A few suggestions that I suggest reading

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Blue
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A few suggestions that I suggest reading

Post by Blue » Thu Jul 18, 2013 5:52 am

-Nether Ores Mod
-Make shop NPCs craftable? (Expensive recipe)
-A few vanilla-style bosses? Simple ones.

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Mr_Blobby
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Re: A few suggestions that I suggest reading

Post by Mr_Blobby » Thu Jul 18, 2013 12:14 pm

Nether ores sounds.. Fine, but a bit redundant.
'Vanilla-style' bosses?

Npcs aren't made in the idea of players using them - Only staff can edit them, and we manually set trades, it doesnt have internal buffer for example. This wouldn't be easy, but not impossible.
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Blue
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Re: A few suggestions that I suggest reading

Post by Blue » Thu Jul 18, 2013 2:44 pm

Mr_Blobby wrote:Nether ores sounds.. Fine, but a bit redundant.
'Vanilla-style' bosses?

Npcs aren't made in the idea of players using them - Only staff can edit them, and we manually set trades, it doesnt have internal buffer for example. This wouldn't be easy, but not impossible.
When I mean vanilla style, I mean they shouldn't be connected to dungeons such as in the Aether ( Bronze, silver, gold ) , but more as to creating them such as the wither, or even to make them spawn occasionally throughout the world. If you know the game Cube World ( I suggest you read a bit about it if not already, as it is becoming very popular very quickly ) , you would probably know that 'World Bosses' spawn randomly but very sparcely throughoutthe world. They are huge and extremely strong versions of a regular mob in Cube World that drop special items and have names (not like a Slider or Sun Spirit, the name usually only consists of two sounds that fit well together). Implementing this into Craftland would be nice, such as a huge spider boss named "Vartok" or something that maybe drops something logical or something that would make some sense, such as a Silk Touch enchanted book instead of 20 diamonds.


Secondly, maybe sell player NPCs in the voteshop? But I see your point about them.

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