respawn as an infected and the last person alive wins
You could make Achievements by surviving X times, infecting X people and so on.
-Slash
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Re: [Official] Minigames Suggestions
Ideas:
Capture The Flag- TEAMS CAPTURE FLAGS
Carrier- One person starts off carrying a slimeball. This person tries to keep the slimeball as long as he can. Everyone chases him to try and get it. Person to have carried the slimeball for the longest time in X amount of minutes wins.
Capture The Flag- TEAMS CAPTURE FLAGS
Carrier- One person starts off carrying a slimeball. This person tries to keep the slimeball as long as he can. Everyone chases him to try and get it. Person to have carried the slimeball for the longest time in X amount of minutes wins.
Question Authority.
Be Too Stupid To Stop.
Qu'importe le chemin que je prends j'aurai des regrets et des remords.
Be Too Stupid To Stop.
Qu'importe le chemin que je prends j'aurai des regrets et des remords.
- Adam
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Re: [Official] Minigames Suggestions
Yes. Before CraftLand, I spent all my MineCrafting time on an infection survival server. It was such a fun minigame that my playtime is still half that of CraftLand. Totally past it though after they made zombies practically invincible.Slash wrote:What about an infected GameMode?
one person spawns in an area and is considered 'infected' and the other players have 30 seconds or so to run around the map to hide, what have you
then if the infected tags you/punches you, you respawn as an infected and the last person alive wins
You could make Achievements by surviving X times, infecting X people and so on.
Support and contribute to the Craftland wiki here: http://wiki.craftland.org/wiki/How_To_Join
- Woot
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Re: [Official] Minigames Suggestions
All of this is amazing, but all I want is people who will acually go to the games. Out of a 25-50 players tjat are online, only like 5 actually play the minigames.
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