Value of Life Shards
- _DISTRACTION_
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Value of Life Shards
As you may or may not know, when you die on the server, you lose one heart. So for example, if you had 12 hearts, you now have 11.
However, let's take a look at how hard it is to get another heart versus losing it.
To Gain a heart: -Find a gold dungeon.
-Beat the dungeon.
-There is about a 22% probability of the gold dungeon having a life shard.
-To get the max of 20 hearts, you have to do the gold dungeons at least 10 times. However, since the probability
of getting a life shard is not very high, you will have to do the dungeon much more than 10 times.
To lose a heart: Die.
This is very unbalanced, and sometimes outright unfair. It is very easy to die by accident, all of a sudden. Also, if someone wants to do a dungeon over and over again until they succeed, they might have to go to extreme measures to do this, all to save a heart.
What I propose doing:
Instead of losing a heart every time you die, I suggest that you lose a heart every 5 or 10 times you die. This leaves a small margin for error, and allows much more flexibility.
Why I propose doing this:
The ratio of how hard it is to gain a heart vs how easy it is to die is at a sharp contrast, and sometimes is not very fair.
Thank you for your time.
However, let's take a look at how hard it is to get another heart versus losing it.
To Gain a heart: -Find a gold dungeon.
-Beat the dungeon.
-There is about a 22% probability of the gold dungeon having a life shard.
-To get the max of 20 hearts, you have to do the gold dungeons at least 10 times. However, since the probability
of getting a life shard is not very high, you will have to do the dungeon much more than 10 times.
To lose a heart: Die.
This is very unbalanced, and sometimes outright unfair. It is very easy to die by accident, all of a sudden. Also, if someone wants to do a dungeon over and over again until they succeed, they might have to go to extreme measures to do this, all to save a heart.
What I propose doing:
Instead of losing a heart every time you die, I suggest that you lose a heart every 5 or 10 times you die. This leaves a small margin for error, and allows much more flexibility.
Why I propose doing this:
The ratio of how hard it is to gain a heart vs how easy it is to die is at a sharp contrast, and sometimes is not very fair.
Thank you for your time.
- amp
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Re: Value of Life Shards
This would ruin surviving if you only lost a heart after every 5th/10th death +_+_DISTRACTION_ wrote:As you may or may not know, when you die on the server, you lose one heart. So for example, if you had 12 hearts, you now have 11.
However, let's take a look at how hard it is to get another heart versus losing it.
To Gain a heart: -Find a gold dungeon.
-Beat the dungeon.
-There is about a 22% probability of the gold dungeon having a life shard.
-To get the max of 20 hearts, you have to do the gold dungeons at least 10 times. However, since the probability
of getting a life shard is not very high, you will have to do the dungeon much more than 10 times.
To lose a heart: Die.
This is very unbalanced, and sometimes outright unfair. It is very easy to die by accident, all of a sudden. Also, if someone wants to do a dungeon over and over again until they succeed, they might have to go to extreme measures to do this, all to save a heart.
What I propose doing:
Instead of losing a heart every time you die, I suggest that you lose a heart every 5 or 10 times you die. This leaves a small margin for error, and allows much more flexibility.
Why I propose doing this:
The ratio of how hard it is to gain a heart vs how easy it is to die is at a sharp contrast, and sometimes is not very fair.
Thank you for your time.
Question Authority.
Be Too Stupid To Stop.
Qu'importe le chemin que je prends j'aurai des regrets et des remords.
Be Too Stupid To Stop.
Qu'importe le chemin que je prends j'aurai des regrets et des remords.
- Banana_Cannon
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Re: Value of Life Shards
Wow this is a great idea. I don't wanna fight like 4 sun gods to get a shard and then lose it by falling out of the aether 5 seconds later.
DAS WAR EIN BEFEHL!!!!!!!!!!!!!!!
- David
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Re: Value of Life Shards
tis is a great idea chance idk what your talking about you must be out of there
- Mr_Blobby
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Re: Value of Life Shards
I have a better solution.
Don't Die.
Don't Die.
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Re: Value of Life Shards
Well obviously admins and donators would say that.Mr_Blobby wrote:I have a better solution.
Don't Die.
- SiviiX
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Re: Value of Life Shards
That is the whole point of it. It is like this in pretty much every game. It is hard to get something but easy to lose something if that made any sense.
- _DISTRACTION_
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Re: Value of Life Shards
True, but what I'm saying is that it's too easy to lose it by accident, all of a sudden. Unless, of course, you have gamemode or something.SiviiX wrote:That is the whole point of it. It is like this in pretty much every game. It is hard to get something but easy to lose something if that made any sense.
- SiviiX
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Re: Value of Life Shards
Just be careful, it wans't a big problem when i was new to craftland. I didn't die when i had 20 hearths. It is really hard.
- Mr_Blobby
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Re: Value of Life Shards
Nope._DISTRACTION_ wrote:True, but what I'm saying is that it's too easy to lose it by accident, all of a sudden. Unless, of course, you have gamemode or something.SiviiX wrote:That is the whole point of it. It is like this in pretty much every game. It is hard to get something but easy to lose something if that made any sense.
It's hard to die. Grav armor even negates fall damage.
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-In loving memory of Mr Blobby, departed 1999-
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