Tweak in dungeon armor

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Apophis
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Tweak in dungeon armor

Post by Apophis » Wed Jan 30, 2013 8:32 pm

I think that you should be able to repair neptune armor via water. You should be able the have a full set of it, be in water and it slowly repairs it.
Plus, it should work for the other 2 types.
the drawback, neptune is weaker to fire, and all 3 need the full set to repair.



this is my opinion, let me know if it can make it.

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Zarvon
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Re: Tweak in dungeon armor

Post by Zarvon » Wed Jan 30, 2013 8:58 pm

Probably too op, but I love the idea :D
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Apophis
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Re: Tweak in dungeon armor

Post by Apophis » Wed Jan 30, 2013 9:50 pm

Then maybe u could use it in an enchanter and 64 ambrosiam = 1 dungeon item repaired. 32 for boosted enchanter

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Re: Tweak in dungeon armor

Post by greiko5 » Thu Jan 31, 2013 8:03 pm

a 64 stack of ambro for 1 repaired dungeon armor piece seems like a good trade off, so to repair a full set of armor you'd need 5 stacks of ambro. and maybe it could take a really long time to repair, like 30 mins for each piece.
Umm sir please stop touching my Gertrudes.

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Re: Tweak in dungeon armor

Post by Apophis » Thu Jan 31, 2013 8:23 pm

excatly greiko, it would take a loooong time to repair 1 dungeon piece. also, posibly tools? it is probably a pain to keep replacing you tools.

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Re: Tweak in dungeon armor

Post by Blackjack » Thu Jan 31, 2013 8:32 pm

I hate the idea. Would ruin the whole idea of "selling armor" in shops.
Make it idiot proof and someone will make a better idiot.

Everyone is entitled to be stupid, some people just abuse the privilege.

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Re: Tweak in dungeon armor

Post by Zarvon » Thu Jan 31, 2013 10:32 pm

Yeah, honestly, I think it works fine as is and in reconsideration I think that probably the reduce in protection would be too much of a deterrent.
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